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+#!/usr/bin/env bash
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+
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+# Bash completion for the Godot editor
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+# To use it, install this file in `/etc/bash_completion.d` then restart your shell.
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+# You can also `source` this file directly in your shell startup file.
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+#
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+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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+#
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+# Permission is hereby granted, free of charge, to any person obtaining a copy
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+# of this software and associated documentation files (the "Software"), to deal
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+# in the Software without restriction, including without limitation the rights
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+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+# copies of the Software, and to permit persons to whom the Software is
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+# furnished to do so, subject to the following conditions:
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+#
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+# The above copyright notice and this permission notice shall be included in all
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+# copies or substantial portions of the Software.
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+#
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+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+# SOFTWARE.
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+
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+_complete_godot_options() {
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+ # Since Bash doesn't support option descriptions in autocompletion,
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+ # only display long options to be more descriptive.
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -W " \
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+--help
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+--version
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+--verbose
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+--quiet
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+--editor
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+--project-manager
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+--quit
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+--language
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+--path
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+--upwards
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+--main-pack
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+--render-thread
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+--remote-fs
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+--remote-fs-password
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+--audio-driver
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+--video-driver
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+--fullscreen
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+--maximized
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+--windowed
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+--always-on-top
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+--resolution
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+--position
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+--low-dpi
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+--no-window
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+--enable-vsync-via-compositor
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+--disable-vsync-via-compositor
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+--debug
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+--breakpoints
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+--profiling
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+--remote-debug
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+--debug-collisions
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+--debug-navigation
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+--frame-delay
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+--time-scale
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+--disable-render-loop
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+--disable-crash-handler
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+--fixed-fps
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+--print-fps
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+--script
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+--check-only
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+--export
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+--export-debug
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+--export-pack
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+--doctool
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+--no-docbase
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+--build-solutions
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+--gdnative-generate-json-api
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+--test
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+" -- "$1"))
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+}
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+
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+_complete_godot_bash() {
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+ local cur="${COMP_WORDS[$COMP_CWORD]}" prev
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+
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+ # Complete options or the positional argument.
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+ if [[ $cur == -* ]]; then
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+ _complete_godot_options "$cur"
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+ else
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+ local IFS=$'\n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot)" -- "$cur"))
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+ fi
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+
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+ # If the array is accessed out of bounds (which will happen for the first argument),
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+ # `$prev` will be an empty string and won't match any of the conditions below.
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+ prev="${COMP_WORDS[$((COMP_CWORD-1))]}"
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+
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+ # Complete option values.
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+ if [[ $prev == "--render-thread" ]]; then
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+ local IFS=$' \n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur"))
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+ elif [[ $prev == "--video-driver" ]]; then
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+ local IFS=$' \n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -W "GLES3 GLES2" -- "$cur"))
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+ elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
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+ local IFS=$'\n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -d -- "$cur"))
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+ elif [[ $prev == "--main-pack" ]]; then
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+ local IFS=$'\n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -f -X "!*.@(pck|zip)" -- "$cur"))
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+ elif [[ $prev == "-s" || $prev == "--script" ]]; then
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+ local IFS=$'\n\t'
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+ # shellcheck disable=SC2207
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+ COMPREPLY=($(compgen -f -X "!*.gd" -- "$cur"))
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+ fi
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+}
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+
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+complete -o filenames -F _complete_godot_bash godot
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