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Add a node compatibility handler for ProximityGroup

This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
Hugo Locurcio 2 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      scene/register_scene_types.cpp

+ 1 - 0
scene/register_scene_types.cpp

@@ -960,6 +960,7 @@ void register_scene_types() {
 	ClassDB::add_compatibility_class("Navigation3D", "Node3D");
 	ClassDB::add_compatibility_class("Navigation2D", "Node2D");
 	ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
+	ClassDB::add_compatibility_class("ProximityGroup", "Node3D");
 	ClassDB::add_compatibility_class("ToolButton", "Button");
 	ClassDB::add_compatibility_class("YSort", "Node2D");
 	// Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).