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Fix bad operator check in `ShaderLanguage::_validate_assign`

nemerle 7 years ago
parent
commit
f2ba9a1f65
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/visual/shader_language.cpp

+ 1 - 1
servers/visual/shader_language.cpp

@@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
 	if (p_node->type == Node::TYPE_OPERATOR) {
 
 		OperatorNode *op = static_cast<OperatorNode *>(p_node);
-		if (op->type == OP_INDEX) {
+		if (op->op == OP_INDEX) {
 			return _validate_assign(op->arguments[0], p_builtin_types);
 		}
 	}