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@@ -45,6 +45,7 @@
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#include "editor/shader_create_dialog.h"
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#include "scene/gui/split_container.h"
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#include "servers/display_server.h"
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+#include "servers/rendering/shader_preprocessor.h"
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#include "servers/rendering/shader_types.h"
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/*** SHADER SCRIPT EDITOR ****/
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@@ -84,24 +85,47 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri
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if (shader == p_shader) {
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return;
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}
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+ if (shader.is_valid()) {
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+ shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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+ }
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shader = p_shader;
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shader_inc = Ref<ShaderInclude>();
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set_edited_code(p_code);
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+
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+ if (shader.is_valid()) {
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+ shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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+ }
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}
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void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
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set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
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}
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+void ShaderTextEditor::_shader_changed() {
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+ // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
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+ if (block_shader_changed) {
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+ return;
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+ }
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+ dependencies_version++;
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+ _validate_script();
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+}
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+
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void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
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if (shader_inc == p_shader_inc) {
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return;
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}
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+ if (shader_inc.is_valid()) {
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+ shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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+ }
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shader_inc = p_shader_inc;
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shader = Ref<Shader>();
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set_edited_code(p_code);
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+
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+ if (shader_inc.is_valid()) {
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+ shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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+ }
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}
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void ShaderTextEditor::set_edited_code(const String &p_code) {
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@@ -174,7 +198,7 @@ void ShaderTextEditor::_load_theme_settings() {
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}
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List<String> pp_keywords;
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- ShaderLanguage::get_preprocessor_keyword_list(&pp_keywords, false);
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+ ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
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for (const String &E : pp_keywords) {
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syntax_highlighter->add_keyword_color(E, keyword_color);
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@@ -255,7 +279,9 @@ void ShaderTextEditor::_check_shader_mode() {
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}
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if (shader->get_mode() != mode) {
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+ set_block_shader_changed(true);
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shader->set_code(get_text_editor()->get_text());
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+ set_block_shader_changed(false);
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_load_theme_settings();
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}
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}
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@@ -265,7 +291,47 @@ static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_va
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return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
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}
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+static String complete_from_path;
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+
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+static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
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+ if (!p_efsd) {
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+ return;
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+ }
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+ for (int i = 0; i < p_efsd->get_file_count(); i++) {
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+ if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
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+ String path = p_efsd->get_file_path(i);
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+ if (path.begins_with(complete_from_path)) {
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+ path = path.replace_first(complete_from_path, "");
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+ }
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+ r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
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+ }
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+ }
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+ for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
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+ _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
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+ }
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+}
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+
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+static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
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+ _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
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+}
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+
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
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+ List<ScriptLanguage::CodeCompletionOption> pp_options;
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+ ShaderPreprocessor preprocessor;
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+ String code;
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+ complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
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+ if (!complete_from_path.ends_with("/")) {
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+ complete_from_path += "/";
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+ }
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+ preprocessor.preprocess(p_code, code, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths);
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+ complete_from_path = String();
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+ if (pp_options.size()) {
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+ for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
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+ r_options->push_back(E);
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+ }
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+ return;
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+ }
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+
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ShaderLanguage sl;
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String calltip;
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ShaderLanguage::ShaderCompileInfo info;
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@@ -289,6 +355,8 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
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}
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void ShaderTextEditor::_validate_script() {
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+ emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
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+
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String code;
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if (shader.is_valid()) {
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@@ -298,72 +366,117 @@ void ShaderTextEditor::_validate_script() {
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code = shader_inc->get_code();
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}
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- ShaderLanguage sl;
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+ ShaderPreprocessor preprocessor;
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+ String code_pp;
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+ String error_pp;
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+ List<ShaderPreprocessor::FilePosition> err_positions;
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+ last_compile_result = preprocessor.preprocess(code, code_pp, &error_pp, &err_positions);
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- sl.enable_warning_checking(saved_warnings_enabled);
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- uint32_t flags = saved_warning_flags;
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- if (shader.is_null()) {
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- if (flags & ShaderWarning::UNUSED_CONSTANT) {
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- flags &= ~(ShaderWarning::UNUSED_CONSTANT);
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- }
