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@@ -796,9 +796,7 @@ int MultiplayerAPI::get_network_unique_id() const {
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}
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}
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bool MultiplayerAPI::is_network_server() const {
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bool MultiplayerAPI::is_network_server() const {
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- // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier?
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- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server.");
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- return network_peer->is_server();
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+ return network_peer.is_valid() && network_peer->is_server();
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}
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}
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void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
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void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
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