Browse Source

style: Various other PEP8 fixes in Python files

Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
Rémi Verschelde 8 years ago
parent
commit
f34151ff0f

+ 11 - 11
SConstruct

@@ -1,6 +1,6 @@
 #!/usr/bin/env python
 #!/usr/bin/env python
 
 
-EnsureSConsVersion(0, 14);
+EnsureSConsVersion(0, 14)
 
 
 
 
 import string
 import string
@@ -37,7 +37,7 @@ for x in glob.glob("platform/*"):
         global_defaults.append(x[9:])
         global_defaults.append(x[9:])
     if (detect.is_active()):
     if (detect.is_active()):
         active_platforms.append(detect.get_name())
         active_platforms.append(detect.get_name())
-        active_platform_ids.append(x);
+        active_platform_ids.append(x)
     if (detect.can_build()):
     if (detect.can_build()):
         x = x.replace("platform/", "")  # rest of world
         x = x.replace("platform/", "")  # rest of world
         x = x.replace("platform\\", "")  # win32
         x = x.replace("platform\\", "")  # win32
@@ -64,7 +64,7 @@ elif (os.name == "nt"):
     if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"):
     if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"):
         custom_tools = ['mingw']
         custom_tools = ['mingw']
 
 
-env_base = Environment(tools=custom_tools);
+env_base = Environment(tools=custom_tools)
 if 'TERM' in os.environ:
 if 'TERM' in os.environ:
     env_base['ENV']['TERM'] = os.environ['TERM']
     env_base['ENV']['TERM'] = os.environ['TERM']
 env_base.AppendENVPath('PATH', os.getenv('PATH'))
 env_base.AppendENVPath('PATH', os.getenv('PATH'))
@@ -140,9 +140,9 @@ opts.Add('glew', 'GLEW library for the gl_context (system/builtin)', 'builtin')
 opts.Add('xaudio2', 'XAudio2 audio driver (yes/no)', 'no')
 opts.Add('xaudio2', 'XAudio2 audio driver (yes/no)', 'no')
 opts.Add("CXX", "C++ Compiler")
 opts.Add("CXX", "C++ Compiler")
 opts.Add("CC", "C Compiler")
 opts.Add("CC", "C Compiler")
-opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler");
-opts.Add("CFLAGS", "Custom flags for the C compiler");
-opts.Add("LINKFLAGS", "Custom flags for the linker");
+opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler")
+opts.Add("CFLAGS", "Custom flags for the C compiler")
+opts.Add("LINKFLAGS", "Custom flags for the linker")
 opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.', '')
 opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.', '')
 opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
 opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
 opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
 opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
@@ -180,11 +180,11 @@ sys.modules.pop('detect')
 """
 """
 
 
 if (env_base['target'] == 'debug'):
 if (env_base['target'] == 'debug'):
-    env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
+    env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
     env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
     env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
 
 
 if (env_base['deprecated'] != 'no'):
 if (env_base['deprecated'] != 'no'):
-    env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']);
+    env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
 
 
 env_base.platforms = {}
 env_base.platforms = {}
 
 
@@ -264,7 +264,7 @@ if selected_platform in platform_list:
             sys.exit(255)
             sys.exit(255)
         suffix += ".opt"
         suffix += ".opt"
 
 
-        env.Append(CCFLAGS=['-DNDEBUG']);
+        env.Append(CCFLAGS=['-DNDEBUG'])
 
 
     elif (env["target"] == "release_debug"):
     elif (env["target"] == "release_debug"):
         if (env["tools"] == "yes"):
         if (env["tools"] == "yes"):
@@ -312,7 +312,7 @@ if selected_platform in platform_list:
         sys.modules.pop('config')
         sys.modules.pop('config')
 
 
     if (env.use_ptrcall):
     if (env.use_ptrcall):
-        env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']);
+        env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
 
 
     # to test 64 bits compiltion
     # to test 64 bits compiltion
     # env.Append(CPPFLAGS=['-m64'])
     # env.Append(CPPFLAGS=['-m64'])
@@ -349,7 +349,7 @@ if selected_platform in platform_list:
     SConscript("modules/SCsub")
     SConscript("modules/SCsub")
     SConscript("main/SCsub")
     SConscript("main/SCsub")
 
 
-    SConscript("platform/" + selected_platform + "/SCsub");  # build selected platform
+    SConscript("platform/" + selected_platform + "/SCsub")  # build selected platform
 
 
     # Microsoft Visual Studio Project Generation
     # Microsoft Visual Studio Project Generation
     if (env['vsproj']) == "yes":
     if (env['vsproj']) == "yes":

+ 1 - 1
bin/SCsub

@@ -3,4 +3,4 @@
 Import('env')
 Import('env')
 Export('env')
 Export('env')
 
 
-SConscript('tests/SCsub');
+SConscript('tests/SCsub')

+ 4 - 4
core/SCsub

@@ -57,10 +57,10 @@ Export('env')
 import make_binders
 import make_binders
 env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
 env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
 
 
-SConscript('os/SCsub');
-SConscript('math/SCsub');
-SConscript('io/SCsub');
-SConscript('bind/SCsub');
+SConscript('os/SCsub')
+SConscript('math/SCsub')
+SConscript('io/SCsub')
+SConscript('bind/SCsub')
 
 
 lib = env.Library("core", env.core_sources)
 lib = env.Library("core", env.core_sources)
 
 

+ 15 - 15
doc/tools/doc_merge.py

@@ -26,11 +26,11 @@ def write_string(_f, text, newline=True):
 
 
 
 
 def escape(ret):
 def escape(ret):
-    ret = ret.replace("&", "&");
-    ret = ret.replace("<", "&gt;");
-    ret = ret.replace(">", "&lt;");
-    ret = ret.replace("'", "&apos;");
-    ret = ret.replace("\"", "&quot;");
+    ret = ret.replace("&", "&amp;")
+    ret = ret.replace("<", "&gt;")
+    ret = ret.replace(">", "&lt;")
+    ret = ret.replace("'", "&apos;")
+    ret = ret.replace("\"", "&quot;")
     return ret
     return ret
 
 
 
 
@@ -138,22 +138,22 @@ def write_class(c):
             for a in list(m):
             for a in list(m):
                 if (a.tag == "return"):
                 if (a.tag == "return"):
                     typ = get_tag(a, "type")
                     typ = get_tag(a, "type")
-                    write_string(f, '<return' + typ + '>');
-                    write_string(f, '</return>');
+                    write_string(f, '<return' + typ + '>')
+                    write_string(f, '</return>')
                 elif (a.tag == "argument"):
                 elif (a.tag == "argument"):
 
 
                     default = get_tag(a, "default")
                     default = get_tag(a, "default")
 
 
-                    write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>');
-                    write_string(f, '</argument>');
+                    write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>')
+                    write_string(f, '</argument>')
 
 
-            write_string(f, '<description>');
+            write_string(f, '<description>')
             if (old_class != None):
             if (old_class != None):
                 old_method_descr = find_method_descr(old_class, m.attrib["name"])
                 old_method_descr = find_method_descr(old_class, m.attrib["name"])
                 if (old_method_descr):
                 if (old_method_descr):
                     write_string(f, escape(escape(old_method_descr.strip())))
                     write_string(f, escape(escape(old_method_descr.strip())))
 
 
-            write_string(f, '</description>');
+            write_string(f, '</description>')
             dec_tab()
             dec_tab()
             write_string(f, "</method>")
             write_string(f, "</method>")
         dec_tab()
         dec_tab()
@@ -173,15 +173,15 @@ def write_class(c):
             for a in list(m):
             for a in list(m):
                 if (a.tag == "argument"):
                 if (a.tag == "argument"):
 
 
-                    write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">');
-                    write_string(f, '</argument>');
+                    write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">')
+                    write_string(f, '</argument>')
 
 
-            write_string(f, '<description>');
+            write_string(f, '<description>')
             if (old_class != None):
             if (old_class != None):
                 old_signal_descr = find_signal_descr(old_class, m.attrib["name"])
                 old_signal_descr = find_signal_descr(old_class, m.attrib["name"])
                 if (old_signal_descr):
                 if (old_signal_descr):
                     write_string(f, escape(old_signal_descr.strip()))
                     write_string(f, escape(old_signal_descr.strip()))
-            write_string(f, '</description>');
+            write_string(f, '</description>')
             dec_tab()
             dec_tab()
             write_string(f, "</signal>")
             write_string(f, "</signal>")
         dec_tab()
         dec_tab()

