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begin work on new particle system

reduz 8 년 전
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f4a56e7782

+ 178 - 16
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -4882,37 +4882,45 @@ uint32_t RasterizerStorageGLES3::gi_probe_get_version(RID p_probe) {
 	return gip->version;
 }
 
-RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth) {
+RasterizerStorage::GIProbeCompression RasterizerStorageGLES3::gi_probe_get_dynamic_data_get_preferred_compression() const {
+	if (config.s3tc_supported) {
+		return GI_PROBE_S3TC;
+	} else {
+		return GI_PROBE_UNCOMPRESSED;
+	}
+}
+
+RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
 
 	GIProbeData *gipd = memnew( GIProbeData );
 
 	gipd->width=p_width;
 	gipd->height=p_height;
 	gipd->depth=p_depth;
+	gipd->compression=p_compression;
 
 	glActiveTexture(GL_TEXTURE0);
 	glGenTextures(1,&gipd->tex_id);
 	glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
 
 	int level=0;
+	int min_size=1;
+
+	if (gipd->compression==GI_PROBE_S3TC) {
+		min_size=4;
+	}
 
 	print_line("dyndata create");
 	while(true) {
 
-		Vector<uint8_t> data;
-		data.resize(p_width*p_height*p_depth*4);
-
-
-		for(int i=0;i<data.size();i+=4) {
-
-			data[i+0]=0xFF;
-			data[i+1]=0x00;
-			data[i+2]=0xFF;
-			data[i+3]=0xFF;
+		if (gipd->compression==GI_PROBE_S3TC) {
+			int size = p_width * p_height * p_depth;
+			glCompressedTexImage3D(GL_TEXTURE_3D,level,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,p_width,p_height,p_depth,0, size,NULL);
+		} else {
+			glTexImage3D(GL_TEXTURE_3D,level,GL_RGBA8,p_width,p_height,p_depth,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL);
 		}
 
-		glTexImage3D(GL_TEXTURE_3D,level,GL_RGBA8,p_width,p_height,p_depth,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr());
-		if (p_width<=1 || p_height<=1 || p_depth<=1)
+		if (p_width<=min_size || p_height<=min_size || p_depth<=min_size)
 			break;
 		p_width>>=1;
 		p_height>>=1;
@@ -4933,7 +4941,7 @@ RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width,int p_heigh
 	return gi_probe_data_owner.make_rid(gipd);
 }
 
-void RasterizerStorageGLES3::gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
+void RasterizerStorageGLES3::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
 
 	GIProbeData *gipd = gi_probe_data_owner.getornull(p_gi_probe_data);
 	ERR_FAIL_COND(!gipd);
@@ -4957,14 +4965,168 @@ void RasterizerStorageGLES3::gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_d
 */
 	glActiveTexture(GL_TEXTURE0);
 	glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
-	glTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
+	if (gipd->compression==GI_PROBE_S3TC) {
+		int size = (gipd->width>>p_mipmap) * (gipd->height>>p_mipmap) * p_slice_count;
+		glCompressedTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,size, p_data);
+	} else {
+		glTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
+	}
 	//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
 	//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr());
-	print_line("update rgba8 "+itos(p_mipmap));
+
+}
+
+///////
+
+
+RID RasterizerStorageGLES3::particles_create() {
+
+	Particles *particles = memnew( Particles );
+
+
+	return particles_owner.make_rid(particles);
+}
+
+void RasterizerStorageGLES3::particles_set_emitting(RID p_particles,bool p_emitting) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->emitting=p_emitting;
+
+}
+void RasterizerStorageGLES3::particles_set_amount(RID p_particles,int p_amount) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+}
+void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles,float p_lifetime){
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->lifetime=p_lifetime;
+}
+void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles,float p_time) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->pre_process_time=p_time;
+
+}
+void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles,float p_ratio) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->explosiveness=p_ratio;
+}
+void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles,float p_ratio) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->randomness=p_ratio;
+
+}
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles,const AABB& p_aabb) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->custom_aabb=p_aabb;
+
 }
+void RasterizerStorageGLES3::particles_set_gravity(RID p_particles,const Vector3& p_gravity) {
 