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- if (flags & ShaderWarning::UNUSED_FUNCTION) {
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- flags &= ~(ShaderWarning::UNUSED_FUNCTION);
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- }
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- if (flags & ShaderWarning::UNUSED_STRUCT) {
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- flags &= ~(ShaderWarning::UNUSED_STRUCT);
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- }
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- if (flags & ShaderWarning::UNUSED_UNIFORM) {
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- flags &= ~(ShaderWarning::UNUSED_UNIFORM);
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- }
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- if (flags & ShaderWarning::UNUSED_VARYING) {
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- flags &= ~(ShaderWarning::UNUSED_VARYING);
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- }
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- }
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- sl.set_warning_flags(flags);
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-
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- ShaderLanguage::ShaderCompileInfo info;
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- info.global_variable_type_func = _get_global_variable_type;
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-
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- if (shader.is_null()) {
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- info.is_include = true;
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- } else {
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- Shader::Mode mode = shader->get_mode();
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- info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
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- info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
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- info.shader_types = ShaderTypes::get_singleton()->get_types();
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+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
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+ get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
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}
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-
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- last_compile_result = sl.compile(code, info);
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+ set_error("");
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if (last_compile_result != OK) {
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- String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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+ //preprocessor error
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+ ERR_FAIL_COND(err_positions.size() == 0);
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+
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+ String error_text;
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+ int error_line = err_positions.front()->get().line;
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+ if (err_positions.size() == 1) {
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+ // Error in main file
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+ error_text = "error(" + itos(error_line) + "): " + error_text;
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+ } else {
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+ error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
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+ set_error_count(err_positions.size() - 1);
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+ }
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+
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set_error(error_text);
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- set_error_pos(sl.get_error_line() - 1, 0);
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+ set_error_pos(error_line - 1, 0);
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for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
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get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
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}
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- get_text_editor()->set_line_background_color(sl.get_error_line() - 1, marked_line_color);
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+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
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+
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+ set_warning_count(0);
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+
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} else {
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- for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
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- get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
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+ ShaderLanguage sl;
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+
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+ sl.enable_warning_checking(saved_warnings_enabled);
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+ uint32_t flags = saved_warning_flags;
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+ if (shader.is_null()) {
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+ if (flags & ShaderWarning::UNUSED_CONSTANT) {
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+ flags &= ~(ShaderWarning::UNUSED_CONSTANT);
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+ }
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+ if (flags & ShaderWarning::UNUSED_FUNCTION) {
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+ flags &= ~(ShaderWarning::UNUSED_FUNCTION);
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+ }
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+ if (flags & ShaderWarning::UNUSED_STRUCT) {
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+ flags &= ~(ShaderWarning::UNUSED_STRUCT);
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+ }
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+ if (flags & ShaderWarning::UNUSED_UNIFORM) {
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+ flags &= ~(ShaderWarning::UNUSED_UNIFORM);
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+ }
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+ if (flags & ShaderWarning::UNUSED_VARYING) {
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+ flags &= ~(ShaderWarning::UNUSED_VARYING);
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+ }
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}
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- set_error("");
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- }
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+ sl.set_warning_flags(flags);
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- if (warnings.size() > 0 || last_compile_result != OK) {
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- warnings_panel->clear();
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- }
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- warnings.clear();
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- for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
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- warnings.push_back(E->get());
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- }
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- if (warnings.size() > 0 && last_compile_result == OK) {
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- warnings.sort_custom<WarningsComparator>();
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- _update_warning_panel();
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- } else {
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- set_warning_count(0);
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+ ShaderLanguage::ShaderCompileInfo info;
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+ info.global_variable_type_func = _get_global_variable_type;
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+
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+ if (shader.is_null()) {
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+ info.is_include = true;
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+ } else {
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+ Shader::Mode mode = shader->get_mode();
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+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
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+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
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+ info.shader_types = ShaderTypes::get_singleton()->get_types();
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+ }
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+
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+ code = code_pp;
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+ //compiler error
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+ last_compile_result = sl.compile(code, info);
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+
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+ if (last_compile_result != OK) {
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+ String error_text;
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+ int error_line;
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+ Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
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+ if (include_positions.size() > 1) {
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+ //error is in an include
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+ error_line = include_positions[0].line;
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+ error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
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+ set_error_count(include_positions.size() - 1);
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+ } else {
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+ error_line = sl.get_error_line();
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+ error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
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+ set_error_count(0);
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+ }
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+ set_error(error_text);
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+ set_error_pos(error_line - 1, 0);
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+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
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+ } else {
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+ set_error("");
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+ }
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+