+ 1 - 1
doc/tools/makedoku.py

@@ -17,7 +17,7 @@ if len(input_list) < 1:
 
 
 def validate_tag(elem, tag):
 def validate_tag(elem, tag):
     if (elem.tag != tag):
     if (elem.tag != tag):
-        print("Tag mismatch, expected '" + tag + "', got " + elem.tag);
+        print("Tag mismatch, expected '" + tag + "', got " + elem.tag)
         sys.exit(255)
         sys.exit(255)
 
 
 
 

+ 14 - 14
doc/tools/makehtml.py

@@ -40,7 +40,7 @@ if len(input_list) < 1:
 
 
 def validate_tag(elem, tag):
 def validate_tag(elem, tag):
     if (elem.tag != tag):
     if (elem.tag != tag):
-        print("Tag mismatch, expected '" + tag + "', got " + elem.tag);
+        print("Tag mismatch, expected '" + tag + "', got " + elem.tag)
         sys.exit(255)
         sys.exit(255)
 
 
 
 
@@ -90,7 +90,7 @@ def make_html_top(body, bottom=False):
 def make_html_class_list(class_list, columns):
 def make_html_class_list(class_list, columns):
 
 
     div = ET.Element("div")
     div = ET.Element("div")
-    div.attrib["class"] = "ClassList";
+    div.attrib["class"] = "ClassList"
 
 
     h1 = ET.SubElement(div, "h2")
     h1 = ET.SubElement(div, "h2")
     h1.text = "Alphabetical Class List"
     h1.text = "Alphabetical Class List"
@@ -463,7 +463,7 @@ def make_method_def(name, m, declare, event=False):
 def make_html_class(node):
 def make_html_class(node):
 
 
     div = ET.Element("div")
     div = ET.Element("div")
-    div.attrib["class"] = "class";
+    div.attrib["class"] = "class"
 
 
     a = ET.SubElement(div, "a")
     a = ET.SubElement(div, "a")
     a.attrib["name"] = node.attrib["name"]
     a.attrib["name"] = node.attrib["name"]
@@ -482,7 +482,7 @@ def make_html_class(node):
         ET.SubElement(div, "br")
         ET.SubElement(div, "br")
 
 
         div2 = ET.SubElement(div, "div")
         div2 = ET.SubElement(div, "div")
-        div2.attrib["class"] = "inheritance";
+        div2.attrib["class"] = "inheritance"
 
 
         span = ET.SubElement(div2, "span")
         span = ET.SubElement(div2, "span")
         span.text = "Inherits: "
         span.text = "Inherits: "
@@ -493,7 +493,7 @@ def make_html_class(node):
         ET.SubElement(div, "br")
         ET.SubElement(div, "br")
 
 
         div3 = ET.SubElement(div, "div")
         div3 = ET.SubElement(div, "div")
-        div3.attrib["class"] = "category";
+        div3.attrib["class"] = "category"
 
 
         span = ET.SubElement(div3, "span")
         span = ET.SubElement(div3, "span")
         span.attrib["class"] = "category"
         span.attrib["class"] = "category"
@@ -520,7 +520,7 @@ def make_html_class(node):
         h4.text = "Public Methods:"
         h4.text = "Public Methods:"
 
 
         method_table = ET.SubElement(div, "table")
         method_table = ET.SubElement(div, "table")
-        method_table.attrib["class"] = "method_list";
+        method_table.attrib["class"] = "method_list"
 
 
         for m in list(methods):
         for m in list(methods):
             #li = ET.SubElement(div2, "li")
             #li = ET.SubElement(div2, "li")
@@ -533,7 +533,7 @@ def make_html_class(node):
         h4.text = "Events:"
         h4.text = "Events:"
 
 
         event_table = ET.SubElement(div, "table")
         event_table = ET.SubElement(div, "table")
-        event_table.attrib["class"] = "method_list";
+        event_table.attrib["class"] = "method_list"
 
 
         for m in list(events):
         for m in list(events):
             #li = ET.SubElement(div2, "li")
             #li = ET.SubElement(div2, "li")
@@ -545,13 +545,13 @@ def make_html_class(node):
         h4 = ET.SubElement(div, "h4")
         h4 = ET.SubElement(div, "h4")
         h4.text = "Public Variables:"
         h4.text = "Public Variables:"
         div2 = ET.SubElement(div, "div")
         div2 = ET.SubElement(div, "div")
-        div2.attrib["class"] = "member_list";
+        div2.attrib["class"] = "member_list"
 
 
         for c in list(members):
         for c in list(members):
 
 
             li = ET.SubElement(div2, "li")
             li = ET.SubElement(div2, "li")
             div3 = ET.SubElement(li, "div")
             div3 = ET.SubElement(li, "div")
-            div3.attrib["class"] = "member";
+            div3.attrib["class"] = "member"
             make_type(c.attrib["type"], div3)
             make_type(c.attrib["type"], div3)
             span = ET.SubElement(div3, "span")
             span = ET.SubElement(div3, "span")
             span.attrib["class"] = "identifier member_name"
             span.attrib["class"] = "identifier member_name"
@@ -566,12 +566,12 @@ def make_html_class(node):
         h4 = ET.SubElement(div, "h4")
         h4 = ET.SubElement(div, "h4")
         h4.text = "Constants:"
         h4.text = "Constants:"
         div2 = ET.SubElement(div, "div")
         div2 = ET.SubElement(div, "div")
-        div2.attrib["class"] = "constant_list";
+        div2.attrib["class"] = "constant_list"
 
 
         for c in list(constants):
         for c in list(constants):
             li = ET.SubElement(div2, "li")
             li = ET.SubElement(div2, "li")
             div3 = ET.SubElement(li, "div")
             div3 = ET.SubElement(li, "div")
-            div3.attrib["class"] = "constant";
+            div3.attrib["class"] = "constant"
 
 
             span = ET.SubElement(div3, "span")
             span = ET.SubElement(div3, "span")
             span.attrib["class"] = "identifier constant_name"
             span.attrib["class"] = "identifier constant_name"
@@ -614,10 +614,10 @@ def make_html_class(node):
             descr = m.find("description")
             descr = m.find("description")
 
 
             if (descr == None or descr.text.strip() == ""):
             if (descr == None or descr.text.strip() == ""):
-                continue;
+                continue
 
 
             div2 = ET.SubElement(div, "div")
             div2 = ET.SubElement(div, "div")
-            div2.attrib["class"] = "method_doc";
+            div2.attrib["class"] = "method_doc"
 
 
             div2.append(make_method_def(node.attrib["name"], m, True))
             div2.append(make_method_def(node.attrib["name"], m, True))
             #anchor = ET.SubElement(div2, "a")
             #anchor = ET.SubElement(div2, "a")
@@ -675,7 +675,7 @@ for cn in class_names:
         css.attrib["type"] = "text/css"
         css.attrib["type"] = "text/css"
         body2 = ET.SubElement(html2, "body")
         body2 = ET.SubElement(html2, "body")
         make_html_top(body2)
         make_html_top(body2)
-        body2.append(make_html_class(c));
+        body2.append(make_html_class(c))
         make_html_bottom(body2)
         make_html_bottom(body2)
         et_out = ET.ElementTree(html2)
         et_out = ET.ElementTree(html2)
         et_out.write(c.attrib["name"] + ".html")
         et_out.write(c.attrib["name"] + ".html")

+ 11 - 11
drivers/SCsub

@@ -5,31 +5,31 @@ Import('env')
 env.drivers_sources = []
 env.drivers_sources = []
 
 
 if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
 if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
-    SConscript("zlib/SCsub");
+    SConscript("zlib/SCsub")
 
 
 # OS drivers
 # OS drivers
-SConscript('unix/SCsub');
-SConscript('windows/SCsub');
+SConscript('unix/SCsub')
+SConscript('windows/SCsub')
 
