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Make 'EditorPath' into a proper 'MenuButton'

Michael Alexsander Silva Dias 6 years ago
parent
commit
f275de24ee
2 changed files with 57 additions and 117 deletions
  1. 52 108
      editor/editor_path.cpp
  2. 5 9
      editor/editor_path.h

+ 52 - 108
editor/editor_path.cpp

@@ -56,122 +56,67 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
 
 		Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
 
-		int index = popup->get_item_count();
-		popup->add_icon_item(icon, E->get().name.capitalize(), objects.size());
-		popup->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+		int index = get_popup()->get_item_count();
+		get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
+		get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
 		objects.push_back(obj->get_instance_id());
 
 		_add_children_to_popup(obj, p_depth + 1);
 	}
 }
 
-void EditorPath::_gui_input(const Ref<InputEvent> &p_event) {
+void EditorPath::_about_to_show() {
 
-	Ref<InputEventMouseButton> mb = p_event;
-	if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
-		Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
-		if (!obj)
-			return;
-
-		objects.clear();
-		popup->clear();
-		_add_children_to_popup(obj);
-		popup->set_position(get_global_position() + Vector2(0, get_size().height));
-		popup->set_size(Size2(get_size().width, 1));
-		popup->popup();
-	}
-}
+	Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
+	if (!obj)
+		return;
 
-void EditorPath::_notification(int p_what) {
-
-	switch (p_what) {
-
-		case NOTIFICATION_MOUSE_ENTER: {
-			mouse_over = true;
-			update();
-		} break;
-		case NOTIFICATION_MOUSE_EXIT: {
-			mouse_over = false;
-			update();
-		} break;
-		case NOTIFICATION_DRAW: {
-
-			RID ci = get_canvas_item();
-			Ref<Font> label_font = get_font("font", "Label");
-			Size2i size = get_size();
-			Ref<Texture> sn = get_icon("SmallNext", "EditorIcons");
-			Ref<StyleBox> sb = get_stylebox("pressed", "Button");
-
-			int ofs = sb->get_margin(MARGIN_LEFT);
-
-			if (mouse_over) {
-				draw_style_box(sb, Rect2(Point2(), get_size()));
-			}
-
-			for (int i = 0; i < history->get_path_size(); i++) {
-
-				Object *obj = ObjectDB::get_instance(history->get_path_object(i));
-				if (!obj)
-					continue;
-
-				String type = obj->get_class();
-
-				Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
-
-				if (icon.is_valid()) {
-					icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
-					ofs += icon->get_width();
-				}
-
-				if (i == history->get_path_size() - 1) {
-					//add name
-					ofs += 4;
-					int left = size.width - ofs;
-					if (left < 0)
-						continue;
-					String name;
-					if (Object::cast_to<Resource>(obj)) {
-
-						Resource *r = Object::cast_to<Resource>(obj);
-						if (r->get_path().is_resource_file())
-							name = r->get_path().get_file();
-						else
-							name = r->get_name();
-
-						if (name == "")
-							name = r->get_class();
-					} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
-						name = obj->call("get_title");
-					else if (Object::cast_to<Node>(obj))
-						name = Object::cast_to<Node>(obj)->get_name();
-					else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
-						name = Object::cast_to<Resource>(obj)->get_name();
-					else
-						name = obj->get_class();
-
-					set_tooltip(obj->get_class());
-
-					label_font->draw(ci, Point2i(ofs, (size.height - label_font->get_height()) / 2 + label_font->get_ascent()), name, get_color("font_color", "Label"), left);
-				} else {
-					//add arrow
-
-					//sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
-					//ofs+=sn->get_width();
-					ofs += 5; //just looks better! somehow
-				}
-			}
-
-		} break;
-	}
+	objects.clear();
+	get_popup()->clear();
+	get_popup()->set_size(Size2(get_size().width, 1));
+	_add_children_to_popup(obj);
 }
 
 void EditorPath::update_path() {
 
-	update();
+	for (int i = 0; i < history->get_path_size(); i++) {
+
+		Object *obj = ObjectDB::get_instance(history->get_path_object(i));
+		if (!obj)
+			continue;
+
+		Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
+		if (icon.is_valid())
+			set_icon(icon);
+
+		if (i == history->get_path_size() - 1) {
+			String name;
+			if (Object::cast_to<Resource>(obj)) {
+
+				Resource *r = Object::cast_to<Resource>(obj);
+				if (r->get_path().is_resource_file())
+					name = r->get_path().get_file();
+				else
+					name = r->get_name();
+
+				if (name == "")
+					name = r->get_class();
+			} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
+				name = obj->call("get_title");
+			else if (Object::cast_to<Node>(obj))
+				name = Object::cast_to<Node>(obj)->get_name();
+			else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
+				name = Object::cast_to<Resource>(obj)->get_name();
+			else
+				name = obj->get_class();
+
+			set_text(" " + name); // An extra space so the text is not too close of the icon.
+			set_tooltip(obj->get_class());
+		}
+	}
 }
 
-void EditorPath::_popup_select(int p_idx) {
+void EditorPath::_id_pressed(int p_idx) {
 
 	ERR_FAIL_INDEX(p_idx, objects.size());
 
@@ -184,15 +129,14 @@ void EditorPath::_popup_select(int p_idx) {
 
 void EditorPath::_bind_methods() {
 
-	ClassDB::bind_method("_gui_input", &EditorPath::_gui_input);
-	ClassDB::bind_method("_popup_select", &EditorPath::_popup_select);
+	ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
+	ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
 }
 
 EditorPath::EditorPath(EditorHistory *p_history) {
 
 	history = p_history;
-	mouse_over = false;
-	popup = memnew(PopupMenu);
-	popup->connect("id_pressed", this, "_popup_select");
-	add_child(popup);
+	set_text_align(ALIGN_LEFT);
+	get_popup()->connect("about_to_show", this, "_about_to_show");
+	get_popup()->connect("id_pressed", this, "_id_pressed");
 }

+ 5 - 9
editor/editor_path.h

@@ -32,27 +32,23 @@
 #define EDITOR_PATH_H
 
 #include "editor_data.h"
-#include "scene/gui/control.h"
-#include "scene/gui/popup_menu.h"
+#include "scene/gui/menu_button.h"
 
-class EditorPath : public Control {
+class EditorPath : public MenuButton {
 
-	GDCLASS(EditorPath, Control);
+	GDCLASS(EditorPath, MenuButton);
 
 	EditorHistory *history;
 
 	Vector<ObjectID> objects;
-	PopupMenu *popup;
-	bool mouse_over;
 	EditorPath();
 
-	void _popup_select(int p_idx);
-	void _gui_input(const Ref<InputEvent> &p_event);
+	void _id_pressed(int p_idx);
+	void _about_to_show();
 	void _add_children_to_popup(Object *p_obj, int p_depth = 0);
 
 protected:
 	static void _bind_methods();
-	void _notification(int p_what);
 
 public:
 	void update_path();