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+/*************************************************************************/
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+/* audio_driver_alsa.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* http://www.godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+#include "audio_driver_pulseaudio.h"
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+
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+#ifdef PULSEAUDIO_ENABLED
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+
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+#include <pulse/error.h>
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+
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+#include "globals.h"
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+
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+Error AudioDriverPulseAudio::init() {
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+
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+ active = false;
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+ thread_exited = false;
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+ exit_thread = false;
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+ pcm_open = false;
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+ samples_in = NULL;
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+ samples_out = NULL;
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+
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+ mix_rate = 44100;
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+ output_format = OUTPUT_STEREO;
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+ channels = 2;
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+
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+ pa_sample_spec spec;
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+ spec.format = PA_SAMPLE_S16LE;
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+ spec.channels = channels;
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+ spec.rate = mix_rate;
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+
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+ int error_code;
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+ pulse = pa_simple_new(NULL, // default server
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+ "Godot", // application name
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+ PA_STREAM_PLAYBACK,
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+ NULL, // default device
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+ "Sound", // stream description
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+ &spec,
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+ NULL, // use default channel map
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+ NULL, // use default buffering attributes
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+ &error_code
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+ );
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+
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+ if (pulse == NULL) {
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+
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+ fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\
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+ ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
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+ }
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+
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+ int latency = GLOBAL_DEF("audio/output_latency", 25);
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+ buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
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+
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+ samples_in = memnew_arr(int32_t, buffer_size * channels);
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+ samples_out = memnew_arr(int16_t, buffer_size * channels);
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+
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+ mutex = Mutex::create();
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+ thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
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+
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+ return OK;
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+}
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+
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+void AudioDriverPulseAudio::thread_func(void* p_udata) {
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+
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+ AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata;
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+
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+ while (!ad->exit_thread) {
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+
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+ if (!ad->active) {
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+
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+ for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) {
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+
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+ ad->samples_out[i] = 0;
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+ }
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+
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+ } else {
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+
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+ ad->lock();
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+
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+ ad->audio_server_process(ad->buffer_size, ad->samples_in);
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+
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+ ad->unlock();
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+
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+ for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) {
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+
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+ ad->samples_out[i] = ad->samples_in[i] >> 16;
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+ }
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+ }
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+
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+ // pa_simple_write always consumes the entire buffer
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+
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+ int error_code;
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+ int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels;
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+ if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
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+
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+ // can't recover here
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+ fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
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+ ad->active = false;
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+ ad->exit_thread = true;
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+ break;
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+ }
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+ }
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+
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+ ad->thread_exited = true;
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+}
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+
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+void AudioDriverPulseAudio::start() {
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+
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+ active = true;
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+}
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+
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+int AudioDriverPulseAudio::get_mix_rate() const {
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+
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+ return mix_rate;
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+}
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+
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+AudioDriverSW::OutputFormat AudioDriverPulseAudio::get_output_format() const {
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+
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+ return output_format;
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+}
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+
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+void AudioDriverPulseAudio::lock() {
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+
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+ if (!thread || !mutex)
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+ return;
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+ mutex->lock();
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+}
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+
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+void AudioDriverPulseAudio::unlock() {
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+
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+ if (!thread || !mutex)
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+ return;
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+ mutex->unlock();
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+}
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+
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+void AudioDriverPulseAudio::finish() {
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+
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+ if (!thread)
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+ return;
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+
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+ exit_thread = true;
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+ Thread::wait_to_finish(thread);
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+
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+ if (pulse)
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+ pa_simple_free(pulse);
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+
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+ if (samples_in) {
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+ memdelete_arr(samples_in);
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+ memdelete_arr(samples_out);
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+ };
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+
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+ memdelete(thread);
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+ if (mutex) {
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+ memdelete(mutex);
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+ mutex = NULL;
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+ }
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+
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+ thread = NULL;
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+}
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+
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+AudioDriverPulseAudio::AudioDriverPulseAudio() {
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+
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+ mutex = NULL;
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+ thread = NULL;
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+ pulse = NULL;
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+}
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+
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+AudioDriverPulseAudio::~AudioDriverPulseAudio() {
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+
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+}
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+
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+#endif
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