 
 # Sounds drivers
 # Sounds drivers
-SConscript('alsa/SCsub');
-SConscript('pulseaudio/SCsub');
+SConscript('alsa/SCsub')
+SConscript('pulseaudio/SCsub')
 if (env["platform"] == "windows"):
 if (env["platform"] == "windows"):
-    SConscript("rtaudio/SCsub");
+    SConscript("rtaudio/SCsub")
 if (env["xaudio2"] == "yes"):
 if (env["xaudio2"] == "yes"):
-    SConscript("xaudio2/SCsub");
+    SConscript("xaudio2/SCsub")
 
 
 # Graphics drivers
 # Graphics drivers
-SConscript('gles2/SCsub');
-SConscript('gl_context/SCsub');
+SConscript('gles2/SCsub')
+SConscript('gl_context/SCsub')
 
 
 # Core dependencies
 # Core dependencies
-SConscript("png/SCsub");
+SConscript("png/SCsub")
 
 
 # Tools override
 # Tools override
 # FIXME: Should likely be integrated in the tools/ codebase
 # FIXME: Should likely be integrated in the tools/ codebase
 if (env["tools"] == "yes"):
 if (env["tools"] == "yes"):
-    SConscript("convex_decomp/SCsub");
+    SConscript("convex_decomp/SCsub")
 
 
 if env['vsproj'] == "yes":
 if env['vsproj'] == "yes":
     env.AddToVSProject(env.drivers_sources)
     env.AddToVSProject(env.drivers_sources)

+ 5 - 5
drivers/gles2/shaders/SCsub

@@ -3,10 +3,10 @@
 Import('env')
 Import('env')
 
 
 if env['BUILDERS'].has_key('GLSL120GLES'):
 if env['BUILDERS'].has_key('GLSL120GLES'):
-    env.GLSL120GLES('material.glsl');
-    env.GLSL120GLES('canvas.glsl');
-    env.GLSL120GLES('canvas_shadow.glsl');
-    env.GLSL120GLES('blur.glsl');
-    env.GLSL120GLES('copy.glsl');
+    env.GLSL120GLES('material.glsl')
+    env.GLSL120GLES('canvas.glsl')
+    env.GLSL120GLES('canvas_shadow.glsl')
+    env.GLSL120GLES('blur.glsl')
+    env.GLSL120GLES('copy.glsl')
 
 
 Export('env')
 Export('env')

+ 1 - 1
drivers/png/SCsub

@@ -33,7 +33,7 @@ if (env["libpng"] == "builtin"):
     import os
     import os
     if ("neon_enabled" in env and env["neon_enabled"]) and os.name != "nt":
     if ("neon_enabled" in env and env["neon_enabled"]) and os.name != "nt":
         env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
         env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
-        env_neon = env_png.Clone();
+        env_neon = env_png.Clone()
         if "S_compiler" in env:
         if "S_compiler" in env:
             env_neon['CC'] = env['S_compiler']
             env_neon['CC'] = env['S_compiler']
         neon_sources = []
         neon_sources = []

+ 223 - 223
methods.py

@@ -2,8 +2,8 @@ import os
 
 
 
 
 def add_source_files(self, sources, filetype, lib_env=None, shared=False):
 def add_source_files(self, sources, filetype, lib_env=None, shared=False):
-    import glob;
-    import string;
+    import glob
+    import string
     # if not lib_objects:
     # if not lib_objects:
     if not lib_env:
     if not lib_env:
         lib_env = self
         lib_env = self
@@ -101,8 +101,8 @@ def build_glsl_header(filename):
                 # texture unit
                 # texture unit
                 texunit = str(int(line[line.find(":") + 1:].strip()))
                 texunit = str(int(line[line.find(":") + 1:].strip()))
                 uline = line[:line.lower().find("//")]
                 uline = line[:line.lower().find("//")]
-                uline = uline.replace("uniform", "");
-                uline = uline.replace(";", "");
+                uline = uline.replace("uniform", "")
+                uline = uline.replace(";", "")
                 lines = uline.split(",")
                 lines = uline.split(",")
                 for x in lines:
                 for x in lines:
 
 
@@ -120,9 +120,9 @@ def build_glsl_header(filename):
                 # ubo
                 # ubo
                 uboidx = str(int(line[line.find(":") + 1:].strip()))
                 uboidx = str(int(line[line.find(":") + 1:].strip()))
                 uline = line[:line.lower().find("//")]
                 uline = line[:line.lower().find("//")]
-                uline = uline[uline.find("uniform") + len("uniform"):];
-                uline = uline.replace(";", "");
-                uline = uline.replace("{", "");
+                uline = uline[uline.find("uniform") + len("uniform"):]
+                uline = uline.replace(";", "")
+                uline = uline.replace("{", "")
                 lines = uline.split(",")
                 lines = uline.split(",")
                 for x in lines:
                 for x in lines:
 
 
@@ -137,8 +137,8 @@ def build_glsl_header(filename):
                         ubo_names += [x]
                         ubo_names += [x]
 
 
             else:
             else:
-                uline = line.replace("uniform", "");
-                uline = uline.replace(";", "");
+                uline = line.replace("uniform", "")
+                uline = uline.replace(";", "")
                 lines = uline.split(",")
                 lines = uline.split(",")
                 for x in lines:
                 for x in lines:
 
 
@@ -152,9 +152,9 @@ def build_glsl_header(filename):
                         uniforms += [x]
                         uniforms += [x]
 
 
         if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
         if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
-            uline = line.replace("in ", "");
-            uline = uline.replace("attribute ", "");
-            uline = uline.replace(";", "");
+            uline = line.replace("in ", "")
+            uline = uline.replace("attribute ", "")
+            uline = uline.replace(";", "")
             uline = uline[uline.find(" "):].strip()
             uline = uline[uline.find(" "):].strip()
 
 
             if (uline.find("//") != -1):
             if (uline.find("//") != -1):
@@ -165,8 +165,8 @@ def build_glsl_header(filename):
                     attributes += [(name, bind)]
                     attributes += [(name, bind)]
 
 
         if (line.strip().find("out ") == 0):
         if (line.strip().find("out ") == 0):
-            uline = line.replace("out", "").strip();
-            uline = uline.replace(";", "");
+            uline = line.replace("out", "").strip()
+            uline = uline.replace(";", "")
             uline = uline[uline.find(" "):].strip()
             uline = uline[uline.find(" "):].strip()
 
 
             if (uline.find("//") != -1):
             if (uline.find("//") != -1):
@@ -190,12 +190,12 @@ def build_glsl_header(filename):
         line = fs.readline()
         line = fs.readline()
         line_offset += 1
         line_offset += 1
 
 
-    fs.close();
+    fs.close()
 
 
     out_file = filename + ".h"
     out_file = filename + ".h"
     fd = open(out_file, "w")
     fd = open(out_file, "w")
 
 
-    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
 
 
     out_file_base = out_file
     out_file_base = out_file
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@@ -205,47 +205,47 @@ def build_glsl_header(filename):
     fd.write("#ifndef " + out_file_ifdef + "\n")
     fd.write("#ifndef " + out_file_ifdef + "\n")
     fd.write("#define " + out_file_ifdef + "\n")
     fd.write("#define " + out_file_ifdef + "\n")
 
 
-    out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL";
-    fd.write("\n\n");
-    fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
-    fd.write("class " + out_file_class + " : public ShaderGL {\n\n");
-    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
-    fd.write("public:\n\n");
+    out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"
+    fd.write("\n\n")
+    fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n")
+    fd.write("class " + out_file_class + " : public ShaderGL {\n\n")
+    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
+    fd.write("public:\n\n")
 
 
     if (len(conditionals)):
     if (len(conditionals)):
-        fd.write("\tenum Conditionals {\n");
+        fd.write("\tenum Conditionals {\n")
         for x in conditionals:
         for x in conditionals:
-            fd.write("\t\t" + x + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x + ",\n")
+        fd.write("\t};\n\n")
     if (len(uniforms)):
     if (len(uniforms)):
-        fd.write("\tenum Uniforms {\n");
+        fd.write("\tenum Uniforms {\n")
         for x in uniforms:
         for x in uniforms:
-            fd.write("\t\t" + x.upper() + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x.upper() + ",\n")
+        fd.write("\t};\n\n")
 