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
 
+	particles->gravity=p_gravity;
+
+}
+void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles,bool p_enable) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->use_local_coords=p_enable;
+}
+void RasterizerStorageGLES3::particles_set_process_material(RID p_particles,RID p_material) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->process_material=p_material;
+}
+
+void RasterizerStorageGLES3::particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emission_shape=p_shape;
+}
+void RasterizerStorageGLES3::particles_set_emission_sphere_radius(RID p_particles,float p_radius) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emission_sphere_radius=p_radius;
+}
+void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emission_box_extents=p_extents;
+}
+void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emission_points=p_points;
+}
+
+
+void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->draw_order=p_order;
+}
+
+void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles,int p_count) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->draw_passes.resize(p_count);
+}
+void RasterizerStorageGLES3::particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
+	p_pass,particles->draw_passes[p_pass].material=p_material;
+
+}
+void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh) {
+
+	Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
+	p_pass,particles->draw_passes[p_pass].mesh=p_mesh;
+
+}
+
+AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
+
+	const Particles *particles = particles_owner.getornull(p_particles);
+	ERR_FAIL_COND_V(!particles,AABB());
+
+	return particles->computed_aabb;
+}
 
+////////
 
 void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance) {
 

+ 84 - 2
drivers/gles3/rasterizer_storage_gles3.h

@@ -941,6 +941,7 @@ public:
 		int depth;
 		int levels;
 		GLuint tex_id;
+		GIProbeCompression compression;
 
 		GIProbeData() {
 		}
@@ -948,9 +949,90 @@ public:
 
 	mutable RID_Owner<GIProbeData> gi_probe_data_owner;
 
-	virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth);
-	virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data);
+	virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const;
+	virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression);
+	virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data);
 
+	/* PARTICLES */
+
+	struct Particles : public Instantiable {
+
+		bool emitting;
+		int amount;
+		float lifetime;
+		float pre_process_time;
+		float explosiveness;
+		float randomness;
+		AABB custom_aabb;
+		Vector3 gravity;
+		bool use_local_coords;
+		RID process_material;
+
+		VS::ParticlesEmissionShape emission_shape;
+		float emission_sphere_radius;
+		Vector3 emission_box_extents;
+		DVector<Vector3> emission_points;
+		GLuint emission_point_texture;
+
+		VS::ParticlesDrawOrder draw_order;
+		struct DrawPass {
+			RID mesh;
+			RID material;
+		};
+
+		Vector<DrawPass> draw_passes;
+
+		AABB computed_aabb;
+
+		Particles() {
+			emitting=false;
+			amount=0;
+			lifetime=1.0;;
+			pre_process_time=0.0;
+			explosiveness=0.0;
+			randomness=0.0;
+			use_local_coords=true;
+
+			draw_order=VS::PARTICLES_DRAW_ORDER_INDEX;
+			emission_shape=VS::PARTICLES_EMSSION_POINT;
+			emission_sphere_radius=1.0;
+			float emission_sphere_radius;
+			emission_box_extents=Vector3(1,1,1);
+			emission_point_texture=0;
+		}
+
+	};
+
+	mutable RID_Owner<Particles> particles_owner;
+
+	virtual RID particles_create();
+
+	virtual void particles_set_emitting(RID p_particles,bool p_emitting);
+	virtual void particles_set_amount(RID p_particles,int p_amount);
+	virtual void particles_set_lifetime(RID p_particles,float p_lifetime);
+	virtual void particles_set_pre_process_time(RID p_particles,float p_time);
+	virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio);
+	virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio);
+	virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb);
+	virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity);
+	virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable);
+	virtual void particles_set_process_material(RID p_particles,RID p_material);
+
+	virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape);
+	virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius);
+	virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents);
+	virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points);
+
+
+	virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order);
+
+	virtual void particles_set_draw_passes(RID p_particles,int p_count);
+	virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material);
+	virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh);
+
+	virtual AABB particles_get_current_aabb(RID p_particles);
+
+	/* INSTANCE */
 
 	virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance);
 	virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance);

+ 1 - 0
drivers/gles3/shaders/SCsub

@@ -17,5 +17,6 @@ if env['BUILDERS'].has_key('GLES3_GLSL'):
 	env.GLES3_GLSL('ssao_blur.glsl');
 	env.GLES3_GLSL('exposure.glsl');
 	env.GLES3_GLSL('tonemap.glsl');
+	env.GLES3_GLSL('particles.glsl');
 
 

