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Merge pull request #43511 from m4gr3d/fix_project_orientation_settings_3_2

[3.2] Remove duplicate Android `orientation` settings
Rémi Verschelde 4 years ago
parent
commit
f5bf92faf4
2 changed files with 52 additions and 4 deletions
  1. 2 3
      platform/android/export/export.cpp
  2. 50 1
      platform/android/export/gradle_export_util.h

+ 2 - 3
platform/android/export/export.cpp

@@ -837,7 +837,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
 		int version_code = p_preset->get("version/code");
 		String package_name = p_preset->get("package/unique_name");
 
-		int orientation = p_preset->get("screen/orientation");
+		const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
 
 		bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
 						 !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
@@ -955,7 +955,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
 
 						if (tname == "activity" && attrname == "screenOrientation") {
 
-							encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
+							encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
 						}
 
 						if (tname == "supports-screens") {
@@ -1673,7 +1673,6 @@ public:
 		r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
-		r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "screen/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait"), 0));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));

+ 50 - 1
platform/android/export/gradle_export_util.h

@@ -44,6 +44,55 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
 </resources>
 )";
 
+OS::ScreenOrientation _get_screen_orientation() {
+	String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
+	OS::ScreenOrientation screen_orientation;
+	if (orientation_settings == "portrait")
+		screen_orientation = OS::SCREEN_PORTRAIT;
+	else if (orientation_settings == "reverse_landscape")
+		screen_orientation = OS::SCREEN_REVERSE_LANDSCAPE;
+	else if (orientation_settings == "reverse_portrait")
+		screen_orientation = OS::SCREEN_REVERSE_PORTRAIT;
+	else if (orientation_settings == "sensor_landscape")
+		screen_orientation = OS::SCREEN_SENSOR_LANDSCAPE;
+	else if (orientation_settings == "sensor_portrait")
+		screen_orientation = OS::SCREEN_SENSOR_PORTRAIT;
+	else if (orientation_settings == "sensor")
+		screen_orientation = OS::SCREEN_SENSOR;
+	else
+		screen_orientation = OS::SCREEN_LANDSCAPE;
+
+	return screen_orientation;
+}
+
+int _get_android_orientation_value(OS::ScreenOrientation screen_orientation) {
+	switch (screen_orientation) {
+		case OS::SCREEN_PORTRAIT: return 1;
+		case OS::SCREEN_REVERSE_LANDSCAPE: return 8;
+		case OS::SCREEN_REVERSE_PORTRAIT: return 9;
+		case OS::SCREEN_SENSOR_LANDSCAPE: return 11;
+		case OS::SCREEN_SENSOR_PORTRAIT: return 12;
+		case OS::SCREEN_SENSOR: return 13;
+		case OS::SCREEN_LANDSCAPE:
+		default:
+			return 0;
+	}
+}
+
+String _get_android_orientation_label(OS::ScreenOrientation screen_orientation) {
+	switch (screen_orientation) {
+		case OS::SCREEN_PORTRAIT: return "portrait";
+		case OS::SCREEN_REVERSE_LANDSCAPE: return "reverseLandscape";
+		case OS::SCREEN_REVERSE_PORTRAIT: return "reversePortrait";
+		case OS::SCREEN_SENSOR_LANDSCAPE: return "userLandscape";
+		case OS::SCREEN_SENSOR_PORTRAIT: return "userPortrait";
+		case OS::SCREEN_SENSOR: return "fullUser";
+		case OS::SCREEN_LANDSCAPE:
+		default:
+			return "landscape";
+	}
+}
+
 // Utility method used to create a directory.
 Error create_directory(const String &p_dir) {
 	if (!DirAccess::exists(p_dir)) {
@@ -209,7 +258,7 @@ String _get_plugins_tag(const String &plugins_names) {
 
 String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
 	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
-	String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape";
+	String orientation = _get_android_orientation_label(_get_screen_orientation());
 	String manifest_activity_text = vformat(
 			"        <activity android:name=\"com.godot.game.GodotApp\" "
 			"tools:replace=\"android:screenOrientation\" "