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Move enum BoneAxis to SkeletonModifier from LookAtModifier

Silc Lizard (Tokage) Renew 8 месяцев назад
Родитель
Сommit
f1f152ea5a

+ 1 - 19
doc/classes/LookAtModifier3D.xml

@@ -47,7 +47,7 @@
 		<member name="ease_type" type="int" setter="set_ease_type" getter="get_ease_type" enum="Tween.EaseType" default="0">
 			The ease type of the time-based interpolation. See also [enum Tween.EaseType].
 		</member>
-		<member name="forward_axis" type="int" setter="set_forward_axis" getter="get_forward_axis" enum="LookAtModifier3D.BoneAxis" default="4">
+		<member name="forward_axis" type="int" setter="set_forward_axis" getter="get_forward_axis" enum="SkeletonModifier3D.BoneAxis" default="4">
 			The forward axis of the bone. This [SkeletonModifier3D] modifies the bone so that this axis points toward the [member target_node].
 		</member>
 		<member name="origin_bone" type="int" setter="set_origin_bone" getter="get_origin_bone">
@@ -129,24 +129,6 @@
 		</member>
 	</members>
 	<constants>
-		<constant name="BONE_AXIS_PLUS_X" value="0" enum="BoneAxis">
-			Enumerated value for the +X axis.
-		</constant>
-		<constant name="BONE_AXIS_MINUS_X" value="1" enum="BoneAxis">
-			Enumerated value for the -X axis.
-		</constant>
-		<constant name="BONE_AXIS_PLUS_Y" value="2" enum="BoneAxis">
-			Enumerated value for the +Y axis.
-		</constant>
-		<constant name="BONE_AXIS_MINUS_Y" value="3" enum="BoneAxis">
-			Enumerated value for the -Y axis.
-		</constant>
-		<constant name="BONE_AXIS_PLUS_Z" value="4" enum="BoneAxis">
-			Enumerated value for the +Z axis.
-		</constant>
-		<constant name="BONE_AXIS_MINUS_Z" value="5" enum="BoneAxis">
-			Enumerated value for the -Z axis.
-		</constant>
 		<constant name="ORIGIN_FROM_SELF" value="0" enum="OriginFrom">
 			The bone rest position of the bone specified in [member bone] is used as origin.
 		</constant>

+ 21 - 1
doc/classes/SkeletonModifier3D.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="SkeletonModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 	<brief_description>
-		A Node that may modify Skeleton3D's bone.
+		A node that may modify Skeleton3D's bone.
 	</brief_description>
 	<description>
 		[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
@@ -43,4 +43,24 @@
 			</description>
 		</signal>
 	</signals>
+	<constants>
+		<constant name="BONE_AXIS_PLUS_X" value="0" enum="BoneAxis">
+			Enumerated value for the +X axis.
+		</constant>
+		<constant name="BONE_AXIS_MINUS_X" value="1" enum="BoneAxis">
+			Enumerated value for the -X axis.
+		</constant>
+		<constant name="BONE_AXIS_PLUS_Y" value="2" enum="BoneAxis">
+			Enumerated value for the +Y axis.
+		</constant>
+		<constant name="BONE_AXIS_MINUS_Y" value="3" enum="BoneAxis">
+			Enumerated value for the -Y axis.
+		</constant>
+		<constant name="BONE_AXIS_PLUS_Z" value="4" enum="BoneAxis">
+			Enumerated value for the +Z axis.
+		</constant>
+		<constant name="BONE_AXIS_MINUS_Z" value="5" enum="BoneAxis">
+			Enumerated value for the -Z axis.
+		</constant>
+	</constants>
 </class>

+ 7 - 70
scene/3d/look_at_modifier_3d.cpp

@@ -109,7 +109,7 @@ void LookAtModifier3D::set_forward_axis(BoneAxis p_axis) {
 	update_configuration_warnings();
 }
 
-LookAtModifier3D::BoneAxis LookAtModifier3D::get_forward_axis() const {
+SkeletonModifier3D::BoneAxis LookAtModifier3D::get_forward_axis() const {
 	return forward_axis;
 }
 
@@ -482,13 +482,6 @@ void LookAtModifier3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "secondary_negative_limit_angle", PROPERTY_HINT_RANGE, "0,180,0.01,radians_as_degrees"), "set_secondary_negative_limit_angle", "get_secondary_negative_limit_angle");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "secondary_negative_damp_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_secondary_negative_damp_threshold", "get_secondary_negative_damp_threshold");
 
-	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_X);
-	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_X);
-	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Y);
-	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Y);
-	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Z);
-	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Z);
-
 	BIND_ENUM_CONSTANT(ORIGIN_FROM_SELF);
 	BIND_ENUM_CONSTANT(ORIGIN_FROM_SPECIFIC_BONE);
 	BIND_ENUM_CONSTANT(ORIGIN_FROM_EXTERNAL_NODE);
@@ -610,7 +603,7 @@ bool LookAtModifier3D::is_intersecting_axis(const Vector3 &p_prev, const Vector3
 	return signbit(p_prev[p_flipping_axis]) != signbit(p_current[p_flipping_axis]);
 }
 
-Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis, LookAtModifier3D::BoneAxis p_axis) const {
+Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis) {
 	Vector3 ret;
 	switch (p_axis) {
 		case BONE_AXIS_PLUS_X: {
@@ -635,67 +628,12 @@ Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis,
 	return ret;
 }
 
-Vector3 LookAtModifier3D::get_vector_from_bone_axis(const LookAtModifier3D::BoneAxis &p_axis) const {
-	Vector3 ret;
-	switch (p_axis) {
-		case BONE_AXIS_PLUS_X: {
-			ret = Vector3(1, 0, 0);
-		} break;
-		case BONE_AXIS_MINUS_X: {
-			ret = Vector3(-1, 0, 0);
-		} break;
-		case BONE_AXIS_PLUS_Y: {
-			ret = Vector3(0, 1, 0);
-		} break;
-		case BONE_AXIS_MINUS_Y: {
-			ret = Vector3(0, -1, 0);
-		} break;
-		case BONE_AXIS_PLUS_Z: {
-			ret = Vector3(0, 0, 1);
-		} break;
-		case BONE_AXIS_MINUS_Z: {
-			ret = Vector3(0, 0, -1);
-		} break;
-	}
-	return ret;
-}
-
-Vector3 LookAtModifier3D::get_vector_from_axis(const Vector3::Axis &p_axis) const {
-	Vector3 ret;
-	switch (p_axis) {
-		case Vector3::AXIS_X: {
-			ret = Vector3(1, 0, 0);
-		} break;
-		case Vector3::AXIS_Y: {
-			ret = Vector3(0, 1, 0);
-		} break;
-		case Vector3::AXIS_Z: {
-			ret = Vector3(0, 0, 1);
-		} break;
-	}
-	return ret;
-}
-
-Vector3::Axis LookAtModifier3D::get_axis_from_bone_axis(BoneAxis p_axis) const {
-	Vector3::Axis ret = Vector3::AXIS_X;
-	switch (p_axis) {
-		case BONE_AXIS_PLUS_X:
-		case BONE_AXIS_MINUS_X: {
-			ret = Vector3::AXIS_X;
-		} break;
-		case BONE_AXIS_PLUS_Y:
-		case BONE_AXIS_MINUS_Y: {
-			ret = Vector3::AXIS_Y;
-		} break;
-		case BONE_AXIS_PLUS_Z:
-		case BONE_AXIS_MINUS_Z: {
-			ret = Vector3::AXIS_Z;
-		} break;
-	}
-	return ret;
+Vector3::Axis LookAtModifier3D::get_secondary_rotation_axis(BoneAxis p_forward_axis, Vector3::Axis p_primary_rotation_axis) {
+	Vector3 secondary_plane = get_vector_from_bone_axis(p_forward_axis) + get_vector_from_axis(p_primary_rotation_axis);
+	return Math::is_zero_approx(secondary_plane.x) ? Vector3::AXIS_X : (Math::is_zero_approx(secondary_plane.y) ? Vector3::AXIS_Y : Vector3::AXIS_Z);
 }
 
-Vector2 LookAtModifier3D::get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) const {
+Vector2 LookAtModifier3D::get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) {
 	// NOTE: axis is swapped between 2D and 3D.
 	Vector2 ret;
 	switch (p_axis) {
@@ -789,8 +727,7 @@ Transform3D LookAtModifier3D::look_at_with_axes(const Transform3D &p_rest) {
 	}
 
 	// Needs for detecting flipping even if use_secondary_rotation is false.
-	Vector3 secondary_plane = get_vector_from_bone_axis(forward_axis) + get_vector_from_axis(primary_rotation_axis);
-	secondary_rotation_axis = Math::is_zero_approx(secondary_plane.x) ? Vector3::AXIS_X : (Math::is_zero_approx(secondary_plane.y) ? Vector3::AXIS_Y : Vector3::AXIS_Z);
+	secondary_rotation_axis = get_secondary_rotation_axis(forward_axis, primary_rotation_axis);
 
 	if (!use_secondary_rotation) {
 		return current_result;

+ 4 - 15
scene/3d/look_at_modifier_3d.h

@@ -38,15 +38,6 @@ class LookAtModifier3D : public SkeletonModifier3D {
 	GDCLASS(LookAtModifier3D, SkeletonModifier3D);
 
 public:
-	enum BoneAxis {
-		BONE_AXIS_PLUS_X,
-		BONE_AXIS_MINUS_X,
-		BONE_AXIS_PLUS_Y,
-		BONE_AXIS_MINUS_Y,
-		BONE_AXIS_PLUS_Z,
-		BONE_AXIS_MINUS_Z,
-	};
-
 	enum OriginFrom {
 		ORIGIN_FROM_SELF,
 		ORIGIN_FROM_SPECIFIC_BONE,
@@ -104,11 +95,6 @@ private:
 	float remaining = 0;
 	float time_step = 1.0;
 
