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Properly calculate lifetime_split for particles

clayjohn 2 years ago
parent
commit
f35ca4a9c7

+ 4 - 5
drivers/gles3/storage/particles_storage.cpp

@@ -919,7 +919,7 @@ void ParticlesStorage::_particles_update_instance_buffer(Particles *particles, c
 	glBeginTransformFeedback(GL_POINTS);
 
 	if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME) {
-		uint32_t lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+		uint32_t lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
 		uint32_t stride = particles->process_buffer_stride_cache;
 
 		glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer);
@@ -1135,14 +1135,13 @@ void ParticlesStorage::_particles_reverse_lifetime_sort(Particles *particles) {
 	glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_array);
 #endif
 
-	uint32_t lifetime_split = MIN(particles->amount * particles->sort_buffer_phase, particles->amount - 1);
-
+	uint32_t lifetime_split = (MIN(int(particles->amount * particles->sort_buffer_phase), particles->amount - 1) + 1) % particles->amount;
 	for (uint32_t i = 0; i < lifetime_split / 2; i++) {
-		SWAP(particle_array[i], particle_array[lifetime_split - i]);
+		SWAP(particle_array[i], particle_array[lifetime_split - i - 1]);
 	}
 
 	for (uint32_t i = 0; i < (particles->amount - lifetime_split) / 2; i++) {
-		SWAP(particle_array[lifetime_split + i + 1], particle_array[particles->amount - 1 - i]);
+		SWAP(particle_array[lifetime_split + i], particle_array[particles->amount - 1 - i]);
 	}
 
 #ifndef __EMSCRIPTEN__

+ 2 - 2
servers/rendering/renderer_rd/storage_rd/particles_storage.cpp

@@ -1193,7 +1193,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
 	}
 
 	copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
-	copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+	copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
 	copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
 
 	copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
@@ -1511,7 +1511,7 @@ void ParticlesStorage::update_particles() {
 			}
 
 			copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
-			copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+			copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
 			copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
 
 			RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();