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Merge pull request #79183 from aaronfranke/viewport-group-2d

Organize 2D audio, camera, and physics in Viewport
Rémi Verschelde 1 anno fa
parent
commit
f5c01821bb
2 ha cambiato i file con 193 aggiunte e 186 eliminazioni
  1. 149 149
      scene/main/viewport.cpp
  2. 44 37
      scene/main/viewport.h

+ 149 - 149
scene/main/viewport.cpp

@@ -1068,32 +1068,6 @@ void Viewport::canvas_parent_mark_dirty(Node *p_node) {
 	}
 }
 
-void Viewport::_update_audio_listener_2d() {
-	if (AudioServer::get_singleton()) {
-		AudioServer::get_singleton()->notify_listener_changed();
-	}
-}
-
-void Viewport::set_as_audio_listener_2d(bool p_enable) {
-	ERR_MAIN_THREAD_GUARD;
-	if (p_enable == is_audio_listener_2d_enabled) {
-		return;
-	}
-
-	is_audio_listener_2d_enabled = p_enable;
-	_update_audio_listener_2d();
-}
-
-bool Viewport::is_audio_listener_2d() const {
-	ERR_READ_THREAD_GUARD_V(false);
-	return is_audio_listener_2d_enabled;
-}
-
-AudioListener2D *Viewport::get_audio_listener_2d() const {
-	ERR_READ_THREAD_GUARD_V(nullptr);
-	return audio_listener_2d;
-}
-
 void Viewport::enable_canvas_transform_override(bool p_enable) {
 	ERR_MAIN_THREAD_GUARD;
 	if (override_canvas_transform == p_enable) {
@@ -1162,25 +1136,6 @@ Transform2D Viewport::get_global_canvas_transform() const {
 	return global_canvas_transform;
 }
 
-void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
-	camera_2d = p_camera_2d;
-}
-
-void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
-	if (audio_listener_2d == p_listener) {
-		return;
-	} else if (audio_listener_2d) {
-		audio_listener_2d->clear_current();
-	}
-	audio_listener_2d = p_listener;
-}
-
-void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
-	if (audio_listener_2d == p_listener) {
-		audio_listener_2d = nullptr;
-	}
-}
-
 void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
 	canvas_layers.insert(p_canvas_layer);
 }
@@ -1272,40 +1227,11 @@ Ref<World2D> Viewport::get_world_2d() const {
 	return world_2d;
 }
 
-Camera2D *Viewport::get_camera_2d() const {
-	ERR_READ_THREAD_GUARD_V(nullptr);
-	return camera_2d;
-}
-
 Transform2D Viewport::get_final_transform() const {
 	ERR_READ_THREAD_GUARD_V(Transform2D());
 	return stretch_transform * global_canvas_transform;
 }
 
-void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
-	ERR_MAIN_THREAD_GUARD;
-	List<Node *> camera_list;
-	get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
-
-	Camera2D *new_camera = nullptr;
-	for (Node *E : camera_list) {
-		Camera2D *cam = Object::cast_to<Camera2D>(E);
-		if (!cam) {
-			continue; // Non-camera node (e.g. ParallaxBackground).
-		}
-
-		if (cam->is_enabled()) {
-			new_camera = cam;
-			break;
-		}
-	}
-
-	_camera_2d_set(new_camera);
-	if (!camera_2d) {
-		set_canvas_transform(Transform2D());
-	}
-}
-
 void Viewport::_update_canvas_items(Node *p_node) {
 	if (p_node != this) {
 		Window *w = Object::cast_to<Window>(p_node);
@@ -2644,76 +2570,6 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
 #endif // _3D_DISABLED
 }
 
