|
@@ -3882,7 +3882,7 @@ int Main::start() {
|
|
|
} else if (E->get() == "--scene") {
|
|
|
E = E->next();
|
|
|
if (E) {
|
|
|
- game_path = E->get();
|
|
|
+ game_path = ResourceUID::ensure_path(E->get());
|
|
|
} else {
|
|
|
ERR_FAIL_V_MSG(EXIT_FAILURE, "Missing scene path, aborting.");
|
|
|
}
|
|
@@ -3901,7 +3901,7 @@ int Main::start() {
|
|
|
// or other file extensions without trouble. This can be used to implement
|
|
|
// "drag-and-drop onto executable" logic, which can prove helpful
|
|
|
// for non-game applications.
|
|
|
- game_path = E->get();
|
|
|
+ game_path = scene_path;
|
|
|
}
|
|
|
}
|
|
|
// Then parameters that have an argument to the right.
|