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Fix to category in material.

Juan Linietsky %!s(int64=5) %!d(string=hai) anos
pai
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f4c5e88ef2
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      scene/3d/mesh_instance.cpp

+ 1 - 0
scene/3d/mesh_instance.cpp

@@ -412,6 +412,7 @@ void MeshInstance::_bind_methods() {
 	ADD_GROUP("Skeleton", "");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
+	ADD_GROUP("", "");
 }
 
 MeshInstance::MeshInstance() {