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+ if (warnings.size() > 0 || last_compile_result != OK) {
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+ warnings_panel->clear();
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+ }
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+ warnings.clear();
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+ for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
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+ warnings.push_back(E->get());
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+ }
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+ if (warnings.size() > 0 && last_compile_result == OK) {
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+ warnings.sort_custom<WarningsComparator>();
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+ _update_warning_panel();
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+ } else {
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+ set_warning_count(0);
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+ }
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}
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- emit_signal(SNAME("script_changed"));
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+
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+ emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
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}
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void ShaderTextEditor::_update_warning_panel() {
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@@ -410,6 +523,7 @@ void ShaderTextEditor::_update_warning_panel() {
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}
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void ShaderTextEditor::_bind_methods() {
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+ ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
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}
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ShaderTextEditor::ShaderTextEditor() {
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@@ -545,6 +659,8 @@ void ShaderEditor::_warning_clicked(Variant p_line) {
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void ShaderEditor::_bind_methods() {
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ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel);
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ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked);
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+
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+ ADD_SIGNAL(MethodInfo("validation_changed"));
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}
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void ShaderEditor::ensure_select_current() {
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@@ -626,7 +742,9 @@ void ShaderEditor::_reload_shader_from_disk() {
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Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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ERR_FAIL_COND(!rel_shader.is_valid());
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+ shader_editor->set_block_shader_changed(true);
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shader->set_code(rel_shader->get_code());
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+ shader_editor->set_block_shader_changed(false);
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shader->set_last_modified_time(rel_shader->get_last_modified_time());
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shader_editor->reload_text();
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}
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@@ -635,7 +753,9 @@ void ShaderEditor::_reload_shader_include_from_disk() {
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Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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ERR_FAIL_COND(!rel_shader_include.is_valid());
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+ shader_editor->set_block_shader_changed(true);
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shader_inc->set_code(rel_shader_include->get_code());
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+ shader_editor->set_block_shader_changed(false);
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shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
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shader_editor->reload_text();
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}
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@@ -713,18 +833,24 @@ void ShaderEditor::apply_shaders() {
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String editor_code = shader_editor->get_text_editor()->get_text();
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if (shader.is_valid()) {
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String shader_code = shader->get_code();
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- if (shader_code != editor_code) {
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+ if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
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+ shader_editor->set_block_shader_changed(true);
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shader->set_code(editor_code);
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+ shader_editor->set_block_shader_changed(false);
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shader->set_edited(true);
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}
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}
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if (shader_inc.is_valid()) {
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String shader_inc_code = shader_inc->get_code();
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- if (shader_inc_code != editor_code) {
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+ if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
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+ shader_editor->set_block_shader_changed(true);
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shader_inc->set_code(editor_code);
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+ shader_editor->set_block_shader_changed(false);
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shader_inc->set_edited(true);
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}
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}
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+
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+ dependencies_version = shader_editor->get_dependencies_version();
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}
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void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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@@ -838,6 +964,8 @@ ShaderEditor::ShaderEditor() {
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shader_editor = memnew(ShaderTextEditor);
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+ shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated));
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+
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shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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shader_editor->add_theme_constant_override("separation", 0);
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shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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@@ -1023,6 +1151,21 @@ void ShaderEditorPlugin::_update_shader_list() {
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for (int i = 1; i < FILE_MAX; i++) {
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file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
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}
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+
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+ _update_shader_list_status();
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+}
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+
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+void ShaderEditorPlugin::_update_shader_list_status() {
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+ for (int i = 0; i < shader_list->get_item_count(); i++) {
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+ ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
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+ if (se) {
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+ if (se->was_compilation_successful()) {
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+ shader_list->set_item_tag_icon(i, Ref<Texture2D>());
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+ } else {
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+ shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
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+ }
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+ }
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+ }
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}
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void ShaderEditorPlugin::edit(Object *p_object) {
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@@ -1041,6 +1184,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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es.shader_editor = memnew(ShaderEditor);
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es.shader_editor->edit(si);
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shader_tabs->add_child(es.shader_editor);
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+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
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} else {
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Shader *s = Object::cast_to<Shader>(p_object);
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for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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@@ -1060,6 +1204,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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es.shader_editor = memnew(ShaderEditor);
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es.shader_editor->edit(s);
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shader_tabs->add_child(es.shader_editor);
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+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
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}
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}
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@@ -1233,7 +1378,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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file_hb->add_child(file_menu);
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- for (int i = 1; i < FILE_MAX; i++) {
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+ for (int i = 2; i < FILE_MAX; i++) {
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file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
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}
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