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@@ -16,18 +16,18 @@
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<link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
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</tutorials>
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<methods>
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- <method name="find_world" qualifiers="const">
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- <return type="World3D">
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+ <method name="find_world_2d" qualifiers="const">
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+ <return type="World2D">
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</return>
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<description>
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- Returns the 3D world of the viewport, or if none the world of the parent viewport.
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+ Returns the 2D world of the viewport.
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</description>
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</method>
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- <method name="find_world_2d" qualifiers="const">
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- <return type="World2D">
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+ <method name="find_world_3d" qualifiers="const">
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+ <return type="World3D">
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</return>
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<description>
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- Returns the 2D world of the viewport.
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+ Returns the 3D world of the viewport, or if none the world of the parent viewport.
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</description>
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</method>
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<method name="get_camera" qualifiers="const">
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@@ -219,8 +219,8 @@
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<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0">
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The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems.
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</member>
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- <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world" default="false">
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- If [code]true[/code], the viewport will use [World3D] defined in [code]world[/code] property.
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+ <member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
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+ If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d].
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</member>
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<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
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If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
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@@ -247,12 +247,12 @@
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<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false">
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If [code]true[/code], the viewport should render its background as transparent.
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</member>
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- <member name="world" type="World3D" setter="set_world" getter="get_world">
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- The custom [World3D] which can be used as 3D environment source.
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- </member>
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<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
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The custom [World2D] which can be used as 2D environment source.
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</member>
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+ <member name="world_3d" type="World3D" setter="set_world_3d" getter="get_world_3d">
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+ The custom [World3D] which can be used as 3D environment source.
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+ </member>
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</members>
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<signals>
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<signal name="gui_focus_changed">
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