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@@ -1869,7 +1869,6 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
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state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false);
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state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false);
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state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false);
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- state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, false);
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if (!p_light) { //no light, return off
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return;
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