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doc: Sync classref with current source

Rémi Verschelde 5 роки тому
батько
коміт
f65781fe7f

+ 1 - 1
doc/classes/BaseMaterial3D.xml

@@ -67,7 +67,7 @@
 			<argument index="1" name="texture" type="Texture2D">
 			<argument index="1" name="texture" type="Texture2D">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots. 
+				Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
 			</description>
 			</description>
 		</method>
 		</method>
 	</methods>
 	</methods>

+ 4 - 4
doc/classes/ProjectSettings.xml

@@ -824,16 +824,16 @@
 		</member>
 		</member>
 		<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
 		<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
 		</member>
 		</member>
-		<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="2048">
+		<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
 			Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 			Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 		</member>
 		</member>
-		<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="100">
+		<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="400">
 			Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 			Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 		</member>
 		</member>
-		<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="10">
+		<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="2048">
 			Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
 			Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
 		</member>
 		</member>
-		<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="100">
+		<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="400">
 			Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 			Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 		</member>
 		</member>
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">

+ 6 - 0
doc/classes/TextEdit.xml

@@ -502,6 +502,12 @@
 			<description>
 			<description>
 			</description>
 			</description>
 		</signal>
 		</signal>
+		<signal name="symbol_validate">
+			<argument index="0" name="symbol" type="String">
+			</argument>
+			<description>
+			</description>
+		</signal>
 		<signal name="text_changed">
 		<signal name="text_changed">
 			<description>
 			<description>
 				Emitted when the text changes.
 				Emitted when the text changes.

+ 1 - 1
doc/classes/VisualShader.xml

@@ -208,7 +208,7 @@
 			A fragment shader, operating on fragments (pixels).
 			A fragment shader, operating on fragments (pixels).
 		</constant>
 		</constant>
 		<constant name="TYPE_LIGHT" value="2" enum="Type">
 		<constant name="TYPE_LIGHT" value="2" enum="Type">
-		 	A shader for light calculations.
+			A shader for light calculations.
 		</constant>
 		</constant>
 		<constant name="TYPE_MAX" value="3" enum="Type">
 		<constant name="TYPE_MAX" value="3" enum="Type">
 			Represents the size of the [enum Type] enum.
 			Represents the size of the [enum Type] enum.