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@@ -48,13 +48,8 @@ namespace Godot
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}
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/// <summary>
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- /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
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- /// the current node) or an absolute path (in the scene tree) to a node. If the path
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- /// does not exist, a <see langword="null"/> instance is returned and an error
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- /// is logged. Attempts to access methods on the return value will result in an
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- /// "Attempt to call <method> on a null instance." error.
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- /// Note: Fetching absolute paths only works when the node is inside the scene tree
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- /// (see <see cref="IsInsideTree"/>).
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+ /// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
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+ /// does not point to a valid <see cref="Node"/>.
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/// </summary>
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/// <example>
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/// Example: Assume your current node is Character and the following tree:
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