 
-    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
+    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
     if (len(conditionals)):
     if (len(conditionals)):
 
 
-        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n");
-    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n")
+    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
 
 
@@ -276,7 +276,7 @@ def build_glsl_header(filename):
 
 
 	}
 	}
 
 
-	""");
+	""")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
 
 
@@ -307,7 +307,7 @@ def build_glsl_header(filename):
 
 
 	}
 	}
 
 
-	""");
+	""")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
 
 
@@ -321,18 +321,18 @@ def build_glsl_header(filename):
 		}
 		}
 
 
 		glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
 		glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
-	}; """);
+	}; """)
 
 
-    fd.write("\n\n#undef _FU\n\n\n");
+    fd.write("\n\n#undef _FU\n\n\n")
 
 
-    fd.write("\tvirtual void init() {\n\n");
+    fd.write("\tvirtual void init() {\n\n")
     if (len(conditionals)):
     if (len(conditionals)):
 
 
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         if (len(conditionals)):
         if (len(conditionals)):
             for x in conditionals:
             for x in conditionals:
-                fd.write("\t\t\t\"#define " + x + "\\n\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"#define " + x + "\\n\",\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
 
 
@@ -341,8 +341,8 @@ def build_glsl_header(filename):
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         if (len(uniforms)):
         if (len(uniforms)):
             for x in uniforms:
             for x in uniforms:
-                fd.write("\t\t\t\"" + x + "\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"" + x + "\",\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
 
 
@@ -350,62 +350,62 @@ def build_glsl_header(filename):
 
 
         fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
         fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
         for x in attributes:
         for x in attributes:
-            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-        fd.write("\t\t};\n\n");
+            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
         fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
 
 
     if (len(fbos)):
     if (len(fbos)):
         fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
         fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
         for x in fbos:
         for x in fbos:
-            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-        fd.write("\t\t};\n\n");
+            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
         fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
 
 
     if (len(ubos)):
     if (len(ubos)):
         fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
         fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
         for x in ubos:
         for x in ubos:
-            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-        fd.write("\t\t};\n\n");
+            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
         fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
 
 
     if (len(texunits)):
     if (len(texunits)):
         fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
         fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
         for x in texunits:
         for x in texunits:
-            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-        fd.write("\t\t};\n\n");
+            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
         fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
 
 
     fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
     fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
     for x in vertex_lines:
     for x in vertex_lines:
-        fd.write("\t\t\t" + x + "\n");
-    fd.write("\t\t\";\n\n");
+        fd.write("\t\t\t" + x + "\n")
+    fd.write("\t\t\";\n\n")
 
 
     fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
     fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
 
 
     fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
     fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
     for x in fragment_lines:
     for x in fragment_lines:
-        fd.write("\t\t\t" + x + "\n");
-    fd.write("\t\t\";\n\n");
+        fd.write("\t\t\t" + x + "\n")
+    fd.write("\t\t\";\n\n")
 
 
     fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
     fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
 
 
     fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
     fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
     fd.write("\t};\n\n")
     fd.write("\t};\n\n")
 
 
-    fd.write("};\n\n");
-    fd.write("#endif\n\n");
-    fd.close();
+    fd.write("};\n\n")
+    fd.write("#endif\n\n")
+    fd.close()
 
 
 
 
 def build_glsl_headers(target, source, env):
 def build_glsl_headers(target, source, env):
 
 
     for x in source:
     for x in source:
 
 
-        build_glsl_header(str(x));
+        build_glsl_header(str(x))
 
 
     return 0
     return 0
 
 
@@ -455,8 +455,8 @@ def build_hlsl_dx9_header(filename):
             if (not ifdefline in conditionals):
             if (not ifdefline in conditionals):
                 conditionals += [ifdefline]
                 conditionals += [ifdefline]
         if (line.find("uniform") != -1):
         if (line.find("uniform") != -1):
-            uline = line.replace("uniform", "");
-            uline = uline.replace(";", "");
+            uline = line.replace("uniform", "")
+            uline = uline.replace(";", "")
             lines = uline.split(",")
             lines = uline.split(",")
             for x in lines:
             for x in lines:
 
 
@@ -483,12 +483,12 @@ def build_hlsl_dx9_header(filename):
         line = fs.readline()
         line = fs.readline()
         line_offset += 1
         line_offset += 1
 
 
-    fs.close();
+    fs.close()
 
 
     out_file = filename + ".h"
     out_file = filename + ".h"
     fd = open(out_file, "w")
     fd = open(out_file, "w")
 
 
-    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
 
 
     out_file_base = out_file
     out_file_base = out_file
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@@ -498,47 +498,47 @@ def build_hlsl_dx9_header(filename):
     fd.write("#ifndef " + out_file_ifdef + "\n")
     fd.write("#ifndef " + out_file_ifdef + "\n")
     fd.write("#define " + out_file_ifdef + "\n")
     fd.write("#define " + out_file_ifdef + "\n")
 
 
-    out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9";
-    fd.write("\n\n");
-    fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
-    fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n");
-    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
-    fd.write("public:\n\n");
+    out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"
+    fd.write("\n\n")
+    fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n")
+    fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n")
+    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
+    fd.write("public:\n\n")
 
 
     if (len(conditionals)):
     if (len(conditionals)):
-        fd.write("\tenum Conditionals {\n");
+        fd.write("\tenum Conditionals {\n")
         for x in conditionals:
         for x in conditionals:
-            fd.write("\t\t" + x + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x + ",\n")
+        fd.write("\t};\n\n")
     if (len(uniforms)):
     if (len(uniforms)):
-        fd.write("\tenum Uniforms {\n");
+        fd.write("\tenum Uniforms {\n")
         for x in uniforms:
         for x in uniforms:
-            fd.write("\t\t" + x.upper() + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x.upper() + ",\n")
+        fd.write("\t};\n\n")
 
 
     if (len(conditionals)):
     if (len(conditionals)):
-        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n");
-
-    fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n")
+
+    fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
 
 
@@ -567,7 +567,7 @@ def build_hlsl_dx9_header(filename):
 
 
 	}
 	}
 
 
-	""");
+	""")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
 
 
@@ -581,18 +581,18 @@ def build_hlsl_dx9_header(filename):
 		}
 		}
 
 
 		set_uniformfv(p_uniform,&matrix[0],4);
 		set_uniformfv(p_uniform,&matrix[0],4);
-	}; """);
+	}; """)
 
 
-    fd.write("\n\n#undef _FU\n\n\n");
+    fd.write("\n\n#undef _FU\n\n\n")
 
 
-    fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
+    fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n")
     if (len(conditionals)):
     if (len(conditionals)):
 
 
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         if (len(conditionals)):
         if (len(conditionals)):
             for x in conditionals:
             for x in conditionals:
-                fd.write("\t\t\t\"" + x + "\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"" + x + "\",\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
 
 
@@ -601,49 +601,49 @@ def build_hlsl_dx9_header(filename):
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         if (len(uniforms)):
         if (len(uniforms)):
             for x in uniforms:
             for x in uniforms:
-                fd.write("\t\t\t\"" + x + "\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"" + x + "\",\n")
+        fd.write("\t\t};\n\n")
 
 
         fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
         fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
 
 
         if (len(uniforms)):
         if (len(uniforms)):
             for x in fragment_uniforms:
             for x in fragment_uniforms:
                 if (x):
                 if (x):
-                    fd.write("\t\t\ttrue,\n");
+                    fd.write("\t\t\ttrue,\n")
                 else:
                 else:
-                    fd.write("\t\t\tfalse,\n");
-        fd.write("\t\t};\n\n");
+                    fd.write("\t\t\tfalse,\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
         fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
         fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
 
 
     fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
     fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
     for x in vertex_lines:
     for x in vertex_lines:
-        fd.write("\t\t\t" + x + "\n");
-    fd.write("\t\t\";\n\n");
+        fd.write("\t\t\t" + x + "\n")
+    fd.write("\t\t\";\n\n")
 
 
     fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
     fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
 
 
     fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
     fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
     for x in fragment_lines:
     for x in fragment_lines:
-        fd.write("\t\t\t" + x + "\n");
-    fd.write("\t\t\";\n\n");
+        fd.write("\t\t\t" + x + "\n")
+    fd.write("\t\t\";\n\n")
 
 
     fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
     fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
 
 
     fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
     fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
     fd.write("\t};\n\n")
     fd.write("\t};\n\n")
 
