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Expose visible instance count to multimesh

Juan Linietsky 6 years ago
parent
commit
f46899e922
2 changed files with 18 additions and 0 deletions
  1. 14 0
      scene/resources/multimesh.cpp
  2. 4 0
      scene/resources/multimesh.h

+ 14 - 0
scene/resources/multimesh.cpp

@@ -162,6 +162,16 @@ int MultiMesh::get_instance_count() const {
 	return instance_count;
 }
 
+void MultiMesh::set_visible_instance_count(int p_count) {
+	ERR_FAIL_COND(p_count < -1);
+	VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
+	visible_instance_count = p_count;
+}
+int MultiMesh::get_visible_instance_count() const {
+
+	return visible_instance_count;
+}
+
 void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
 
 	VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
@@ -255,6 +265,8 @@ void MultiMesh::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
 	ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
+	ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
+	ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
 	ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
 	ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
 	ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
@@ -276,6 +288,7 @@ void MultiMesh::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count_count", "get_visible_instance_count_count");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
@@ -299,6 +312,7 @@ MultiMesh::MultiMesh() {
 	color_format = COLOR_NONE;
 	custom_data_format = CUSTOM_DATA_NONE;
 	transform_format = TRANSFORM_2D;
+	visible_instance_count = -1;
 	instance_count = 0;
 }
 

+ 4 - 0
scene/resources/multimesh.h

@@ -64,6 +64,7 @@ private:
 	ColorFormat color_format;
 	CustomDataFormat custom_data_format;
 	int instance_count;
+	int visible_instance_count;
 
 protected:
 	static void _bind_methods();
@@ -93,6 +94,9 @@ public:
 	void set_instance_count(int p_count);
 	int get_instance_count() const;
 
+	void set_visible_instance_count(int p_count);
+	int get_visible_instance_count() const;
+
 	void set_instance_transform(int p_instance, const Transform &p_transform);
 	void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
 	Transform get_instance_transform(int p_instance) const;