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Properly reset blend mode when resetting canvas in compatibility renderer

clayjohn 2 gadi atpakaļ
vecāks
revīzija
f6d22df072
1 mainītis faili ar 1 papildinājumiem un 0 dzēšanām
  1. 1 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -2259,6 +2259,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_SCISSOR_TEST);
 	glEnable(GL_BLEND);
+	glBlendEquation(GL_FUNC_ADD);
 	glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
 
 	glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2);