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Merge pull request #53179 from fabriceci/stop-on-slope-on-by-default

Set stop on slope on by default on CharacterBody
Camille Mohr-Daurat 3 years ago
parent
commit
f72419d152

+ 1 - 1
doc/classes/CharacterBody2D.xml

@@ -137,7 +137,7 @@
 			Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction].
 			As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping.
 		</member>
-		<member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false">
+		<member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true">
 			If [code]true[/code], the body will not slide on floor's slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
 		</member>
 		<member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799">

+ 1 - 1
doc/classes/CharacterBody3D.xml

@@ -146,7 +146,7 @@
 			Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction].
 			As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping.
 		</member>
-		<member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false">
+		<member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true">
 			If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
 		</member>
 		<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">

+ 1 - 1
scene/2d/physics_body_2d.h

@@ -327,8 +327,8 @@ private:
 	real_t margin = 0.08;
 	MotionMode motion_mode = MOTION_MODE_GROUNDED;
 
-	bool floor_stop_on_slope = false;
 	bool floor_constant_speed = false;
+	bool floor_stop_on_slope = true;
 	bool floor_block_on_wall = true;
 	bool slide_on_ceiling = true;
 	int max_slides = 4;

+ 1 - 1
scene/3d/physics_body_3d.h

@@ -364,8 +364,8 @@ private:
 	};
 
 	CollisionState collision_state;
-	bool floor_stop_on_slope = false;
 	bool floor_constant_speed = false;
+	bool floor_stop_on_slope = true;
 	bool floor_block_on_wall = true;
 	bool slide_on_ceiling = true;
 	int max_slides = 6;