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+/*************************************************************************/
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+/* random_number_generator.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef RANDOM_NUMBER_GENERATOR_H
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+#define RANDOM_NUMBER_GENERATOR_H
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+
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+#include "core/math/random_pcg.h"
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+#include "core/reference.h"
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+
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+class RandomNumberGenerator : public Reference {
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+ GDCLASS(RandomNumberGenerator, Reference);
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+
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+ RandomPCG randbase;
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+
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+protected:
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+ static void _bind_methods();
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+
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+public:
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+ _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
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+
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+ _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
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+
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+ _FORCE_INLINE_ void randomize() { return randbase.randomize(); }
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+
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+ _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
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+
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+ _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
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+
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+ _FORCE_INLINE_ real_t rand_range(real_t from, real_t to) { return randbase.random(from, to); }
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+
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+ RandomNumberGenerator();
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+};
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+
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+#endif // RANDOM_NUMBER_GENERATOR_H
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