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@@ -5057,27 +5057,6 @@
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<constant name="ARRAY_FORMAT_INDEX" value="256">
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Index array will be used.
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</constant>
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- <constant name="PRIMITIVE_POINTS" value="0">
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- Render array as points (one vertex equals one point).
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- </constant>
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- <constant name="PRIMITIVE_LINES" value="1">
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- Render array as lines (every two vertices a line is created).
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- </constant>
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- <constant name="PRIMITIVE_LINE_STRIP" value="2">
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- Render array as line strip.
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- </constant>
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- <constant name="PRIMITIVE_LINE_LOOP" value="3">
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- Render array as line loop (like line strip, but closed).
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- </constant>
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- <constant name="PRIMITIVE_TRIANGLES" value="4">
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- Render array as triangles (every three vertices a triangle is created).
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- </constant>
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- <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5">
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- Render array as triangle strips.
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- </constant>
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- <constant name="PRIMITIVE_TRIANGLE_FAN" value="6">
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- Render array as triangle fans.
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- </constant>
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</constants>
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</class>
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<class name="AtlasTexture" inherits="Texture" category="Core">
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@@ -24341,6 +24320,27 @@
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</method>
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</methods>
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<constants>
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+ <constant name="PRIMITIVE_POINTS" value="0">
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+ Render array as points (one vertex equals one point).
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+ </constant>
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+ <constant name="PRIMITIVE_LINES" value="1">
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+ Render array as lines (every two vertices a line is created).
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+ </constant>
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+ <constant name="PRIMITIVE_LINE_STRIP" value="2">
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+ Render array as line strip.
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+ </constant>
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+ <constant name="PRIMITIVE_LINE_LOOP" value="3">
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+ Render array as line loop (like line strip, but closed).
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+ </constant>
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+ <constant name="PRIMITIVE_TRIANGLES" value="4">
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+ Render array as triangles (every three vertices a triangle is created).
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+ </constant>
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+ <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5">
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+ Render array as triangle strips.
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+ </constant>
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+ <constant name="PRIMITIVE_TRIANGLE_FAN" value="6">
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+ Render array as triangle fans.
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+ </constant>
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</constants>
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</class>
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<class name="MeshDataTool" inherits="Reference" category="Core">
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