 
-    fd.write("};\n\n");
-    fd.write("#endif\n\n");
-    fd.close();
+    fd.write("};\n\n")
+    fd.write("#endif\n\n")
+    fd.close()
 
 
 
 
 def build_hlsl_dx9_headers(target, source, env):
 def build_hlsl_dx9_headers(target, source, env):
 
 
     for x in source:
     for x in source:
 
 
-        build_hlsl_dx9_header(str(x));
+        build_hlsl_dx9_header(str(x))
 
 
     return 0
     return 0
 
 
@@ -717,14 +717,14 @@ def include_file_in_legacygl_header(filename, header_data, depth):
                 ifdefline = ifdefline.replace(")", "").strip()
                 ifdefline = ifdefline.replace(")", "").strip()
 
 
             if (line.find("_EN_") != -1):
             if (line.find("_EN_") != -1):
-                enumbase = ifdefline[:ifdefline.find("_EN_")];
+                enumbase = ifdefline[:ifdefline.find("_EN_")]
                 ifdefline = ifdefline.replace("_EN_", "_")
                 ifdefline = ifdefline.replace("_EN_", "_")
                 line = line.replace("_EN_", "_")
                 line = line.replace("_EN_", "_")
 #				print(enumbase+":"+ifdefline);
 #				print(enumbase+":"+ifdefline);
                 if (enumbase not in header_data.enums):
                 if (enumbase not in header_data.enums):
                     header_data.enums[enumbase] = []
                     header_data.enums[enumbase] = []
                 if (ifdefline not in header_data.enums[enumbase]):
                 if (ifdefline not in header_data.enums[enumbase]):
-                    header_data.enums[enumbase].append(ifdefline);
+                    header_data.enums[enumbase].append(ifdefline)
 
 
             elif (not ifdefline in header_data.conditionals):
             elif (not ifdefline in header_data.conditionals):
                 header_data.conditionals += [ifdefline]
                 header_data.conditionals += [ifdefline]
@@ -737,9 +737,9 @@ def include_file_in_legacygl_header(filename, header_data, depth):
             else:
             else:
                 texunit = str(int(texunitstr))
                 texunit = str(int(texunitstr))
             uline = line[:line.lower().find("//")]
             uline = line[:line.lower().find("//")]
-            uline = uline.replace("uniform", "");
-            uline = uline.replace("highp", "");
-            uline = uline.replace(";", "");
+            uline = uline.replace("uniform", "")
+            uline = uline.replace("highp", "")
+            uline = uline.replace(";", "")
             lines = uline.split(",")
             lines = uline.split(",")
             for x in lines:
             for x in lines:
 
 
@@ -754,8 +754,8 @@ def include_file_in_legacygl_header(filename, header_data, depth):
                     header_data.texunit_names += [x]
                     header_data.texunit_names += [x]
 
 
         elif (line.find("uniform") != -1):
         elif (line.find("uniform") != -1):
-            uline = line.replace("uniform", "");
-            uline = uline.replace(";", "");
+            uline = line.replace("uniform", "")
+            uline = uline.replace(";", "")
             lines = uline.split(",")
             lines = uline.split(",")
             for x in lines:
             for x in lines:
 
 
@@ -769,10 +769,10 @@ def include_file_in_legacygl_header(filename, header_data, depth):
                     header_data.uniforms += [x]
                     header_data.uniforms += [x]
 
 
         if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
         if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
-            uline = line.replace("in ", "");
-            uline = uline.replace("attribute ", "");
-            uline = uline.replace("highp ", "");
-            uline = uline.replace(";", "");
+            uline = line.replace("in ", "")
+            uline = uline.replace("attribute ", "")
+            uline = uline.replace("highp ", "")
+            uline = uline.replace(";", "")
             uline = uline[uline.find(" "):].strip()
             uline = uline[uline.find(" "):].strip()
 
 
             if (uline.find("//") != -1):
             if (uline.find("//") != -1):
@@ -796,7 +796,7 @@ def include_file_in_legacygl_header(filename, header_data, depth):
         line = fs.readline()
         line = fs.readline()
         header_data.line_offset += 1
         header_data.line_offset += 1
 
 
-    fs.close();
+    fs.close()
 
 
     return header_data
     return header_data
 
 
@@ -811,7 +811,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
     enum_constants = []
     enum_constants = []
 
 
-    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
 
 
     out_file_base = out_file
     out_file_base = out_file
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
     out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@@ -821,49 +821,49 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
     fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
     fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
     fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
     fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
 
 
-    out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix;
-    fd.write("\n\n");
-    fd.write("#include \"" + include + "\"\n\n\n");
-    fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n");
-    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
+    out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
+    fd.write("\n\n")
+    fd.write("#include \"" + include + "\"\n\n\n")
+    fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
+    fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
 
 
-    fd.write("public:\n\n");
+    fd.write("public:\n\n")
 
 
     if (len(header_data.conditionals)):
     if (len(header_data.conditionals)):
-        fd.write("\tenum Conditionals {\n");
+        fd.write("\tenum Conditionals {\n")
         for x in header_data.conditionals:
         for x in header_data.conditionals:
-            fd.write("\t\t" + x.upper() + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x.upper() + ",\n")
+        fd.write("\t};\n\n")
 
 
     if (len(header_data.uniforms)):
     if (len(header_data.uniforms)):
-        fd.write("\tenum Uniforms {\n");
+        fd.write("\tenum Uniforms {\n")
         for x in header_data.uniforms:
         for x in header_data.uniforms:
-            fd.write("\t\t" + x.upper() + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x.upper() + ",\n")
+        fd.write("\t};\n\n")
 
 
-    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
+    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
     if (len(header_data.conditionals)):
     if (len(header_data.conditionals)):
 
 
-        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n");
-    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+        fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n")
+    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
     #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
-    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
+    fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU
 
 
@@ -894,7 +894,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
 	}
 	}
 
 
-	""");
+	""")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
 
 
@@ -925,7 +925,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
 	}
 	}
 
 
-	""");
+	""")
 
 
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
     fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
 
 
@@ -939,17 +939,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 		}
 		}
 
 
 		glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
 		glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
-	}; """);
+	}; """)
 
 
-    fd.write("\n\n#undef _FU\n\n\n");
+    fd.write("\n\n#undef _FU\n\n\n")
 
 
-    fd.write("\tvirtual void init() {\n\n");
+    fd.write("\tvirtual void init() {\n\n")
 
 
-    enum_value_count = 0;
+    enum_value_count = 0
 
 
     if (len(header_data.enums)):
     if (len(header_data.enums)):
 
 
-        fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
+        fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
         fd.write("\t\tstatic const Enum _enums[]={\n")
         fd.write("\t\tstatic const Enum _enums[]={\n")
 
 
         bitofs = len(header_data.conditionals)
         bitofs = len(header_data.conditionals)
@@ -958,7 +958,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
         for xv in header_data.enums:
         for xv in header_data.enums:
             x = header_data.enums[xv]
             x = header_data.enums[xv]
             bits = 1
             bits = 1
-            amt = len(x);
+            amt = len(x)
 #			print(x)
 #			print(x)
             while(2**bits < amt):
             while(2**bits < amt):
                 bits += 1
                 bits += 1
@@ -975,18 +975,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
             strs += "NULL}"
             strs += "NULL}"
 
 
-            fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n");
+            fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
             bitofs += bits
             bitofs += bits
 
 
-        fd.write("\t\t};\n\n");
+        fd.write("\t\t};\n\n")
 
 
         fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
         fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
 
 
-        enum_value_count = len(enum_vals);
+        enum_value_count = len(enum_vals)
         for x in enum_vals:
         for x in enum_vals:
-            fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n");
+            fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
 
