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@@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "scene_tree_dock.h"
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+#include "node_dock.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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@@ -1081,6 +1082,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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undo_redo->add_do_method(node, "set_scene_file_path", "");
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undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
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_node_replace_owner(node, node, root);
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+ _node_strip_signal_inheritance(node);
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+ NodeDock::get_singleton()->set_node(node); // Refresh.
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undo_redo->add_do_method(scene_tree, "update_tree");
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->commit_action();
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@@ -1479,6 +1482,19 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
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}
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}
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+void SceneTreeDock::_node_strip_signal_inheritance(Node *p_node) {
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+ List<Object::Connection> conns;
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+ p_node->get_all_signal_connections(&conns);
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+
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+ for (Object::Connection conn : conns) {
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+ conn.signal.disconnect(conn.callable);
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+ conn.signal.connect(conn.callable, conn.flags & ~CONNECT_INHERITED);
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+ }
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+ for (int i = 0; i < p_node->get_child_count(); i++) {
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+ _node_strip_signal_inheritance(p_node->get_child(i));
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+ }
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+}
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+
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void SceneTreeDock::_load_request(const String &p_path) {
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EditorNode::get_singleton()->open_request(p_path);
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_local_tree_selected();
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