|
@@ -246,6 +246,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
+ if (!_get_node()->is_visible_in_tree()) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
|
|
if (!_has_resource()) {
|
|
@@ -479,6 +483,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ if (!_get_node()->is_visible_in_tree()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
|
|
// All polygon points are sharp, so use the sharp handle icon
|
|
|
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
|