+ 114 - 0
drivers/gles3/shaders/particles.glsl

@@ -0,0 +1,114 @@
+[vertex]
+
+
+
+layout(location=0) in highp vec4 pos_lifetime;
+layout(location=1) in highp vec4 color;
+layout(location=2) in highp vec4 velocity_seed;
+layout(location=3) in highp vec4 rot_active;
+
+
+struct Attractor {
+
+	vec3 pos;
+	vec3 dir;
+	float radius;
+	float eat_radius;
+	float strength;
+	float attenuation;
+};
+
+#define MAX_ATTRACTORS 64
+
+uniform mat4 origin;
+uniform float system_phase;
+uniform float prev_system_phase;
+uniform float total_particles;
+uniform float explosiveness;
+uniform vec4 time;
+uniform float delta;
+uniform vec3 gravity;
+uniform int attractor_count;
+uniform Attractor attractors[MAX_ATTRACTORS];
+
+
+out highp vec4 out_pos_lifetime; //tfb:
+out highp vec4 out_color; //tfb:
+out highp vec4 out_velocity_seed; //tfb:
+out highp vec4 out_rot_active; //tfb:
+
+void main() {
+
+	bool apply_forces=true;
+	bool apply_velocity=true;
+
+	float mass = 1.0;
+
+	float restart_phase = float(gl_InstanceID)/total_particles;
+	restart_phase*= explosiveness;
+	bool restart=false;
+
+	if (system_phase > prev_system_phase) {
+		restart = prev_system_phase < restart_phase && system_phase >= restart_phase;
+	} else {
+		restart = prev_system_phase < restart_phase || system_phase >= restart_phase;
+	}
+
+	if (restart) {
+		out_rot_active.a=1.0;
+	}
+
+	out_pos_lifetime=pos_lifetime;
+	out_color=color;
+	out_velocity_seed=velocity_seed;
+	out_rot_active=rot_active;
+
+	if (out_rot_active.a) {
+		//execute shader
+
+	}
+
+
+	if (apply_forces) {
+
+		vec3 force = gravity;
+		for(int i=0;i<attractor_count;i++) {
+
+			vec3 rel_vec = out_pos_lifetime.xyz - attractors[i].pos;
+			float dist = rel_vec.length();
+			if (attractors[i].radius < dist)
+				continue;
+			if (attractors[i].eat_radius>0 &&  attractors[i].eat_radius > dist) {
+				rot_active.a=0.0;
+			}
+
+			rel_vec = normalize(rel_vec);
+
+			float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation);
+
+			if (attractors[i].dir==vec3(0.0)) {
+				//towards center
+				force+=attractors[i].strength * rel_vec * attenuation * mass;
+			} else {
+				force+=attractors[i].strength * attractors[i].dir * attenuation *mass;
+
+			}
+		}
+
+		out_velocity_seed.xyz += force * delta;
+	}
+
+	if (apply_velocity) {
+
+		out_pos_lifetime.xyz += out_velocity_seed.xyz * delta;
+	}
+
+}
+
+[fragment]
+
+
+void main() {
+
+
+}

+ 7 - 3
drivers/gles3/shaders/scene.glsl

@@ -899,8 +899,10 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
 	float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
 	blend=1.0;
 
+	float max_distance = length(bounds);
+
 	//radiance
-#ifdef VCT_QUALITY_HIGH
+#ifndef VCT_QUALITY_HIGH
 
 #define MAX_CONE_DIRS 6
 	vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
@@ -914,6 +916,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
 
 	float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15);
 	float cone_angle_tan = 0.577;
+	float min_ref_tan = 0.0;
 #else
 
 #define MAX_CONE_DIRS 4
@@ -927,9 +930,10 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
 
 	float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
 	float cone_angle_tan = 0.98269;
+	max_distance*=0.5;
+	float min_ref_tan = 0.2;
 
 #endif
-	float max_distance = length(bounds);
 	vec3 light=vec3(0.0);
 	for(int i=0;i<MAX_CONE_DIRS;i++) {
 
@@ -944,7 +948,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
 
 	//irradiance
 
-	vec3 irr_light =  voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,tan(roughness * 0.5 * M_PI) ,max_distance);
+	vec3 irr_light =  voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,max(min_ref_tan,tan(roughness * 0.5 * M_PI)) ,max_distance);
 
 	irr_light *= multiplier;
 	//irr_light=vec3(0.0);

+ 0 - 1
scene/2d/particles_2d.h

@@ -117,7 +117,6 @@ private:
 	float randomness[PARAM_MAX];
 
 	struct Particle {
-
 		bool active;
 		Point2 pos;
 		Vector2 velocity;