-void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
-	List<ObjectID> to_erase;
-	List<ObjectID> to_mouse_exit;
-
-	for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
-		if (!p_clean_all_frames && E.value == p_frame_reference) {
-			continue;
-		}
-
-		Object *o = ObjectDB::get_instance(E.key);
-		if (o) {
-			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
-			if (co && co->is_inside_tree()) {
-				if (p_clean_all_frames && p_paused_only && co->can_process()) {
-					continue;
-				}
-				to_mouse_exit.push_back(E.key);
-			}
-		}
-		to_erase.push_back(E.key);
-	}
-
-	while (to_erase.size()) {
-		physics_2d_mouseover.erase(to_erase.front()->get());
-		to_erase.pop_front();
-	}
-
-	// Per-shape.
-	List<Pair<ObjectID, int>> shapes_to_erase;
-	List<Pair<ObjectID, int>> shapes_to_mouse_exit;
-
-	for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
-		if (!p_clean_all_frames && E.value == p_frame_reference) {
-			continue;
-		}
-
-		Object *o = ObjectDB::get_instance(E.key.first);
-		if (o) {
-			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
-			if (co && co->is_inside_tree()) {
-				if (p_clean_all_frames && p_paused_only && co->can_process()) {
-					continue;
-				}
-				shapes_to_mouse_exit.push_back(E.key);
-			}
-		}
-		shapes_to_erase.push_back(E.key);
-	}
-
-	while (shapes_to_erase.size()) {
-		physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
-		shapes_to_erase.pop_front();
-	}
-
-	while (to_mouse_exit.size()) {
-		Object *o = ObjectDB::get_instance(to_mouse_exit.front()->get());
-		CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
-		co->_mouse_exit();
-		to_mouse_exit.pop_front();
-	}
-
-	while (shapes_to_mouse_exit.size()) {
-		Pair<ObjectID, int> e = shapes_to_mouse_exit.front()->get();
-		Object *o = ObjectDB::get_instance(e.first);
-		CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
-		co->_mouse_shape_exit(e.second);
-		shapes_to_mouse_exit.pop_front();
-	}
-}
-
 void Viewport::_gui_grab_click_focus(Control *p_control) {
 	gui.mouse_click_grabber = p_control;
 	callable_mp(this, &Viewport::_post_gui_grab_click_focus).call_deferred();
@@ -4065,6 +3921,150 @@ bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
 	return (canvas_cull_mask & (1 << p_layer));
 }
 
+void Viewport::_update_audio_listener_2d() {
+	if (AudioServer::get_singleton()) {
+		AudioServer::get_singleton()->notify_listener_changed();
+	}
+}
+
+void Viewport::_audio_listener_2d_set(AudioListener2D *p_audio_listener) {
+	if (audio_listener_2d == p_audio_listener) {
+		return;
+	} else if (audio_listener_2d) {
+		audio_listener_2d->clear_current();
+	}
+	audio_listener_2d = p_audio_listener;
+}
+
+void Viewport::_audio_listener_2d_remove(AudioListener2D *p_audio_listener) {
+	if (audio_listener_2d == p_audio_listener) {
+		audio_listener_2d = nullptr;
+	}
+}
+
+void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
+	camera_2d = p_camera_2d;
+}
+
+void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
+	List<ObjectID> to_erase;
+	List<ObjectID> to_mouse_exit;
+
+	for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+		if (!p_clean_all_frames && E.value == p_frame_reference) {
+			continue;
+		}
+
+		Object *o = ObjectDB::get_instance(E.key);
+		if (o) {
+			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+			if (co && co->is_inside_tree()) {
+				if (p_clean_all_frames && p_paused_only && co->can_process()) {
+					continue;
+				}
+				to_mouse_exit.push_back(E.key);
+			}
+		}
+		to_erase.push_back(E.key);
+	}
+
+	while (to_erase.size()) {
+		physics_2d_mouseover.erase(to_erase.front()->get());
+		to_erase.pop_front();
+	}
+
+	// Per-shape.
+	List<Pair<ObjectID, int>> shapes_to_erase;
+	List<Pair<ObjectID, int>> shapes_to_mouse_exit;
+
+	for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+		if (!p_clean_all_frames && E.value == p_frame_reference) {
+			continue;
+		}
+
+		Object *o = ObjectDB::get_instance(E.key.first);
+		if (o) {
+			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+			if (co && co->is_inside_tree()) {
+				if (p_clean_all_frames && p_paused_only && co->can_process()) {
+					continue;
+				}
+				shapes_to_mouse_exit.push_back(E.key);
+			}
+		}
+		shapes_to_erase.push_back(E.key);
+	}
+
+	while (shapes_to_erase.size()) {
+		physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
+		shapes_to_erase.pop_front();
+	}
+
+	while (to_mouse_exit.size()) {
+		Object *o = ObjectDB::get_instance(to_mouse_exit.front()->get());
+		CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+		co->_mouse_exit();
+		to_mouse_exit.pop_front();
+	}
+
+	while (shapes_to_mouse_exit.size()) {
+		Pair<ObjectID, int> e = shapes_to_mouse_exit.front()->get();
+		Object *o = ObjectDB::get_instance(e.first);
+		CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+		co->_mouse_shape_exit(e.second);
+		shapes_to_mouse_exit.pop_front();
+	}
+}
+
+AudioListener2D *Viewport::get_audio_listener_2d() const {
+	ERR_READ_THREAD_GUARD_V(nullptr);
+	return audio_listener_2d;
+}
+
+void Viewport::set_as_audio_listener_2d(bool p_enable) {
+	ERR_MAIN_THREAD_GUARD;
+	if (p_enable == is_audio_listener_2d_enabled) {
+		return;
+	}
+
+	is_audio_listener_2d_enabled = p_enable;
+	_update_audio_listener_2d();
+}
+
+bool Viewport::is_audio_listener_2d() const {
+	ERR_READ_THREAD_GUARD_V(false);
+	return is_audio_listener_2d_enabled;
+}
+
+Camera2D *Viewport::get_camera_2d() const {
+	ERR_READ_THREAD_GUARD_V(nullptr);
+	return camera_2d;
+}
+
+void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
+	ERR_MAIN_THREAD_GUARD;
+	List<Node *> camera_list;
+	get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
+
+	Camera2D *new_camera = nullptr;
+	for (Node *E : camera_list) {
+		Camera2D *cam = Object::cast_to<Camera2D>(E);
+		if (!cam) {
+			continue; // Non-camera node (e.g. ParallaxBackground).
+		}
+
+		if (cam->is_enabled()) {
+			new_camera = cam;
+			break;
+		}
+	}
+
+	_camera_2d_set(new_camera);
+	if (!camera_2d) {
+		set_canvas_transform(Transform2D());
+	}
+}
+
 #ifndef _3D_DISABLED
 AudioListener3D *Viewport::get_audio_listener_3d() const {
 	ERR_READ_THREAD_GUARD_V(nullptr);
@@ -4640,10 +4640,6 @@ void Viewport::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
 #endif // DISABLE_DEPRECATED
 