 
-        fd.write("\t\t};\n\n");
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const Enum *_enums=NULL;\n")
         fd.write("\t\tstatic const Enum *_enums=NULL;\n")
         fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
         fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
@@ -996,8 +996,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         fd.write("\t\tstatic const char* _conditional_strings[]={\n")
         if (len(header_data.conditionals)):
         if (len(header_data.conditionals)):
             for x in header_data.conditionals:
             for x in header_data.conditionals:
-                fd.write("\t\t\t\"#define " + x + "\\n\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"#define " + x + "\\n\",\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
         fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
 
 
@@ -1006,8 +1006,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         fd.write("\t\tstatic const char* _uniform_strings[]={\n")
         if (len(header_data.uniforms)):
         if (len(header_data.uniforms)):
             for x in header_data.uniforms:
             for x in header_data.uniforms:
-                fd.write("\t\t\t\"" + x + "\",\n");
-        fd.write("\t\t};\n\n");
+                fd.write("\t\t\t\"" + x + "\",\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
         fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
 
 
@@ -1016,36 +1016,36 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
             fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
             fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
             for x in header_data.attributes:
             for x in header_data.attributes:
-                fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-            fd.write("\t\t};\n\n");
+                fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+            fd.write("\t\t};\n\n")
         else:
         else:
             fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
             fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
 
 
     if (len(header_data.texunits)):
     if (len(header_data.texunits)):
         fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
         fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
         for x in header_data.texunits:
         for x in header_data.texunits:
-            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
-        fd.write("\t\t};\n\n");
+            fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+        fd.write("\t\t};\n\n")
     else:
     else:
         fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
         fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
 
 
     fd.write("\t\tstatic const char _vertex_code[]={\n")
     fd.write("\t\tstatic const char _vertex_code[]={\n")
     for x in header_data.vertex_lines:
     for x in header_data.vertex_lines:
         for i in range(len(x)):
         for i in range(len(x)):
-            fd.write(str(ord(x[i])) + ",");
+            fd.write(str(ord(x[i])) + ",")
 
 
-        fd.write(str(ord('\n')) + ",");
-    fd.write("\t\t0};\n\n");
+        fd.write(str(ord('\n')) + ",")
+    fd.write("\t\t0};\n\n")
 
 
     fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
     fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
 
 
     fd.write("\t\tstatic const char _fragment_code[]={\n")
     fd.write("\t\tstatic const char _fragment_code[]={\n")
     for x in header_data.fragment_lines:
     for x in header_data.fragment_lines:
         for i in range(len(x)):
         for i in range(len(x)):
-            fd.write(str(ord(x[i])) + ",");
+            fd.write(str(ord(x[i])) + ",")
 
 
-        fd.write(str(ord('\n')) + ",");
-    fd.write("\t\t0};\n\n");
+        fd.write(str(ord('\n')) + ",")
+    fd.write("\t\t0};\n\n")
 
 
     fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
     fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
 
 
@@ -1060,20 +1060,20 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 
         fd.write("\tenum EnumConditionals {\n")
         fd.write("\tenum EnumConditionals {\n")
         for x in enum_constants:
         for x in enum_constants:
-            fd.write("\t\t" + x.upper() + ",\n");
-        fd.write("\t};\n\n");
+            fd.write("\t\t" + x.upper() + ",\n")
+        fd.write("\t};\n\n")
         fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
         fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
 
 
-    fd.write("};\n\n");
-    fd.write("#endif\n\n");
-    fd.close();
+    fd.write("};\n\n")
+    fd.write("#endif\n\n")
+    fd.close()
 
 
 
 
 def build_legacygl_headers(target, source, env):
 def build_legacygl_headers(target, source, env):
 
 
     for x in source:
     for x in source:
 
 
-        build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False);
+        build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False)
 
 
     return 0
     return 0
 
 
@@ -1120,22 +1120,22 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
             type = res.groups(1)
             type = res.groups(1)
             name = res.groups(2)
             name = res.groups(2)
 
 
-            uniforms.append(name);
+            uniforms.append(name)
 
 
             if (type.find("texobj") != -1):
             if (type.find("texobj") != -1):
-                sizes.append(1);
+                sizes.append(1)
             else:
             else:
-                t = re.match(r"float(\d)x(\d)", type);
+                t = re.match(r"float(\d)x(\d)", type)
                 if t:
                 if t:
                     sizes.append(int(t.groups(1)) * int(t.groups(2)))
                     sizes.append(int(t.groups(1)) * int(t.groups(2)))
                 else:
                 else:
-                    t = re.match(r"float(\d)", type);
+                    t = re.match(r"float(\d)", type)
                     sizes.append(int(t.groups(1)))
                     sizes.append(int(t.groups(1)))
 
 
             if line.find("[branch]") != -1:
             if line.find("[branch]") != -1:
-                conditionals.append(name);
+                conditionals.append(name)
 
 
-        line = fs.readline();
+        line = fs.readline()
 
 
 
 
 def build_cg_shader(sname):
 def build_cg_shader(sname):
@@ -1144,36 +1144,36 @@ def build_cg_shader(sname):
     vp_uniform_sizes = []
     vp_uniform_sizes = []
     vp_conditionals = []
     vp_conditionals = []
 
 
-    parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
+    parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals)
 
 
     fp_uniforms = []
     fp_uniforms = []
     fp_uniform_sizes = []
     fp_uniform_sizes = []
     fp_conditionals = []
     fp_conditionals = []
 
 
-    parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
+    parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
 
 
-    fd = open("shader_" + sname + ".cg.h", "w");
+    fd = open("shader_" + sname + ".cg.h", "w")
 
 
-    fd.write('\n#include "shader_cell.h"\n');
-    fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
-    fd.write("\n\tstatic struct VertexUniforms[] = {\n");
+    fd.write('\n#include "shader_cell.h"\n')
+    fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
+    fd.write("\n\tstatic struct VertexUniforms[] = {\n")
 
 
-    offset = 0;
+    offset = 0
     for i in range(0, len(vp_uniforms)):
     for i in range(0, len(vp_uniforms)):
 
 
         fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
         fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
-        offset = offset + vp_uniform_sizes[i];
-    fd.write("\t};\n\n");
+        offset = offset + vp_uniform_sizes[i]
+    fd.write("\t};\n\n")
 
 
-    fd.write("public:\n\n");
+    fd.write("public:\n\n")
 
 
-    fd.write("\tenum {\n");
+    fd.write("\tenum {\n")
 
 
     for i in range(0, len(vp_uniforms)):
     for i in range(0, len(vp_uniforms)):
 
 
         fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
         fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
 
 
-    fd.write("\t};\n");
+    fd.write("\t};\n")
 
 
 
 
 import glob
 import glob
@@ -1440,13 +1440,13 @@ def save_active_platforms(apnames, ap):
     for x in ap:
     for x in ap:
         pth = x + "/logo.png"
         pth = x + "/logo.png"
 #		print("open path: "+pth)
 #		print("open path: "+pth)
-        pngf = open(pth, "rb");
-        b = pngf.read(1);
+        pngf = open(pth, "rb")
+        b = pngf.read(1)
         str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
         str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
         str += " static const unsigned char _" + x[9:] + "_logo[]={"
         str += " static const unsigned char _" + x[9:] + "_logo[]={"
         while(len(b) == 1):
         while(len(b) == 1):
             str += hex(ord(b))
             str += hex(ord(b))
-            b = pngf.read(1);
+            b = pngf.read(1)
             if (len(b) == 1):
             if (len(b) == 1):
                 str += ","
                 str += ","
 
 

+ 1 - 1
modules/openssl/SCsub

@@ -682,6 +682,6 @@ env_openssl.add_source_files(env.modules_sources, "*.c")
 # platform/winrt need to know openssl is available, pass to main env
 # platform/winrt need to know openssl is available, pass to main env
 if "platform" in env and env["platform"] == "winrt":
 if "platform" in env and env["platform"] == "winrt":
     env.Append(CPPPATH=[thirdparty_dir])
     env.Append(CPPPATH=[thirdparty_dir])
-    env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
+    env.Append(CPPFLAGS=['-DOPENSSL_ENABLED'])
 
 
 Export('env')
 Export('env')

+ 2 - 2
platform/android/detect.py

@@ -49,7 +49,7 @@ def create(env):
     if "applelink" in tools:
     if "applelink" in tools:
         tools.remove("applelink")
         tools.remove("applelink")
         env.Tool('gcc')
         env.Tool('gcc')
-    return env.Clone(tools=tools);
+    return env.Clone(tools=tools)
 
 
 
 
 def configure(env):
 def configure(env):
@@ -124,7 +124,7 @@ def configure(env):
         else:
         else:
             env.extra_suffix = ".armv7" + env.extra_suffix
             env.extra_suffix = ".armv7" + env.extra_suffix
 
 
-    gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/";
+    gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/"
 
 
     if (sys.platform.startswith("linux")):
     if (sys.platform.startswith("linux")):
         if (platform.machine().endswith('64')):
         if (platform.machine().endswith('64')):

+ 1 - 1
platform/iphone/SCsub

@@ -23,7 +23,7 @@ iphone_lib = [
 
 
 #iphone_lib = env.Library('iphone', iphone_lib)
 #iphone_lib = env.Library('iphone', iphone_lib)
 
 
-env_ios = env.Clone();
+env_ios = env.Clone()
 
 
 
 
 if env['ios_gles22_override'] == "yes":
 if env['ios_gles22_override'] == "yes":

+ 1 - 1
platform/javascript/detect.py

@@ -39,7 +39,7 @@ def get_flags():
 
 
 
 
 def configure(env):
 def configure(env):
-    env['ENV'] = os.environ;
+    env['ENV'] = os.environ
     env.use_windows_spawn_fix('javascript')
     env.use_windows_spawn_fix('javascript')
 
 
     env.Append(CPPPATH=['#platform/javascript'])
     env.Append(CPPPATH=['#platform/javascript'])

+ 3 - 3
platform/windows/detect.py

@@ -267,7 +267,7 @@ def configure(env):
         env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
         env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
         env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"])
         env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"])
         env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"])
         env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"])
-        env['ENV'] = os.environ;
+        env['ENV'] = os.environ
 
 
         # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
         # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
         compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
         compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
@@ -323,10 +323,10 @@ def configure(env):
             env.Append(LINKFLAGS=['-static'])
             env.Append(LINKFLAGS=['-static'])
             env.Append(LINKFLAGS=['-static-libgcc'])
             env.Append(LINKFLAGS=['-static-libgcc'])
             env.Append(LINKFLAGS=['-static-libstdc++'])
             env.Append(LINKFLAGS=['-static-libstdc++'])
-            mingw_prefix = env["mingw_prefix"];
+            mingw_prefix = env["mingw_prefix"]
         else:
         else:
             env.Append(LINKFLAGS=['-static'])
             env.Append(LINKFLAGS=['-static'])
-            mingw_prefix = env["mingw_prefix_64"];
+            mingw_prefix = env["mingw_prefix_64"]
 
 
         nulstr = ""
         nulstr = ""
 
 

+ 1 - 1
platform/winrt/detect.py

@@ -49,7 +49,7 @@ def configure(env):
         sys.exit()
         sys.exit()
 
 
     arch = ""
     arch = ""
-    env['ENV'] = os.environ;
+    env['ENV'] = os.environ
 
 
     # ANGLE
     # ANGLE
     angle_root = os.getenv("ANGLE_SRC_PATH")
     angle_root = os.getenv("ANGLE_SRC_PATH")

+ 8 - 8
scene/SCsub

@@ -7,14 +7,14 @@ env.add_source_files(env.scene_sources, "*.cpp")
 
 
 Export('env')
 Export('env')
 
 
-SConscript('main/SCsub');
-SConscript('gui/SCsub');
-SConscript('3d/SCsub');
-SConscript('2d/SCsub');
-SConscript('animation/SCsub');
-SConscript('audio/SCsub');
-SConscript('resources/SCsub');
-SConscript('io/SCsub');
+SConscript('main/SCsub')
+SConscript('gui/SCsub')
+SConscript('3d/SCsub')
+SConscript('2d/SCsub')
+SConscript('animation/SCsub')
+SConscript('audio/SCsub')
+SConscript('resources/SCsub')
+SConscript('io/SCsub')
 
 
 
 
 lib = env.Library("scene", env.scene_sources)
 lib = env.Library("scene", env.scene_sources)

+ 1 - 1
scene/resources/SCsub

@@ -7,4 +7,4 @@ env.add_source_files(env.scene_sources, "*.c")
 
 
 Export('env')
 Export('env')
 
 
-SConscript("default_theme/SCsub");
+SConscript("default_theme/SCsub")

+ 25 - 25
scene/resources/default_theme/make_header.py

@@ -1,71 +1,71 @@
 
 
-import os;
-import glob;
-import string;
+import os
+import glob
+import string
 
 
 
 
 # Generate include files
 # Generate include files
 
 
 f = open("theme_data.h", "wb")
 f = open("theme_data.h", "wb")
 
 
-f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
+f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n")
 
 
-f.write("\n\n");
+f.write("\n\n")
 
 
 # Generate png image block
 # Generate png image block
 
 
-pixmaps = glob.glob("*.png");
+pixmaps = glob.glob("*.png")
 
 
-pixmaps.sort();
+pixmaps.sort()
 
 
-f.write("\n\n\n");
+f.write("\n\n\n")
 
 
 for x in pixmaps:
 for x in pixmaps:
 
 
-    var_str = x[:-4] + "_png";
+    var_str = x[:-4] + "_png"
 
 
-    f.write("static const unsigned char " + var_str + "[]={\n");
+    f.write("static const unsigned char " + var_str + "[]={\n")
 
 
-    pngf = open(x, "rb");
+    pngf = open(x, "rb")
 
 
-    b = pngf.read(1);
+    b = pngf.read(1)
     while(len(b) == 1):
     while(len(b) == 1):
         f.write(hex(ord(b)))
         f.write(hex(ord(b)))
-        b = pngf.read(1);
+        b = pngf.read(1)
         if (len(b) == 1):
         if (len(b) == 1):
             f.write(",")
             f.write(",")
 
 
-    f.write("\n};\n\n\n");
-    pngf.close();
+    f.write("\n};\n\n\n")
+    pngf.close()
 
 
 # Generate shaders block
 # Generate shaders block
 
 
 shaders = glob.glob("*.gsl")
 shaders = glob.glob("*.gsl")
 
 
-shaders.sort();
+shaders.sort()
 
 
-f.write("\n\n\n");
+f.write("\n\n\n")
 
 
 for x in shaders:
 for x in shaders:
 
 
-    var_str = x[:-4] + "_shader_code";
+    var_str = x[:-4] + "_shader_code"
 
 
-    f.write("static const char *" + var_str + "=\n");
+    f.write("static const char *" + var_str + "=\n")
 
 
-    sf = open(x, "rb");
+    sf = open(x, "rb")
 
 
-    b = sf.readline();
+    b = sf.readline()
     while(b != ""):
     while(b != ""):
         if (b.endswith("\r\n")):
         if (b.endswith("\r\n")):
             b = b[:-2]
             b = b[:-2]
         if (b.endswith("\n")):
         if (b.endswith("\n")):
             b = b[:-1]
             b = b[:-1]
         f.write("			\"" + b)
         f.write("			\"" + b)
-        b = sf.readline();
+        b = sf.readline()
         if (b != ""):
         if (b != ""):
             f.write("\"\n")
             f.write("\"\n")
 
 
-    f.write("\";\n\n\n");
-    sf.close();
+    f.write("\";\n\n\n")
+    sf.close()
 
 
-f.close();
+f.close()

+ 6 - 6
servers/SCsub

@@ -7,12 +7,12 @@ env.add_source_files(env.servers_sources, "*.cpp")
 
 
 Export('env')
 Export('env')
 
 
-SConscript('physics/SCsub');
-SConscript('physics_2d/SCsub');
-SConscript('visual/SCsub');
-SConscript('audio/SCsub');
-SConscript('spatial_sound/SCsub');
-SConscript('spatial_sound_2d/SCsub');
+SConscript('physics/SCsub')
+SConscript('physics_2d/SCsub')
+SConscript('visual/SCsub')
+SConscript('audio/SCsub')
+SConscript('spatial_sound/SCsub')
+SConscript('spatial_sound_2d/SCsub')
 
 
 lib = env.Library("servers", env.servers_sources)
 lib = env.Library("servers", env.servers_sources)
 