+ 9 - 2
scene/3d/gi_probe.cpp

@@ -620,8 +620,10 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V
 			if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY) {
 				//sub cell must be created
 
-				p_baker->bake_cells[p_idx].childs[i]=p_baker->bake_cells.size();
+				uint32_t child_idx = p_baker->bake_cells.size();
+				p_baker->bake_cells[p_idx].childs[i]=child_idx;
 				p_baker->bake_cells.resize( p_baker->bake_cells.size() + 1);
+				p_baker->bake_cells[child_idx].level=p_level+1;
 
 			}
 
@@ -1124,7 +1126,12 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
 				w32[ofs++]=norm;
 			}
 
-			w32[ofs++]=uint32_t(baker.bake_cells[i].alpha*65535.0);
+			{
+				uint16_t alpha = CLAMP(uint32_t(baker.bake_cells[i].alpha*65535.0),0,65535);
+				uint16_t level = baker.bake_cells[i].level;
+
+				w32[ofs++] = (uint32_t(level)<<16)|uint32_t(alpha);
+			}
 
 		}
 

+ 2 - 0
scene/3d/gi_probe.h

@@ -73,6 +73,7 @@ private:
 			float normal[3];
 			uint32_t used_sides;
 			float alpha; //used for upsampling
+			int level;
 
 			Cell() {
 				for(int i=0;i<8;i++) {
@@ -86,6 +87,7 @@ private:
 				}
 				alpha=0;
 				used_sides=0;
+				level=0;
 			}
 		};
 

+ 33 - 3
servers/visual/rasterizer.h

@@ -432,14 +432,44 @@ public:
 
 	virtual uint32_t gi_probe_get_version(RID p_probe)=0;
 
-	enum GIProbeCompress {
+	enum GIProbeCompression {
 		GI_PROBE_UNCOMPRESSED,
 		GI_PROBE_S3TC,
 		GI_PROBE_ETC2
 	};
 
-	virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth)=0;
-	virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
+	virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const=0;
+	virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0;
+	virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
+
+	/* PARTICLES */
+
+	virtual RID particles_create()=0;
+
+	virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
+	virtual void particles_set_amount(RID p_particles,int p_amount)=0;
+	virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
+	virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
+	virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
+	virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
+	virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb)=0;
+	virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
+	virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
+	virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+
+	virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0;
+	virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
+	virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
+	virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+
+
+	virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0;
+
+	virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
+	virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
+	virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
+
+	virtual AABB particles_get_current_aabb(RID p_particles)=0;
 
 
 

+ 28 - 0
servers/visual/visual_server_raster.h

@@ -830,6 +830,34 @@ public:
 	BIND2(gi_probe_set_dynamic_data,RID,const DVector<int>& )
 	BIND1RC( DVector<int>,gi_probe_get_dynamic_data,RID)
 
+	/* PARTICLES */
+
+	BIND0R(RID, particles_create)
+
+	BIND2(particles_set_emitting,RID,bool)
+	BIND2(particles_set_amount,RID,int )
+	BIND2(particles_set_lifetime,RID,float )
+	BIND2(particles_set_pre_process_time,RID,float )
+	BIND2(particles_set_explosiveness_ratio,RID,float )
+	BIND2(particles_set_randomness_ratio,RID,float )
+	BIND2(particles_set_custom_aabb,RID,const AABB& )
+	BIND2(particles_set_gravity,RID,const Vector3& )
+	BIND2(particles_set_use_local_coordinates,RID,bool )
+	BIND2(particles_set_process_material,RID,RID )
+
+	BIND2(particles_set_emission_shape,RID,VS::ParticlesEmissionShape )
+	BIND2(particles_set_emission_sphere_radius,RID,float )
+	BIND2(particles_set_emission_box_extents,RID,const Vector3& )
+	BIND2(particles_set_emission_points,RID,const DVector<Vector3>& )
+
+
+	BIND2(particles_set_draw_order,RID,VS::ParticlesDrawOrder )
+
+	BIND2(particles_set_draw_passes,RID,int )
+	BIND3(particles_set_draw_pass_material,RID,int , RID )
+	BIND3(particles_set_draw_pass_mesh,RID,int , RID )
+
+	BIND1R(AABB,particles_get_current_aabb,RID);
 
 
 #undef BINDBASE

+ 310 - 31
servers/visual/visual_server_scene.cpp

@@ -2391,7 +2391,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
 	probe->dynamic.light_data=VSG::storage->gi_probe_get_dynamic_data(p_instance->base);
 
 	if (probe->dynamic.light_data.size()==0)
-	return;
+		return;
 	//using dynamic data
 	DVector<int>::Read r=probe->dynamic.light_data.read();
 
@@ -2399,15 +2399,17 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
 
 	probe->dynamic.local_data.resize(header->cell_count);
 
+	int cell_count = probe->dynamic.local_data.size();
 	DVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
-
 	const GIProbeDataCell *cells = (GIProbeDataCell*)&r[16];
 
 	probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
 
 	_gi_probe_fill_local_data(0,0,0,0,0,cells,header,ldw.ptr(),probe->dynamic.level_cell_lists.ptr());
 
-	probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth);
+	probe->dynamic.compression = VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression();
+
+	probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth,probe->dynamic.compression);
 
 	probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
 
@@ -2417,6 +2419,14 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
 	probe->dynamic.grid_size[1]=header->height;
 	probe->dynamic.grid_size[2]=header->depth;
 
+	int size_limit = 1;
+	int size_divisor = 1;
+
+	if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+		print_line("S3TC");
+		size_limit=4;
+		size_divisor=4;
+	}
 	for(int i=0;i<(int)header->cell_subdiv;i++) {
 
 		uint32_t x = header->width >> i;
@@ -2425,14 +2435,16 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
 
 		//create and clear mipmap
 		DVector<uint8_t> mipmap;
-		mipmap.resize(x*y*z*4);
+		int size = x*y*z*4;
+		size/=size_divisor;
+		mipmap.resize(size);
 		DVector<uint8_t>::Write w = mipmap.write();
-		zeromem(w.ptr(),x*y*z*4);
+		zeromem(w.ptr(),size);
 		w = DVector<uint8_t>::Write();
 
 		probe->dynamic.mipmaps_3d.push_back(mipmap);
 
-		if (x<=1 || y<=1 || z<=1)
+		if (x<=size_limit || y<=size_limit || z<=size_limit)
 			break;
 	}
 
@@ -2449,12 +2461,132 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
 	VSG::scene_render->gi_probe_instance_set_light_data(probe->probe_instance,p_instance->base,probe->dynamic.probe_data);
 	VSG::scene_render->gi_probe_instance_set_transform_to_data(probe->probe_instance,probe->dynamic.light_to_cell_xform);
 
-
-
 	VSG::scene_render->gi_probe_instance_set_bounds(probe->probe_instance,bounds.size/cell_size);
 
 	probe->base_version=VSG::storage->gi_probe_get_version(p_instance->base);
 
+	//if compression is S3TC, fill it up
+	if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+
+		//create all blocks
+		Vector<Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> > comp_blocks;
+		int mipmap_count = probe->dynamic.mipmaps_3d.size();
+		comp_blocks.resize(mipmap_count);
+
+		for(int i=0;i<cell_count;i++) {
+
+			const GIProbeDataCell &c = cells[i];
+			const InstanceGIProbeData::LocalData &ld = ldw[i];
+			int level = c.level_alpha>>16;
+			int mipmap = header->cell_subdiv - level -1;
+			if (mipmap >= mipmap_count)
+				continue;//uninteresting
+
+
+			int blockx = (ld.pos[0]>>2);
+			int blocky = (ld.pos[1]>>2);
+			int blockz = (ld.pos[2]); //compression is x/y only
+
+			int blockw = (header->width >> mipmap) >> 2;
+			int blockh = (header->height >> mipmap) >> 2;
+
+			//print_line("cell "+itos(i)+" level "+itos(level)+"mipmap: "+itos(mipmap)+" pos: "+Vector3(blockx,blocky,blockz)+" size "+Vector2(blockw,blockh));
+
+			uint32_t key = blockz * blockw*blockh + blocky * blockw + blockx;
+
+			Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> & cmap = comp_blocks[mipmap];
+
+			if (!cmap.has(key)) {
+
+				InstanceGIProbeData::CompBlockS3TC k;
+				k.offset=key; //use offset as counter first
+				k.source_count=0;
+				cmap[key]=k;
+			}
+
+			InstanceGIProbeData::CompBlockS3TC &k=cmap[key];
+			ERR_CONTINUE(k.source_count==16);
+			k.sources[k.source_count++]=i;
+		}
+
+		//fix the blocks, precomputing what is needed
+		probe->dynamic.mipmaps_s3tc.resize(mipmap_count);
+
+		for(int i=0;i<mipmap_count;i++) {
+			print_line("S3TC level: "+itos(i)+" blocks: "+itos(comp_blocks[i].size()));
+			probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
+			DVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+			int block_idx=0;
+
+			for (Map<uint32_t,InstanceGIProbeData::CompBlockS3TC>::Element *E=comp_blocks[i].front();E;E=E->next())  {
+
+				InstanceGIProbeData::CompBlockS3TC k = E->get();
+
+				//PRECOMPUTE ALPHA
+				int max_alpha=-100000;
+				int min_alpha=k.source_count==16 ?100000 :0; //if the block is not completely full, minimum is always 0, (and those blocks will map to 1, which will be zero)
+
+				uint8_t alpha_block[4][4]={ {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0} };
+
+				for(int j=0;j<k.source_count;j++) {
+
+					int alpha = (cells[k.sources[j]].level_alpha>>8)&0xFF;
+					if (alpha<min_alpha)
+						min_alpha=alpha;
+					if (alpha>max_alpha)
+						max_alpha=alpha;
+					//fill up alpha block
+					alpha_block[ldw[k.sources[j]].pos[0]%4][ldw[k.sources[j]].pos[1]%4]=alpha;
+
+				}
+
+				//use the first mode (8 adjustable levels)
+				k.alpha[0]=max_alpha;
+				k.alpha[1]=min_alpha;
+
+				uint64_t alpha_bits=0;
+
+				if (max_alpha!=min_alpha) {
+
+					int idx=0;
+
+					for(int y=0;y<4;y++) {
+						for(int x=0;x<4;x++) {
+
+							//substract minimum
+							uint32_t a = uint32_t(alpha_block[x][y])-min_alpha;
+							//convert range to 3 bits
+							a =int((a * 7.0 / (max_alpha-min_alpha))+0.5);
+							a = CLAMP(a,0,7); //just to be sure
+							a = 7-a; //because range is inverted in this mode
+							if (a==0) {
+								//do none, remain
+							} else if (a==7) {
+								a=1;
+							} else {
+								a=a+1;
+							}
+
+							alpha_bits|=uint64_t(a)<<(idx*3);
+							idx++;
+						}
+					}
+				}
+
+				k.alpha[2]=(alpha_bits >> 0)&0xFF;
+				k.alpha[3]=(alpha_bits >> 8)&0xFF;
+				k.alpha[4]=(alpha_bits >> 16)&0xFF;
+				k.alpha[5]=(alpha_bits >> 24)&0xFF;
+				k.alpha[6]=(alpha_bits >> 32)&0xFF;
+				k.alpha[7]=(alpha_bits >> 40)&0xFF;
+
+				w[block_idx++]=k;
+
+			}
+
+		}
+	}
+
 }
 
 void VisualServerScene::_gi_probe_bake_thread() {
@@ -2859,43 +2991,190 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
 
 	//plot result to 3D texture!
 
-	for(int i=0;i<(int)header->cell_subdiv;i++) {
+	if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_UNCOMPRESSED) {
+
+		for(int i=0;i<(int)header->cell_subdiv;i++) {
+
+			int stage = header->cell_subdiv - i -1;
+
+			if (stage >= probe_data->dynamic.mipmaps_3d.size())
+				continue; //no mipmap for this one
+
+			print_line("generating mipmap stage: "+itos(stage));
+			int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
+			const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
 
-		int stage = header->cell_subdiv - i -1;
+			DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+			uint8_t *mipmapw = lw.ptr();
 
-		if (stage >= probe_data->dynamic.mipmaps_3d.size())
-			continue; //no mipmap for this one
+			uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
 
-		print_line("generating mipmap stage: "+itos(stage));
-		int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
-		const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
+			for(int j=0;j<level_cell_count;j++) {
 
-		DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
-		uint8_t *mipmapw = lw.ptr();
+				uint32_t idx = level_cells[j];
 
-		uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
+				uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
+				uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
+				uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
+				uint32_t a = (cells[idx].level_alpha>>8)&0xFF;
 
-		for(int j=0;j<level_cell_count;j++) {
+				uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
+				mm_ofs*=4; //for RGBA (4 bytes)
 
-			uint32_t idx = level_cells[j];
+				mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
+				mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
+				mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
+				mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
 
-			uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
-			uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
-			uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
-			uint32_t a = cells[idx].alpha>>8;
 
-			uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
-			mm_ofs*=4; //for RGBA (4 bytes)
+			}
+		}
+	} else if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+
+
+		int mipmap_count = probe_data->dynamic.mipmaps_3d.size();
+
+		for(int mmi=0;mmi<mipmap_count;mmi++) {
+
+			DVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+			int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
+			DVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
+
+			for(int i=0;i<block_count;i++) {
+
+				const InstanceGIProbeData::CompBlockS3TC& b = mmr[i];
+
+				uint8_t *blockptr = &mmw[b.offset*16];
+				copymem(blockptr,b.alpha,8); //copy alpha part, which is precomputed
+
+				Vector3 colors[16];
+
+				for(int j=0;j<b.source_count;j++) {
+
+					colors[j].x=(local_data[b.sources[j]].energy[0]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+					colors[j].y=(local_data[b.sources[j]].energy[1]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+					colors[j].z=(local_data[b.sources[j]].energy[2]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+				}
+				//super quick and dirty compression
+				//find 2 most futher apart
+				float distance=0;
+				Vector3 from,to;
+
+				if (b.source_count==16) {
+					//all cells are used so, find minmax between them
+					int further_apart[2]={0,0};
+					for(int j=0;j<b.source_count;j++) {
+						for(int k=j+1;k<b.source_count;k++) {
+							float d = colors[j].distance_squared_to(colors[k]);
+							if (d>distance) {
+								distance=d;
+								further_apart[0]=j;
+								further_apart[1]=k;
+							}
+						}
+					}
+
+					from = colors[further_apart[0]];
+					to = colors[further_apart[1]];
+
+				} else {
+					//if a block is missing, the priority is that this block remains black,
+					//otherwise the geometry will appear deformed
+					//correct shape wins over correct color in this case
+					//average all colors first
+					Vector3 average;
+
+					for(int j=0;j<b.source_count;j++) {
+						average+=colors[j];
+					}
+					average.normalize();
+					//find max distance in normal from average
+					for(int j=0;j<b.source_count;j++) {
+						float d = average.dot(colors[j]);
+						distance=MAX(d,distance);
+					}
+
+					from = Vector3(); //from black
+					to = average * distance;
+					//find max distance
+
+				}
+
+
+				int indices[16];
+				uint16_t color_0=0;
+				color_0 = CLAMP(int(from.x*31),0,31)<<11;
+				color_0 |= CLAMP(int(from.y*63),0,63)<<5;
+				color_0 |= CLAMP(int(from.z*31),0,31);
+
+				uint16_t color_1=0;
+				color_1 = CLAMP(int(to.x*31),0,31)<<11;
+				color_1 |= CLAMP(int(to.y*63),0,63)<<5;
+				color_1 |= CLAMP(int(to.z*31),0,31);
+
+				//if (color_1 > color_0) {
+					SWAP(color_1,color_0);
+					SWAP(from,to);
+				//}
 
-			mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
-			mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
-			mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
-			mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
+
+				if (distance>0) {
+
+					Vector3 dir = (to-from).normalized();
+
+
+					for(int j=0;j<b.source_count;j++) {
+
+						float d = (colors[j]-from).dot(dir) / distance;
+						indices[j]=int(d*3+0.5);
+
+						static const int index_swap[4]={0,3,1,2};
+
+						indices[j]=index_swap[CLAMP(indices[j],0,3)];
+
+
+					}
+				} else {
+					for(int j=0;j<b.source_count;j++) {
+						indices[j]=0;
+					}
+				}
+
+				//by default, 1 is black, otherwise it will be overriden by source
+
+				uint32_t index_block[16]={1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1 };
+
+				for(int j=0;j<b.source_count;j++) {
+
+					int x=local_data[b.sources[j]].pos[0]%4;
+					int y=local_data[b.sources[j]].pos[1]%4;
+
+					index_block[y*4+x]=indices[j];
+				}
+
+				uint32_t encode=0;
+
+				for(int j=0;j<16;j++) {
+					encode|=index_block[j]<<(j*2);
+				}
+
+				blockptr[8]=color_0&0xFF;
+				blockptr[9]=(color_0>>8)&0xFF;
+				blockptr[10]=color_1&0xFF;
+				blockptr[11]=(color_1>>8)&0xFF;
+				blockptr[12]=encode&0xFF;
+				blockptr[13]=(encode>>8)&0xFF;
+				blockptr[14]=(encode>>16)&0xFF;
+				blockptr[15]=(encode>>24)&0xFF;
+
+			}
 
