瀏覽代碼

Use modules_enabled.gen.h to improve inter dependency checks

- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
Rémi Verschelde 5 年之前
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f3726ee994

+ 0 - 3
SConstruct

@@ -118,7 +118,6 @@ opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise e
 
 
 # Components
 # Components
 opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
 opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
-opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
 opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
 opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
 opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
 opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
 
 
@@ -477,8 +476,6 @@ if selected_platform in platform_list:
             sys.exit(255)
             sys.exit(255)
         else:
         else:
             env.Append(CPPDEFINES=['_3D_DISABLED'])
             env.Append(CPPDEFINES=['_3D_DISABLED'])
-    if env['gdscript']:
-        env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
     if env['disable_advanced_gui']:
     if env['disable_advanced_gui']:
         if env['tools']:
         if env['tools']:
             print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
             print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")

+ 5 - 1
editor/editor_themes.cpp

@@ -35,7 +35,11 @@
 #include "editor_icons.gen.h"
 #include "editor_icons.gen.h"
 #include "editor_scale.h"
 #include "editor_scale.h"
 #include "editor_settings.h"
 #include "editor_settings.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_SVG_ENABLED
 #include "modules/svg/image_loader_svg.h"
 #include "modules/svg/image_loader_svg.h"
+#endif
 
 
 static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
 static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
 	Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
 	Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
@@ -109,7 +113,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
 
 
 void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
 void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
 
 
-#ifdef SVG_ENABLED
+#ifdef MODULE_SVG_ENABLED
 	// The default icon theme is designed to be used for a dark theme.
 	// The default icon theme is designed to be used for a dark theme.
 	// This dictionary stores color codes to convert to other colors
 	// This dictionary stores color codes to convert to other colors
 	// for better readability on a light theme.
 	// for better readability on a light theme.

+ 1 - 0
editor/import/editor_scene_importer_gltf.cpp

@@ -29,6 +29,7 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "editor_scene_importer_gltf.h"
 #include "editor_scene_importer_gltf.h"
+
 #include "core/crypto/crypto_core.h"
 #include "core/crypto/crypto_core.h"
 #include "core/io/json.h"
 #include "core/io/json.h"
 #include "core/math/disjoint_set.h"
 #include "core/math/disjoint_set.h"

+ 13 - 1
editor/plugin_config_dialog.cpp

@@ -35,9 +35,13 @@
 #include "editor/editor_plugin.h"
 #include "editor/editor_plugin.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_scale.h"
 #include "editor/project_settings_editor.h"
 #include "editor/project_settings_editor.h"
-#include "modules/gdscript/gdscript.h"
 #include "scene/gui/grid_container.h"
 #include "scene/gui/grid_container.h"
 
 
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_GDSCRIPT_ENABLED
+#include "modules/gdscript/gdscript.h"
+#endif
+
 void PluginConfigDialog::_clear_fields() {
 void PluginConfigDialog::_clear_fields() {
 	name_edit->set_text("");
 	name_edit->set_text("");
 	subfolder_edit->set_text("");
 	subfolder_edit->set_text("");
@@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
 		// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
 		// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
 		// TODO Better support script languages with named classes (has_named_classes).
 		// TODO Better support script languages with named classes (has_named_classes).
 
 
+		// FIXME: It's hacky to have hardcoded access to the GDScript module here.
+		// The editor code should not have to know what languages are enabled.
+#ifdef MODULE_GDSCRIPT_ENABLED
 		if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
 		if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
 			// Hard-coded GDScript template to keep usability until we use script templates.
 			// Hard-coded GDScript template to keep usability until we use script templates.
 			Ref<Script> gdscript = memnew(GDScript);
 			Ref<Script> gdscript = memnew(GDScript);
@@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() {
 			ResourceSaver::save(script_path, gdscript);
 			ResourceSaver::save(script_path, gdscript);
 			script = gdscript;
 			script = gdscript;
 		} else {
 		} else {
+#endif
 			String script_path = path.plus_file(script_edit->get_text());
 			String script_path = path.plus_file(script_edit->get_text());
 			String class_name = script_path.get_file().get_basename();
 			String class_name = script_path.get_file().get_basename();
 			script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
 			script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
 			script->set_path(script_path);
 			script->set_path(script_path);
 			ResourceSaver::save(script_path, script);
 			ResourceSaver::save(script_path, script);
+#ifdef MODULE_GDSCRIPT_ENABLED
 		}
 		}
+#endif
 
