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Properly edit the instanced node in the inspector

kobewi 4 years ago
parent
commit
f5d51288b8
1 changed files with 1 additions and 0 deletions
  1. 1 0
      editor/scene_tree_dock.cpp

+ 1 - 0
editor/scene_tree_dock.cpp

@@ -228,6 +228,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
 	}
 	}
 
 
 	editor_data->get_undo_redo().commit_action();
 	editor_data->get_undo_redo().commit_action();
+	editor->push_item(instances[instances.size() - 1]);
 }
 }
 
 
 void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
 void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {