Allow drag and dropping ShaderMaterial in 3D viewport
@@ -4519,7 +4519,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
Ref<BaseMaterial3D> base_mat = res;
Ref<ShaderMaterial> shader_mat = res;
- if (base_mat.is_null() && !shader_mat.is_null()) {
+ if (base_mat.is_null() && shader_mat.is_null()) {
continue;
}