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Merge pull request #24830 from hpvb/fix-24752v2

Use 'release_debug' for mono export templates
Hein-Pieter van Braam 6 năm trước cách đây
mục cha
commit
f7de2c0cb3

+ 1 - 1
modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs

@@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
                     throw new NotSupportedException("Target platform not supported");
                 }
 
-                templateDirName += debug ? ".debug" : ".release";
+                templateDirName += debug ? ".release_debug" : ".release";
 
                 string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
 

+ 1 - 1
modules/mono/editor/godotsharp_export.cpp

@@ -87,7 +87,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
 
 	String build_config = p_debug ? "Debug" : "Release";
 
-	String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "release_debug" : "release"));
+	String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
 	Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
 	ERR_FAIL_COND(metadata_err != OK);