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@@ -33,6 +33,7 @@ _arguments \
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'--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
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'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
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'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
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+ '--debug-server[start the editor debug server]:editor debugger listen address' \
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'(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
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'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
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"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
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@@ -42,7 +43,12 @@ _arguments \
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'--remote-fs[use a remote filesystem]:remote filesystem address' \
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'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
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'--audio-driver[set the audio driver]:audio driver name' \
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- "--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
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+ '--display-driver[set the display driver]:display driver name' \
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+ "--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
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+ "--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \
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+ '--text-driver[set the text driver]:text driver name' \
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+ '--tablet-driver[set the pen tablet input driver]:tablet driver name' \
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+ '--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \
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'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
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'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
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'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
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@@ -50,9 +56,13 @@ _arguments \
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'--resolution[request window resolution]:resolution in WxH format' \
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'--position[request window position]:position in X,Y format' \
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'--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
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+ '--single-window[use a single window (no separate subwindows)]' \
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'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
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'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
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'--profiling[enable profiling in the script debugger]' \
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+ '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
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+ '--vk-layers[enable Vulkan validation layers for debugging]' \
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+ '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
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'--remote-debug[enable remote debugging]:remote debugger address' \
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'--debug-collisions[show collision shapes when running the scene]' \
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'--debug-navigation[show navigation polygons when running the scene]' \
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@@ -64,10 +74,11 @@ _arguments \
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'--print-fps[print the frames per second to the stdout]' \
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'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
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'--check-only[only parse for errors and quit (use with --script)]' \
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- '--export[export the project using the given preset and matching release template]:export preset name' \
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- '--export-debug[same as --export, but using the debug template]:export preset name' \
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- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name' \
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- '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \
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+ '--export[export the project using the given preset and matching release template]:export preset name then path' \
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+ '--export-debug[same as --export, but using the debug template]:export preset name then path' \
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+ '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
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+ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
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'--no-docbase[disallow dumping the base types (used with --doctool)]' \
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'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
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- '--test[run a unit test]:unit test name'
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+ '--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
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+ '--test[run all unit tests; run with "--test --help" for more information]'
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