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@@ -36,6 +36,8 @@
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#include "core/templates/hash_map.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/local_vector.h"
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+class Array;
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+
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// Note: In most situations, compatibility methods should be registered via ClassDB::bind_compatibility_method().
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// Note: In most situations, compatibility methods should be registered via ClassDB::bind_compatibility_method().
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// This class is only meant to be used in exceptional circumstances, for example, when Godot's hashing
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// This class is only meant to be used in exceptional circumstances, for example, when Godot's hashing
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// algorithm changes and registering compatibility methods for all affect methods would be onerous.
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// algorithm changes and registering compatibility methods for all affect methods would be onerous.
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