-	Vector3 get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis) const;
-	Vector3 get_vector_from_bone_axis(const BoneAxis &p_axis) const;
-	Vector3 get_vector_from_axis(const Vector3::Axis &p_axis) const;
-	Vector3::Axis get_axis_from_bone_axis(BoneAxis p_axis) const;
-	Vector2 get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) const;
 	float remap_damped(float p_from, float p_to, float p_damp_threshold, float p_value) const;
 	double get_bspline_y(const Vector2 &p_from, const Vector2 &p_control, const Vector2 &p_to, double p_x) const;
 	bool is_intersecting_axis(const Vector3 &p_prev, const Vector3 &p_current, Vector3::Axis p_flipping_axis, Vector3::Axis p_check_axis, bool p_check_plane = false) const;
@@ -197,9 +183,12 @@ public:
 	float get_interpolation_remaining() const;
 	bool is_interpolating() const;
 	bool is_target_within_limitation() const;
+
+	static Vector3::Axis get_secondary_rotation_axis(BoneAxis p_forward_axis, Vector3::Axis p_primary_rotation_axis);
+	static Vector3 get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis);
+	static Vector2 get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis);
 };
 
-VARIANT_ENUM_CAST(LookAtModifier3D::BoneAxis);
 VARIANT_ENUM_CAST(LookAtModifier3D::OriginFrom);
 
 #endif // LOOK_AT_MODIFIER_3D_H

+ 67 - 0
scene/3d/skeleton_modifier_3d.cpp

@@ -152,6 +152,73 @@ void SkeletonModifier3D::_bind_methods() {
 
 	ADD_SIGNAL(MethodInfo("modification_processed"));
 	GDVIRTUAL_BIND(_process_modification);
+
+	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_X);
+	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_X);
+	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Y);
+	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Y);
+	BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Z);
+	BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Z);
+}
+
+Vector3 SkeletonModifier3D::get_vector_from_bone_axis(BoneAxis p_axis) {
+	Vector3 ret;
+	switch (p_axis) {
+		case BONE_AXIS_PLUS_X: {
+			ret = Vector3(1, 0, 0);
+		} break;
+		case BONE_AXIS_MINUS_X: {
+			ret = Vector3(-1, 0, 0);
+		} break;
+		case BONE_AXIS_PLUS_Y: {
+			ret = Vector3(0, 1, 0);
+		} break;
+		case BONE_AXIS_MINUS_Y: {
+			ret = Vector3(0, -1, 0);
+		} break;
+		case BONE_AXIS_PLUS_Z: {
+			ret = Vector3(0, 0, 1);
+		} break;
+		case BONE_AXIS_MINUS_Z: {
+			ret = Vector3(0, 0, -1);
+		} break;
+	}
+	return ret;
+}
+
+Vector3 SkeletonModifier3D::get_vector_from_axis(Vector3::Axis p_axis) {
+	Vector3 ret;
+	switch (p_axis) {
+		case Vector3::AXIS_X: {
+			ret = Vector3(1, 0, 0);
+		} break;
+		case Vector3::AXIS_Y: {
+			ret = Vector3(0, 1, 0);
+		} break;
+		case Vector3::AXIS_Z: {
+			ret = Vector3(0, 0, 1);
+		} break;
+	}
+	return ret;
+}
+
+Vector3::Axis SkeletonModifier3D::get_axis_from_bone_axis(BoneAxis p_axis) {
+	Vector3::Axis ret = Vector3::AXIS_X;
+	switch (p_axis) {
+		case BONE_AXIS_PLUS_X:
+		case BONE_AXIS_MINUS_X: {
+			ret = Vector3::AXIS_X;
+		} break;
+		case BONE_AXIS_PLUS_Y:
+		case BONE_AXIS_MINUS_Y: {
+			ret = Vector3::AXIS_Y;
+		} break;
+		case BONE_AXIS_PLUS_Z:
+		case BONE_AXIS_MINUS_Z: {
+			ret = Vector3::AXIS_Z;
+		} break;
+	}
+	return ret;
 }
 
 SkeletonModifier3D::SkeletonModifier3D() {

+ 17 - 0
scene/3d/skeleton_modifier_3d.h

@@ -40,6 +40,16 @@ class SkeletonModifier3D : public Node3D {
 
 	void rebind();
 
+public:
+	enum BoneAxis {
+		BONE_AXIS_PLUS_X,
+		BONE_AXIS_MINUS_X,
+		BONE_AXIS_PLUS_Y,
+		BONE_AXIS_MINUS_Y,
+		BONE_AXIS_PLUS_Z,
+		BONE_AXIS_MINUS_Z,
+	};
+
 protected:
 	bool active = true;
 	real_t influence = 1.0;
@@ -76,7 +86,14 @@ public:
 
 	void process_modification();
 
+	// Utility APIs.
+	static Vector3 get_vector_from_bone_axis(BoneAxis p_axis);
+	static Vector3 get_vector_from_axis(Vector3::Axis p_axis);
+	static Vector3::Axis get_axis_from_bone_axis(BoneAxis p_axis);
+
 	SkeletonModifier3D();
 };
 
+VARIANT_ENUM_CAST(SkeletonModifier3D::BoneAxis);
+
 #endif // SKELETON_MODIFIER_3D_H