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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
|
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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
|
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get_text_edit()->set_line_as_marked(line,true);
|
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get_text_edit()->set_line_as_marked(line,true);
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