 
 		emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
 		emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
 	} else {
 	} else {
@@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() {
 	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 		ScriptLanguage *lang = ScriptServer::get_language(i);
 		ScriptLanguage *lang = ScriptServer::get_language(i);
 		script_option_edit->add_item(lang->get_name());
 		script_option_edit->add_item(lang->get_name());
+#ifdef MODULE_GDSCRIPT_ENABLED
 		if (lang == GDScriptLanguage::get_singleton()) {
 		if (lang == GDScriptLanguage::get_singleton()) {
 			default_lang = i;
 			default_lang = i;
 		}
 		}
+#endif
 	}
 	}
 	script_option_edit->select(default_lang);
 	script_option_edit->select(default_lang);
 	grid->add_child(script_option_edit);
 	grid->add_child(script_option_edit);

+ 3 - 2
main/tests/test_gdscript.cpp

@@ -34,7 +34,8 @@
 #include "core/os/main_loop.h"
 #include "core/os/main_loop.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
 
 
-#ifdef GDSCRIPT_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_GDSCRIPT_ENABLED
 
 
 #include "modules/gdscript/gdscript.h"
 #include "modules/gdscript/gdscript.h"
 #include "modules/gdscript/gdscript_compiler.h"
 #include "modules/gdscript/gdscript_compiler.h"
@@ -1091,7 +1092,7 @@ MainLoop *test(TestType p_type) {
 namespace TestGDScript {
 namespace TestGDScript {
 
 
 MainLoop *test(TestType p_type) {
 MainLoop *test(TestType p_type) {
-
+	ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
 	return NULL;
 	return NULL;
 }
 }
 } // namespace TestGDScript
 } // namespace TestGDScript

+ 9 - 5
main/tests/test_string.cpp

@@ -28,15 +28,19 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
 
 
-#include "core/ustring.h"
-#include <wchar.h>
-//#include "core/math/math_funcs.h"
+#include "test_string.h"
+
 #include "core/io/ip_address.h"
 #include "core/io/ip_address.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
+#include "core/ustring.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
 #include "modules/regex/regex.h"
 #include "modules/regex/regex.h"
-#include <stdio.h>
+#endif
 
 
-#include "test_string.h"
+#include <stdio.h>
+#include <wchar.h>
 
 
 namespace TestString {
 namespace TestString {
 
 

+ 0 - 2
modules/freetype/SCsub

@@ -102,5 +102,3 @@ if env['builtin_freetype']:
 
 
 # Godot source files
 # Godot source files
 env_freetype.add_source_files(env.modules_sources, "*.cpp")
 env_freetype.add_source_files(env.modules_sources, "*.cpp")
-# Used in scene/, needs to be in main env
-env.Append(CPPDEFINES=['FREETYPE_ENABLED'])

+ 2 - 1
modules/recast/navigation_mesh_generator.cpp

@@ -29,6 +29,7 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "navigation_mesh_generator.h"
 #include "navigation_mesh_generator.h"
+
 #include "core/math/quick_hull.h"
 #include "core/math/quick_hull.h"
 #include "core/os/thread.h"
 #include "core/os/thread.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
@@ -45,10 +46,10 @@
 #include "scene/resources/shape.h"
 #include "scene/resources/shape.h"
 #include "scene/resources/sphere_shape.h"
 #include "scene/resources/sphere_shape.h"
 
 
+#include "modules/modules_enabled.gen.h"
 #ifdef MODULE_CSG_ENABLED
 #ifdef MODULE_CSG_ENABLED
 #include "modules/csg/csg_shape.h"
 #include "modules/csg/csg_shape.h"
 #endif
 #endif
-
 #ifdef MODULE_GRIDMAP_ENABLED
 #ifdef MODULE_GRIDMAP_ENABLED
 #include "modules/gridmap/grid_map.h"
 #include "modules/gridmap/grid_map.h"
 #endif
 #endif

