ソースを参照

Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)

Juan Linietsky 10 年 前
コミット
f6e17e37e8
3 ファイル変更174 行追加0 行削除
  1. 132 0
      scene/gui/patch_9_frame.cpp
  2. 40 0
      scene/gui/patch_9_frame.h
  3. 2 0
      scene/register_scene_types.cpp

+ 132 - 0
scene/gui/patch_9_frame.cpp

@@ -0,0 +1,132 @@
+#include "patch_9_frame.h"
+
+#include "servers/visual_server.h"
+
+void Patch9Frame::_notification(int p_what) {
+
+	if (p_what==NOTIFICATION_DRAW) {
+
+		if (texture.is_null())
+			return;
+
+
+		Size2 s=get_size();
+		RID ci = get_canvas_item();
+		VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+//		draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
+
+/*
+		Vector<Point2> points;
+		points.resize(4);
+		points[0]=Point2(0,0);
+		points[1]=Point2(s.x,0);
+		points[2]=Point2(s.x,s.y);
+		points[3]=Point2(0,s.y);
+		Vector<Point2> uvs;
+		uvs.resize(4);
+		uvs[0]=Point2(0,0);
+		uvs[1]=Point2(1,0);
+		uvs[2]=Point2(1,1);
+		uvs[3]=Point2(0,1);
+
+		VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
+*/
+	}
+}
+
+Size2 Patch9Frame::get_minimum_size() const {
+
+	return Size2(margin[MARGIN_LEFT]+margin[MARGIN_RIGHT],margin[MARGIN_TOP]+margin[MARGIN_BOTTOM]);
+}
+void Patch9Frame::_bind_methods() {
+
+
+	ObjectTypeDB::bind_method(_MD("set_texture","texture"), & Patch9Frame::set_texture );
+	ObjectTypeDB::bind_method(_MD("get_texture"), & Patch9Frame::get_texture );
+	ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & Patch9Frame::set_modulate );
+	ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
+	ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
+	ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
+	ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
+	ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
+
+	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
+	ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
+	ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
+	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
+	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
+	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
+	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/bottom",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_BOTTOM );
+
+}
+
+
+void Patch9Frame::set_texture(const Ref<Texture>& p_tex) {
+
+	texture=p_tex;
+	update();
+	//if (texture.is_valid())
+	//	texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+	minimum_size_changed();
+}
+
+Ref<Texture> Patch9Frame::get_texture() const {
+
+	return texture;
+}
+
+void Patch9Frame::set_modulate(const Color& p_tex) {
+
+	modulate=p_tex;
+	update();
+}
+
+Color Patch9Frame::get_modulate() const{
+
+	return modulate;
+}
+
+
+void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
+
+	ERR_FAIL_INDEX(p_margin,4);
+	margin[p_margin]=p_size;
+	update();
+	minimum_size_changed();
+}
+
+int Patch9Frame::get_patch_margin(Margin p_margin) const{
+
+	ERR_FAIL_INDEX_V(p_margin,4,0);
+	return margin[p_margin];
+}
+
+void Patch9Frame::set_draw_center(bool p_draw) {
+
+	draw_center=p_draw;
+	update();
+}
+
+bool Patch9Frame::get_draw_center() const{
+
+	return draw_center;
+}
+
+Patch9Frame::Patch9Frame() {
+
+
+	margin[MARGIN_LEFT]=0;
+	margin[MARGIN_RIGHT]=0;
+	margin[MARGIN_BOTTOM]=0;
+	margin[MARGIN_TOP]=0;
+	modulate=Color(1,1,1,1);
+	set_ignore_mouse(true);
+	draw_center=true;
+}
+
+
+Patch9Frame::~Patch9Frame()
+{
+}
+
+

+ 40 - 0
scene/gui/patch_9_frame.h

@@ -0,0 +1,40 @@
+#ifndef PATCH_9_FRAME_H
+#define PATCH_9_FRAME_H
+
+#include "scene/gui/control.h"
+/**
+	@author Juan Linietsky <[email protected]>
+*/
+class Patch9Frame : public Control {
+
+	OBJ_TYPE(Patch9Frame,Control);
+
+	bool draw_center;
+	int margin[4];
+	Color modulate;
+	Ref<Texture> texture;
+protected:
+
+	void _notification(int p_what);
+	virtual Size2 get_minimum_size() const;
+	static void _bind_methods();
+
+public:
+
+	void set_texture(const Ref<Texture>& p_tex);
+	Ref<Texture> get_texture() const;
+
+	void set_modulate(const Color& p_tex);
+	Color get_modulate() const;
+
+	void set_patch_margin(Margin p_margin,int p_size);
+	int get_patch_margin(Margin p_margin) const;
+
+	void set_draw_center(bool p_enable);
+	bool get_draw_center() const;
+
+	Patch9Frame();
+	~Patch9Frame();
+
+};
+#endif // PATCH_9_FRAME_H

+ 2 - 0
scene/register_scene_types.cpp

@@ -52,6 +52,7 @@
 #include "scene/gui/option_button.h"
 #include "scene/gui/color_picker.h"
 #include "scene/gui/texture_frame.h"
+#include "scene/gui/patch_9_frame.h"
 #include "scene/gui/menu_button.h"
 #include "scene/gui/check_box.h"
 #include "scene/gui/check_button.h"
@@ -302,6 +303,7 @@ void register_scene_types() {
 	OS::get_singleton()->yield(); //may take time to init
 
 	ObjectTypeDB::register_type<TextureFrame>();
+	ObjectTypeDB::register_type<Patch9Frame>();
 	ObjectTypeDB::register_type<TabContainer>();
 	ObjectTypeDB::register_type<Tabs>();
 	ObjectTypeDB::register_virtual_type<Separator>();