|
@@ -74,14 +74,14 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
|
|
randomness_ratio = p_ratio;
|
|
randomness_ratio = p_ratio;
|
|
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
|
|
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
|
|
}
|
|
}
|
|
-void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
|
|
|
|
|
|
+void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
|
|
|
|
|
|
- visibility_rect = p_aabb;
|
|
|
|
|
|
+ visibility_rect = p_visibility_rect;
|
|
AABB aabb;
|
|
AABB aabb;
|
|
- aabb.position.x = p_aabb.position.x;
|
|
|
|
- aabb.position.y = p_aabb.position.y;
|
|
|
|
- aabb.size.x = p_aabb.size.x;
|
|
|
|
- aabb.size.y = p_aabb.size.y;
|
|
|
|
|
|
+ aabb.position.x = p_visibility_rect.position.x;
|
|
|
|
+ aabb.position.y = p_visibility_rect.position.y;
|
|
|
|
+ aabb.size.x = p_visibility_rect.size.x;
|
|
|
|
+ aabb.size.y = p_visibility_rect.size.y;
|
|
|
|
|
|
VS::get_singleton()->particles_set_custom_aabb(particles, aabb);
|
|
VS::get_singleton()->particles_set_custom_aabb(particles, aabb);
|
|
|
|
|
|
@@ -326,7 +326,7 @@ void Particles2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
|
|
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
|
|
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
|
|
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
|
|
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
|
|
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
|
|
- ClassDB::bind_method(D_METHOD("set_visibility_rect", "aabb"), &Particles2D::set_visibility_rect);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
|
|
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
|
|
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
|
|
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
|
|
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
|
|
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
|
|
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
|
|
@@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
|
ADD_GROUP("Drawing", "");
|
|
ADD_GROUP("Drawing", "");
|
|
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
|
|
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
|
|
ADD_GROUP("Process Material", "process_");
|
|
ADD_GROUP("Process Material", "process_");
|