+ 0 - 4
modules/svg/SCsub

@@ -13,10 +13,6 @@ thirdparty_sources = [
 thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
 thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
 
 
 env_svg.Prepend(CPPPATH=[thirdparty_dir])
 env_svg.Prepend(CPPPATH=[thirdparty_dir])
-# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
-# shouldn't be a dependency on modules/ and its own 3rd party deps.
-env.Prepend(CPPPATH=[thirdparty_dir])
-env.Append(CPPDEFINES=["SVG_ENABLED"])
 
 
 env_thirdparty = env_svg.Clone()
 env_thirdparty = env_svg.Clone()
 env_thirdparty.disable_warnings()
 env_thirdparty.disable_warnings()

+ 2 - 3
modules/svg/image_loader_svg.cpp

@@ -30,9 +30,8 @@
 
 
 #include "image_loader_svg.h"
 #include "image_loader_svg.h"
 
 
-#include "core/os/os.h"
-#include "core/print_string.h"
-#include "core/ustring.h"
+#include <nanosvg.h>
+#include <nanosvgrast.h>
 
 
 void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
 void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
 	nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);
 	nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);

+ 4 - 3
modules/svg/image_loader_svg.h

@@ -34,13 +34,14 @@
 #include "core/io/image_loader.h"
 #include "core/io/image_loader.h"
 #include "core/ustring.h"
 #include "core/ustring.h"
 
 
-#include <nanosvg.h>
-#include <nanosvgrast.h>
-
 /**
 /**
 	@author Daniel Ramirez <[email protected]>
 	@author Daniel Ramirez <[email protected]>
 */
 */
 
 
+// Forward declare and include thirdparty headers in .cpp.
+struct NSVGrasterizer;
+struct NSVGimage;
+
 class SVGRasterizer {
 class SVGRasterizer {
 
 
 	NSVGrasterizer *rasterizer;
 	NSVGrasterizer *rasterizer;

+ 8 - 1
scene/gui/rich_text_label.cpp

@@ -33,8 +33,13 @@
 #include "core/math/math_defs.h"
 #include "core/math/math_defs.h"
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
-#include "modules/regex/regex.h"
 #include "scene/scene_string_names.h"
 #include "scene/scene_string_names.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
+#include "modules/regex/regex.h"
+#endif
+
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 #include "editor/editor_scale.h"
 #include "editor/editor_scale.h"
 #endif
 #endif
@@ -2864,6 +2869,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
 
 
 		Vector<String> values = parts[1].split(",", false);
 		Vector<String> values = parts[1].split(",", false);
 
 
+#ifdef MODULE_REGEX_ENABLED
 		RegEx color = RegEx();
 		RegEx color = RegEx();
 		color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
 		color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
 		RegEx nodepath = RegEx();
 		RegEx nodepath = RegEx();
@@ -2897,6 +2903,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
 				a.append(values[j]);
 				a.append(values[j]);
 			}
 			}
 		}
 		}
+#endif
 
 
 		if (values.size() > 1) {
 		if (values.size() > 1) {
 			d[key] = a;
 			d[key] = a;

+ 4 - 1
scene/resources/dynamic_font.cpp

@@ -28,8 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
 
 
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
 #include "dynamic_font.h"
 #include "dynamic_font.h"
+
 #include "core/os/file_access.h"
 #include "core/os/file_access.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
 
 

+ 3 - 1
scene/resources/dynamic_font.h

@@ -31,7 +31,9 @@
 #ifndef DYNAMIC_FONT_H
 #ifndef DYNAMIC_FONT_H
 #define DYNAMIC_FONT_H
 #define DYNAMIC_FONT_H
 
 
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
 #include "core/io/resource_loader.h"
 #include "core/io/resource_loader.h"
 #include "core/os/mutex.h"
 #include "core/os/mutex.h"
 #include "core/os/thread_safe.h"
 #include "core/os/thread_safe.h"