-	ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
-	ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
-	ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
-
 	ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
 	ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
 	ClassDB::bind_method(D_METHOD("update_mouse_cursor_state"), &Viewport::update_mouse_cursor_state);
@@ -4712,6 +4708,10 @@ void Viewport::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
 
+	ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
+	ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
+	ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
+
 #ifndef _3D_DISABLED
 	ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
 	ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
@@ -4786,7 +4786,7 @@ void Viewport::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
 #ifndef _3D_DISABLED
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
-#endif
+#endif // _3D_DISABLED
 	ADD_GROUP("Physics", "physics_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort");

+ 44 - 37
scene/main/viewport.h

@@ -218,17 +218,12 @@ private:
 	Viewport *parent = nullptr;
 	Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is.
 
-	AudioListener2D *audio_listener_2d = nullptr;
-	Camera2D *camera_2d = nullptr;
 	HashSet<CanvasLayer *> canvas_layers;
 
 	RID viewport;
 	RID current_canvas;
 	RID subwindow_canvas;
 
-	bool is_audio_listener_2d_enabled = false;
-	RID internal_audio_listener_2d;
-
 	bool override_canvas_transform = false;
 
 	Transform2D canvas_transform_override;
@@ -267,13 +262,6 @@ private:
 	bool handle_input_locally = true;
 	bool local_input_handled = false;
 
-	// Collider to frame
-	HashMap<ObjectID, uint64_t> physics_2d_mouseover;
-	// Collider & shape to frame
-	HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
-	// Cleans up colliders corresponding to old frames or all of them.
-	void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
-
 	Ref<World2D> world_2d;
 
 	StringName input_group;
@@ -447,13 +435,6 @@ private:
 
 	bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
 
-	friend class AudioListener2D;
-	void _audio_listener_2d_set(AudioListener2D *p_listener);
-	void _audio_listener_2d_remove(AudioListener2D *p_listener);
-
-	friend class Camera2D;
-	void _camera_2d_set(Camera2D *p_camera_2d);
-
 	friend class CanvasLayer;
 	void _canvas_layer_add(CanvasLayer *p_canvas_layer);
 	void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
@@ -483,6 +464,7 @@ private:
 	uint64_t event_count = 0;
 
 	void _process_dirty_canvas_parent_orders();
+	void _propagate_world_2d_changed(Node *p_node);
 
 protected:
 	void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated);
@@ -494,6 +476,7 @@ protected:
 	void _notification(int p_what);
 	void _process_picking();
 	static void _bind_methods();
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void canvas_parent_mark_dirty(Node *p_node);
@@ -501,11 +484,6 @@ public:
 
 	uint64_t get_processed_events_count() const { return event_count; }
 
-	AudioListener2D *get_audio_listener_2d() const;
-	Camera2D *get_camera_2d() const;
-	void set_as_audio_listener_2d(bool p_enable);
-	bool is_audio_listener_2d() const;
-
 	void update_canvas_items();
 
