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Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option

Added 'Select Current' option when user is prompted to select main scene after clicking play
Rémi Verschelde 4 years ago
parent
commit
f56ae4045f
2 changed files with 28 additions and 0 deletions
  1. 25 0
      editor/editor_node.cpp
  2. 3 0
      editor/editor_node.h

+ 25 - 0
editor/editor_node.cpp

@@ -3875,6 +3875,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
 	return nullptr;
 }
 
+void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
+	if (p_custom_action_name == "select_current") {
+		Node *scene = editor_data.get_edited_scene_root();
+
+		if (!scene) {
+			show_accept(TTR("There is no defined scene to run."), TTR("OK"));
+			return;
+		}
+
+		pick_main_scene->hide();
+		current_option = SETTINGS_PICK_MAIN_SCENE;
+		_dialog_action(scene->get_filename());
+	}
+}
+
 Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
 	ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
 
@@ -4669,6 +4684,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
 		current_option = -1;
 		pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
 		pick_main_scene->popup_centered();
+
+		if (editor_data.get_edited_scene_root()) {
+			select_current_scene_button->set_disabled(false);
+			select_current_scene_button->grab_focus();
+		} else {
+			select_current_scene_button->set_disabled(true);
+		}
+
 		return false;
 	}
 
@@ -6946,6 +6969,8 @@ EditorNode::EditorNode() {
 	gui_base->add_child(pick_main_scene);
 	pick_main_scene->get_ok_button()->set_text(TTR("Select"));
 	pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
+	select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
+	pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
 
 	for (int i = 0; i < _init_callbacks.size(); i++) {
 		_init_callbacks[i]();

+ 3 - 0
editor/editor_node.h

@@ -301,6 +301,7 @@ private:
 	ConfirmationDialog *save_confirmation;
 	ConfirmationDialog *import_confirmation;
 	ConfirmationDialog *pick_main_scene;
+	Button *select_current_scene_button;
 	AcceptDialog *accept;
 	EditorAbout *about;
 	AcceptDialog *warning;
@@ -663,6 +664,8 @@ private:
 	bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
 	Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
 
+	void _pick_main_scene_custom_action(const String &p_custom_action_name);
+
 protected:
 	void _notification(int p_what);