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Merge pull request #49724 from Calinou/raycast3d-draw-double-sided

Use double-sided material for RayCast3D
Rémi Verschelde 4 years ago
parent
commit
f3c35f63e6
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/3d/ray_cast_3d.cpp

+ 2 - 0
scene/3d/ray_cast_3d.cpp

@@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
 		debug_material = material;
 
 		material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
+		material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
 		material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
 	}