 
 		}
+
 	}
 
+
 	//send back to main thread to update un little chunks
 	probe_data->dynamic.updating_stage=GI_UPDATE_STAGE_UPLOADING;
 
@@ -3055,7 +3334,7 @@ void VisualServerScene::render_probes() {
 
 						int mmsize = probe->dynamic.mipmaps_3d[i].size();
 						DVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
-						VSG::storage->gi_probe_dynamic_data_update_rgba8(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
+						VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
 					}
 
 

+ 10 - 1
servers/visual/visual_server_scene.h

@@ -422,6 +422,13 @@ public:
 			uint16_t energy[3]; //using 0..1024 for float range 0..1. integer is needed for deterministic add/remove of lights
 		};
 
+		struct CompBlockS3TC {
+			uint32_t offset; //offset in mipmap
+			uint32_t source_count; //sources
+			uint32_t sources[16]; //id for each source
+			uint8_t alpha[8]; //alpha block is pre-computed
+		};
+
 
 		struct Dynamic {
 
@@ -433,8 +440,10 @@ public:
 			RID probe_data;
 			bool enabled;
 			int bake_dynamic_range;
+			RasterizerStorage::GIProbeCompression compression;
 
 			Vector< DVector<uint8_t> > mipmaps_3d;
+			Vector< DVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
 
 			int updating_stage;
 
@@ -538,7 +547,7 @@ public:
 		uint32_t albedo;
 		uint32_t emission;
 		uint32_t normal;
-		uint32_t alpha;
+		uint32_t level_alpha;
 	};
 
 	enum {

+ 56 - 0
servers/visual_server.h

@@ -472,6 +472,53 @@ public:
 	virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
 	virtual bool gi_probe_is_interior(RID p_probe) const=0;
 
+	/* PARTICLES API */
+
+	virtual RID particles_create()=0;
+
+	virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
+	virtual void particles_set_amount(RID p_particles,int p_amount)=0;
+	virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
+	virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
+	virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
+	virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
+	virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb)=0;
+	virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
+	virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
+	virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+
+	enum ParticlesEmissionShape {
+		PARTICLES_EMSSION_POINT,
+		PARTICLES_EMSSION_SPHERE,
+		PARTICLES_EMSSION_BOX,
+		PARTICLES_EMSSION_POINTS,
+		PARTICLES_EMSSION_SEGMENTS,
+	};
+
+	virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0;
+	virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
+	virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
+	virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+
+	enum ParticlesDrawOrder {
+		PARTICLES_DRAW_ORDER_INDEX,
+		PARTICLES_DRAW_ORDER_LIFETIME,
+		PARTICLES_DRAW_ORDER_VIEW_DEPTH,
+	};
+
+	virtual void particles_set_draw_order(RID p_particles,ParticlesDrawOrder p_order)=0;
+
+	enum ParticlesDrawPassMode {
+		PARTICLES_DRAW_PASS_MODE_QUAD,
+		PARTICLES_DRAW_PASS_MODE_MESH
+	};
+
+
+	virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
+	virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
+	virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
+
+	virtual AABB particles_get_current_aabb(RID p_particles)=0;
 
 	/* CAMERA API */
 
@@ -483,7 +530,15 @@ public:
 	virtual void camera_set_environment(RID p_camera,RID p_env)=0;
 	virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0;
 
+/*
+	enum ParticlesCollisionMode {
+		PARTICLES_COLLISION_NONE,
+		PARTICLES_COLLISION_TEXTURE,
+		PARTICLES_COLLISION_CUBEMAP,
+	};
 
+	virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
+*/
 	/* VIEWPORT TARGET API */
 
 	virtual RID viewport_create()=0;
@@ -622,6 +677,7 @@ public:
 		INSTANCE_MESH,
 		INSTANCE_MULTIMESH,
 		INSTANCE_IMMEDIATE,
+		INSTANCE_PARTICLES,
 		INSTANCE_LIGHT,
 		INSTANCE_REFLECTION_PROBE,
 		INSTANCE_ROOM,