Fixes #34182
@@ -2535,7 +2535,7 @@ void TileSetEditor::draw_grid_snap() {
if (i == 0 && snap_offset.y != 0) {
last_p = snap_offset.y;
}
- if (snap_separation.x != 0) {
+ if (snap_separation.y != 0) {
if (i != 0) {
workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
last_p += snap_separation.y;