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@@ -1110,11 +1110,9 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
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- if (ci->canvas_group != nullptr) {
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+ if (ci->use_canvas_group) {
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if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
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- if (!p_to_backbuffer) {
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- material = default_clip_children_material;
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- }
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+ material = default_clip_children_material;
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} else {
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if (material.is_null()) {
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if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
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@@ -1381,6 +1379,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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bool backbuffer_gen_mipmaps = false;
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Item *canvas_group_owner = nullptr;
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+ bool skip_item = false;
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bool update_skeletons = false;
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bool time_used = false;
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@@ -1453,6 +1452,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
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texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
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if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
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+ ci->canvas_group_owner->use_canvas_group = false;
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items[item_count++] = ci->canvas_group_owner;
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}
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} else if (!backbuffer_cleared) {
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@@ -1467,9 +1467,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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ci->canvas_group_owner = nullptr; //must be cleared
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}
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- if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) {
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- texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
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- backbuffer_cleared = true;
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+ if (canvas_group_owner == nullptr && ci->canvas_group != nullptr && ci->canvas_group->mode != RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
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+ skip_item = true;
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}
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if (ci == canvas_group_owner) {
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@@ -1488,6 +1487,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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canvas_group_owner = nullptr;
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// Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
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backbuffer_cleared = false;
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+
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+ // Tell the renderer to paint this as a canvas group
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+ ci->use_canvas_group = true;
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+ } else {
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+ ci->use_canvas_group = false;
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}
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if (backbuffer_copy) {
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@@ -1503,9 +1507,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
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backbuffer_copy = false;
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- backbuffer_gen_mipmaps = false;
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material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies.
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material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
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+ backbuffer_gen_mipmaps = false;
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}
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if (backbuffer_gen_mipmaps) {
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@@ -1515,7 +1519,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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material_screen_texture_mipmaps_cached = true;
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}
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- items[item_count++] = ci;
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+ if (skip_item) {
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+ skip_item = false;
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+ } else {
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+ items[item_count++] = ci;
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+ }
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if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
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if (update_skeletons) {
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@@ -1523,7 +1531,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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update_skeletons = false;
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}
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- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false);
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+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr);
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//then reset
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item_count = 0;
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}
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