 

+ 7 - 7
tools/SCsub

@@ -47,11 +47,11 @@ def make_translations_header(target, source, env):
         xl_names.append([name, len(buf), str(decomp_size)])
         xl_names.append([name, len(buf), str(decomp_size)])
 
 
     g.write("struct EditorTranslationList {\n")
     g.write("struct EditorTranslationList {\n")
-    g.write("\tconst char* lang;\n");
-    g.write("\tint comp_size;\n");
-    g.write("\tint uncomp_size;\n");
-    g.write("\tconst unsigned char* data;\n");
-    g.write("};\n\n");
+    g.write("\tconst char* lang;\n")
+    g.write("\tint comp_size;\n")
+    g.write("\tint uncomp_size;\n")
+    g.write("\tconst unsigned char* data;\n")
+    g.write("};\n\n")
     g.write("static EditorTranslationList _editor_translations[]={\n")
     g.write("static EditorTranslationList _editor_translations[]={\n")
     for x in xl_names:
     for x in xl_names:
         g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ",_translation_" + x[0] + "_compressed},\n")
         g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ",_translation_" + x[0] + "_compressed},\n")
@@ -112,8 +112,8 @@ if (env["tools"] != "no"):
     env.Depends('#tools/editor/builtin_fonts.h', flist)
     env.Depends('#tools/editor/builtin_fonts.h', flist)
     env.Command('#tools/editor/builtin_fonts.h', flist, make_fonts_header)
     env.Command('#tools/editor/builtin_fonts.h', flist, make_fonts_header)
 
 
-    SConscript('editor/SCsub');
-    SConscript('collada/SCsub');
+    SConscript('editor/SCsub')
+    SConscript('collada/SCsub')
     SConscript('doc/SCsub')
     SConscript('doc/SCsub')
 
 
     lib = env.Library("tool", env.tool_sources)
     lib = env.Library("tool", env.tool_sources)

+ 4 - 4
tools/editor/SCsub

@@ -74,7 +74,7 @@ if (env["tools"] == "yes"):
     env.add_source_files(env.tool_sources, "*.cpp")
     env.add_source_files(env.tool_sources, "*.cpp")
 
 
     Export('env')
     Export('env')
-    SConscript('icons/SCsub');
-    SConscript('plugins/SCsub');
-    SConscript('fileserver/SCsub');
-    SConscript('io_plugins/SCsub');
+    SConscript('icons/SCsub')
+    SConscript('plugins/SCsub')
+    SConscript('fileserver/SCsub')
+    SConscript('io_plugins/SCsub')

+ 18 - 18
tools/editor/icons/SCsub

@@ -22,42 +22,42 @@ def make_editor_icons_action(target, source, env):
     for x in pixmaps:
     for x in pixmaps:
 
 
         x = str(x)
         x = str(x)
-        var_str = os.path.basename(x)[:-4] + "_png";
+        var_str = os.path.basename(x)[:-4] + "_png"
         # print(var_str)
         # print(var_str)
 
 
-        s.write("static const unsigned char " + var_str + "[]={\n");
+        s.write("static const unsigned char " + var_str + "[]={\n")
 
 
-        pngf = open(x, "rb");
+        pngf = open(x, "rb")
 
 
-        b = pngf.read(1);
+        b = pngf.read(1)
         while(len(b) == 1):
         while(len(b) == 1):
             s.write(hex(ord(b)))
             s.write(hex(ord(b)))
-            b = pngf.read(1);
+            b = pngf.read(1)
             if (len(b) == 1):
             if (len(b) == 1):
                 s.write(",")
                 s.write(",")
 
 
-        s.write("\n};\n\n");
+        s.write("\n};\n\n")
 
 
-        pngf.close();
-        var_str = os.path.basename(x)[:-4] + "_hidpi_png";
+        pngf.close()
+        var_str = os.path.basename(x)[:-4] + "_hidpi_png"
         try:
         try:
 
 
             pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb")
             pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb")
 
 
-            s.write("static const unsigned char " + var_str + "[]={\n");
+            s.write("static const unsigned char " + var_str + "[]={\n")
 
 
-            b = pngf.read(1);
+            b = pngf.read(1)
             while(len(b) == 1):
             while(len(b) == 1):
                 s.write(hex(ord(b)))
                 s.write(hex(ord(b)))
-                b = pngf.read(1);
+                b = pngf.read(1)
                 if (len(b) == 1):
                 if (len(b) == 1):
                     s.write(",")
                     s.write(",")
 
 
-            s.write("\n};\n\n\n");
+            s.write("\n};\n\n\n")
             hidpi_list.append(x)
             hidpi_list.append(x)
 
 
         except:
         except:
-            s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n");
+            s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n")
 
 
     s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
     s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
     s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
     s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
@@ -74,12 +74,12 @@ def make_editor_icons_action(target, source, env):
     for x in pixmaps:
     for x in pixmaps:
 
 
         x = os.path.basename(str(x))
         x = os.path.basename(str(x))
-        type = x[5:-4].title().replace("_", "");
-        var_str = x[:-4] + "_png";
-        var_str_hidpi = x[:-4] + "_hidpi_png";
-        s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n");
+        type = x[5:-4].title().replace("_", "")
+        var_str = x[:-4] + "_png"
+        var_str_hidpi = x[:-4] + "_hidpi_png"
+        s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n")
 
 
-    s.write("\n\n}\n\n");
+    s.write("\n\n}\n\n")
 
 
     f = open(dst, "wb")
     f = open(dst, "wb")
     f.write(s.getvalue())
     f.write(s.getvalue())

+ 2 - 1
tools/scripts/file-hex-array.py

@@ -9,7 +9,8 @@ def tof(filepath):
     content = content.replace("0x", "")
     content = content.replace("0x", "")
     content = content.split(',')
     content = content.split(',')
     for i in range(len(content)):
     for i in range(len(content)):
-        if len(content[i]) == 1: content[i] = "0" + content[i]
+        if len(content[i]) == 1:
+            content[i] = "0" + content[i]
     content = "".join(content)
     content = "".join(content)
     with open(filepath + ".file", 'wb') as f:
     with open(filepath + ".file", 'wb') as f:
         content = f.write(content.decode("hex"))
         content = f.write(content.decode("hex"))

+ 5 - 5
tools/scripts/make_glwrapper.py

@@ -61,7 +61,7 @@ for x in (range(len(sys.argv) - 1)):
                 if (glpos == -1):
                 if (glpos == -1):
                     continue
                     continue
 
 
-            ret = line[:glpos].strip();
+            ret = line[:glpos].strip()
 
 
             line = line[glpos:].strip()
             line = line[glpos:].strip()
             namepos = line.find("(")
             namepos = line.find("(")
@@ -127,14 +127,14 @@ header_code = """\
 
 
 f.write("#include <stddef.h>\n\n\n")
 f.write("#include <stddef.h>\n\n\n")
 
 
-f.write(header_code);
+f.write(header_code)
 
 
 f.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n")
 f.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n")
 f.write("#if defined(_WIN32) && !defined(__CYGWIN__)\n")
 f.write("#if defined(_WIN32) && !defined(__CYGWIN__)\n")
 f.write("#define GLWRP_APIENTRY __stdcall\n")
 f.write("#define GLWRP_APIENTRY __stdcall\n")
-f.write("#else\n");
+f.write("#else\n")
 f.write("#define GLWRP_APIENTRY \n")
 f.write("#define GLWRP_APIENTRY \n")
-f.write("#endif\n\n");
+f.write("#endif\n\n")
 for x in types:
 for x in types:
     f.write(x + "\n")
     f.write(x + "\n")
 
 
@@ -150,7 +150,7 @@ for x in functions:
     f.write("#define " + x["name"] + " __wrapper_" + x["name"] + "\n")
     f.write("#define " + x["name"] + " __wrapper_" + x["name"] + "\n")
 
 
 f.write("\n\n")
 f.write("\n\n")
-f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n");
+f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n")
 f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n")
 f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n")
 
 
 f.write("#ifdef __cplusplus\n}\n#endif\n")
 f.write("#ifdef __cplusplus\n}\n#endif\n")