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Merge pull request #32298 from Chaosus/vk_fix_typo

[Vulkan] Fix typo in shading modes
Rémi Verschelde 6 years ago
parent
commit
f55332ffad
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/material.cpp

+ 1 - 1
scene/resources/material.cpp

@@ -2229,7 +2229,7 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
 
 	ADD_GROUP("Shading", "");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,PerPixel,PerVetex"), "set_shading_mode", "get_shading_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,PerPixel,PerVertex"), "set_shading_mode", "get_shading_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);