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Add missing BIND_ENUM_CONSTANT to ClippedCamera

Marcelo Fernandez 7 年之前
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f344763b58
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      scene/3d/camera.cpp

+ 3 - 0
scene/3d/camera.cpp

@@ -867,6 +867,9 @@ void ClippedCamera::_bind_methods() {
 	ADD_GROUP("Clip To", "clip_to");
 	ADD_GROUP("Clip To", "clip_to");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
+
+	BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
+	BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
 }
 }
 ClippedCamera::ClippedCamera() {
 ClippedCamera::ClippedCamera() {
 	margin = 0;
 	margin = 0;