 	Rect2 get_visible_rect() const;
@@ -528,7 +506,6 @@ public:
 	Transform2D get_global_canvas_transform() const;
 
 	virtual Transform2D get_final_transform() const;
-	void assign_next_enabled_camera_2d(const StringName &p_camera_group);
 
 	void gui_set_root_order_dirty();
 
@@ -689,16 +666,43 @@ public:
 	virtual bool is_attached_in_viewport() const { return false; };
 	virtual bool is_sub_viewport() const { return false; };
 
+private:
+	// 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
+	friend class AudioListener2D; // Needs _audio_listener_2d_set and _audio_listener_2d_remove
+	AudioListener2D *audio_listener_2d = nullptr;
+	void _audio_listener_2d_set(AudioListener2D *p_audio_listener);
+	void _audio_listener_2d_remove(AudioListener2D *p_audio_listener);
+	bool is_audio_listener_2d_enabled = false;
+	RID internal_audio_listener_2d;
+
+	friend class Camera2D; // Needs _camera_2d_set
+	Camera2D *camera_2d = nullptr;
+	void _camera_2d_set(Camera2D *p_camera_2d);
+
+	// Collider to frame
+	HashMap<ObjectID, uint64_t> physics_2d_mouseover;
+	// Collider & shape to frame
+	HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
+	// Cleans up colliders corresponding to old frames or all of them.
+	void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
+
+public:
+	AudioListener2D *get_audio_listener_2d() const;
+	void set_as_audio_listener_2d(bool p_enable);
+	bool is_audio_listener_2d() const;
+
+	Camera2D *get_camera_2d() const;
+	void assign_next_enabled_camera_2d(const StringName &p_camera_group);
+
 #ifndef _3D_DISABLED
+private:
+	// 3D audio, camera, physics, and world.
 	bool use_xr = false;
 	friend class AudioListener3D;
 	AudioListener3D *audio_listener_3d = nullptr;
 	HashSet<AudioListener3D *> audio_listener_3d_set;
 	bool is_audio_listener_3d_enabled = false;
 	RID internal_audio_listener_3d;
-	AudioListener3D *get_audio_listener_3d() const;
-	void set_as_audio_listener_3d(bool p_enable);
-	bool is_audio_listener_3d() const;
 	void _update_audio_listener_3d();
 	void _listener_transform_3d_changed_notify();
 	void _audio_listener_3d_set(AudioListener3D *p_listener);
@@ -729,13 +733,24 @@ public:
 	friend class Camera3D;
 	Camera3D *camera_3d = nullptr;
 	HashSet<Camera3D *> camera_3d_set;
-	Camera3D *get_camera_3d() const;
 	void _camera_3d_transform_changed_notify();
 	void _camera_3d_set(Camera3D *p_camera);
 	bool _camera_3d_add(Camera3D *p_camera); //true if first
 	void _camera_3d_remove(Camera3D *p_camera);
 	void _camera_3d_make_next_current(Camera3D *p_exclude);
 
+	Ref<World3D> world_3d;
+	Ref<World3D> own_world_3d;
+	void _own_world_3d_changed();
+	void _propagate_enter_world_3d(Node *p_node);
+	void _propagate_exit_world_3d(Node *p_node);
+
+public:
+	AudioListener3D *get_audio_listener_3d() const;
+	void set_as_audio_listener_3d(bool p_enable);
+	bool is_audio_listener_3d() const;
+
+	Camera3D *get_camera_3d() const;
 	void enable_camera_3d_override(bool p_enable);
 	bool is_camera_3d_override_enabled() const;
 
@@ -748,24 +763,16 @@ public:
 	void set_disable_3d(bool p_disable);
 	bool is_3d_disabled() const;
 
-	Ref<World3D> world_3d;
-	Ref<World3D> own_world_3d;
 	void set_world_3d(const Ref<World3D> &p_world_3d);
 	Ref<World3D> get_world_3d() const;
 	Ref<World3D> find_world_3d() const;
-	void _own_world_3d_changed();
 	void set_use_own_world_3d(bool p_use_own_world_3d);
 	bool is_using_own_world_3d() const;
-	void _propagate_enter_world_3d(Node *p_node);
-	void _propagate_exit_world_3d(Node *p_node);
 
 	void set_use_xr(bool p_use_xr);
 	bool is_using_xr();
 #endif // _3D_DISABLED
 
-	void _propagate_world_2d_changed(Node *p_node);
-
-	void _validate_property(PropertyInfo &p_property) const;
 	Viewport();
 	~Viewport();
 };