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+/*************************************************************************/
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+/* test_transform_3d.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef TEST_TRANSFORM_3D_H
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+#define TEST_TRANSFORM_3D_H
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+
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+#include "core/math/transform_3d.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestTransform3D {
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+
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+Transform3D create_dummy_transform() {
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+ return Transform3D(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)), Vector3(10, 11, 12));
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+}
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+
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+Transform3D identity() {
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+ return Transform3D();
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+}
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+
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+TEST_CASE("[Transform3D] translation") {
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+ Vector3 offset = Vector3(1, 2, 3);
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+
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+ // Both versions should give the same result applied to identity.
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+ CHECK(identity().translated(offset) == identity().translated_local(offset));
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+
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+ // Check both versions against left and right multiplications.
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+ Transform3D orig = create_dummy_transform();
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+ Transform3D T = identity().translated(offset);
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+ CHECK(orig.translated(offset) == T * orig);
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+ CHECK(orig.translated_local(offset) == orig * T);
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+}
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+
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+TEST_CASE("[Transform3D] scaling") {
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+ Vector3 scaling = Vector3(1, 2, 3);
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+
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+ // Both versions should give the same result applied to identity.
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+ CHECK(identity().scaled(scaling) == identity().scaled_local(scaling));
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+
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+ // Check both versions against left and right multiplications.
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+ Transform3D orig = create_dummy_transform();
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+ Transform3D S = identity().scaled(scaling);
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+ CHECK(orig.scaled(scaling) == S * orig);
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+ CHECK(orig.scaled_local(scaling) == orig * S);
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+}
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+
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+TEST_CASE("[Transform3D] rotation") {
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+ Vector3 axis = Vector3(1, 2, 3).normalized();
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+ real_t phi = 1.0;
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+
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+ // Both versions should give the same result applied to identity.
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+ CHECK(identity().rotated(axis, phi) == identity().rotated_local(axis, phi));
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+
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+ // Check both versions against left and right multiplications.
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+ Transform3D orig = create_dummy_transform();
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+ Transform3D R = identity().rotated(axis, phi);
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+ CHECK(orig.rotated(axis, phi) == R * orig);
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+ CHECK(orig.rotated_local(axis, phi) == orig * R);
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+}
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+} // namespace TestTransform3D
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+
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+#endif // TEST_TRANSFORM_3D_H
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