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@@ -1885,6 +1885,7 @@ void EditorNode::_dialog_action(String p_file) {
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case FILE_CLOSE:
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case FILE_CLOSE_ALL_AND_QUIT:
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case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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+ case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
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case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE:
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case FILE_SAVE_AS_SCENE: {
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@@ -2524,17 +2525,23 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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_scene_tab_closed(editor_data.get_edited_scene());
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} break;
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case FILE_CLOSE_ALL_AND_QUIT:
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- case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: {
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+ case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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+ case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT: {
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if (!p_confirmed) {
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tab_closing = _next_unsaved_scene(false);
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_scene_tab_changed(tab_closing);
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- if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
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+ if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
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if (scene_root) {
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String scene_filename = scene_root->get_scene_file_path();
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- save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
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- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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+ if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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+ save_confirmation->get_ok_button()->set_text(TTR("Save & Reload"));
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+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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+ } else {
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+ save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
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+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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+ }
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save_confirmation->popup_centered();
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break;
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}
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@@ -2820,11 +2827,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
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OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().plus_file("android"));
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} break;
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- case RUN_RELOAD_CURRENT_PROJECT: {
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- restart_editor();
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- } break;
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case FILE_QUIT:
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- case RUN_PROJECT_MANAGER: {
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+ case RUN_PROJECT_MANAGER:
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+ case RELOAD_CURRENT_PROJECT: {
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if (!p_confirmed) {
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bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
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if (_next_unsaved_scene(!save_each) == -1) {
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@@ -2832,7 +2837,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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break;
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} else {
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if (save_each) {
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- _menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
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+ if (p_option == RELOAD_CURRENT_PROJECT) {
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+ _menu_option_confirm(FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, false);
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+ } else if (p_option == FILE_QUIT) {
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+ _menu_option_confirm(FILE_CLOSE_ALL_AND_QUIT, false);
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+ } else {
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+ _menu_option_confirm(FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
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+ }
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} else {
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String unsaved_scenes;
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int i = _next_unsaved_scene(true, 0);
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@@ -2840,9 +2851,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
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i = _next_unsaved_scene(true, ++i);
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}
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-
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- save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
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- save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
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+ if (p_option == RELOAD_CURRENT_PROJECT) {
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+ save_confirmation->get_ok_button()->set_text(TTR("Save & Reload"));
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+ save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
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+ } else {
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+ save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
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+ save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
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+ }
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save_confirmation->popup_centered();
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}
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}
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@@ -3039,6 +3054,7 @@ void EditorNode::_discard_changes(const String &p_str) {
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switch (current_option) {
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case FILE_CLOSE_ALL_AND_QUIT:
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case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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+ case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
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case FILE_CLOSE:
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case FILE_CLOSE_OTHERS:
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case FILE_CLOSE_RIGHT:
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@@ -3055,13 +3071,19 @@ void EditorNode::_discard_changes(const String &p_str) {
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_remove_scene(tab_closing);
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_update_scene_tabs();
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- if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
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+ if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || current_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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// If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly.
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if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
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_menu_option_confirm(FILE_OPEN_PREV, true);
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}
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if (_next_unsaved_scene(false) == -1) {
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- current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER;
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+ if (current_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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+ current_option = RELOAD_CURRENT_PROJECT;
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+ } else if (current_option == FILE_CLOSE_ALL_AND_QUIT) {
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+ current_option = FILE_QUIT;
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+ } else {
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+ current_option = RUN_PROJECT_MANAGER;
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+ }
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_discard_changes();
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} else {
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_menu_option_confirm(current_option, false);
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@@ -3098,6 +3120,9 @@ void EditorNode::_discard_changes(const String &p_str) {
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Error err = OS::get_singleton()->create_instance(args);
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ERR_FAIL_COND(err);
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} break;
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+ case RELOAD_CURRENT_PROJECT: {
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+ restart_editor();
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+ } break;
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}
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}
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@@ -6463,7 +6488,7 @@ EditorNode::EditorNode() {
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tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
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p->add_separator();
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- p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT);
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+ p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RELOAD_CURRENT_PROJECT);
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ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::Q);
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ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::Q);
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p->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true);
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