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Fixed GetNodeOrNull<T>

GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
Fabián L 5 жил өмнө
parent
commit
f595486076

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs

@@ -9,7 +9,7 @@ namespace Godot
 
         public T GetNodeOrNull<T>(NodePath path) where T : class
         {
-            return GetNode(path) as T;
+            return GetNodeOrNull(path) as T;
         }
 
         public T GetChild<T>(int idx) where T : class