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@@ -94,17 +94,24 @@
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<argument index="3" name="output" type="Array" default="[ ]">
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</argument>
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<description>
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- Execute the file at the given path, optionally blocking until it returns.
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- Platform path resolution will take place. The resolved file must exist and be executable.
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- Returns a process id.
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- For example:
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+ Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
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+ The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-c', '3', 'godotengine.org'])[/code] will resolve to [code]ping -c 3 godotengine.org[/code] in the system's shell.
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+ This method has slightly different behaviour based on whether the [code]blocking[/code] mode is enabled.
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+ When [code]blocking[/code] is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution.
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+ When [code]blocking[/code] is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty.
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+ The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1.
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+ Example of blocking mode and retrieving the shell output:
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[codeblock]
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var output = []
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- var pid = OS.execute('ls', [], true, output)
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+ OS.execute('ls', ['-l', '/tmp'], true, output)
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[/codeblock]
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- If you wish to access a shell built-in or perform a composite command, a platform specific shell can be invoked. For example:
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+ Example of non-blocking mode, running another instance of the project and storing its process ID:
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[codeblock]
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- var pid = OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output)
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+ var pid = OS.execute(OS.get_executable_path(), [], false)
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+ [/codeblock]
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+ If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:
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+ [codeblock]
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+ OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output)
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[/codeblock]
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</description>
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</method>
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@@ -527,7 +534,8 @@
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<argument index="0" name="pid" type="int">
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</argument>
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<description>
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- Kill a process ID (this method can be used to kill processes that were not spawned by the game).
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+ Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
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+ Note that this method can also be used to kill processes that were not spawned by the game.
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</description>
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</method>
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<method name="native_video_is_playing">
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