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Merge pull request #88938 from clayjohn/GLES3-skeleton2d

Ensure proper vertex input masks are used in 2D compatibility renderer
Rémi Verschelde 1 an în urmă
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f77bc87211

+ 0 - 2
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -629,8 +629,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
 			state.canvas_instance_batches[state.current_batch_index].material_data = material_data;
 			if (shader_data_cache) {
 				state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = shader_data_cache->vertex_input_mask;
-			} else {
-				state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_COLOR | RS::ARRAY_TEX_UV;
 			}
 		}
 

+ 1 - 1
drivers/gles3/rasterizer_canvas_gles3.h

@@ -269,7 +269,7 @@ public:
 		RID material;
 		GLES3::CanvasMaterialData *material_data = nullptr;
 		CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD;
-		uint64_t vertex_input_mask;
+		uint64_t vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV;
 
 		const Item::Command *command = nullptr;
 		Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.

+ 1 - 1
drivers/gles3/storage/material_storage.cpp

@@ -2607,7 +2607,7 @@ void CanvasShaderData::set_code(const String &p_code) {
 	MaterialStorage::get_singleton()->shaders.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_data);
 	ERR_FAIL_COND(!MaterialStorage::get_singleton()->shaders.canvas_shader.version_is_valid(version));
 
-	vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_COLOR | RS::ARRAY_TEX_UV;
+	vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV;
 	vertex_input_mask |= uses_custom0 << RS::ARRAY_CUSTOM0;
 	vertex_input_mask |= uses_custom1 << RS::ARRAY_CUSTOM1;