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Merge pull request #33986 from nekomatata/gles2-conditional-cleaning

Removed duplicated conditional in GLES2
Rémi Verschelde 5 年之前
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f82539944b
共有 1 個文件被更改,包括 0 次插入1 次删除
  1. 0 1
      drivers/gles2/rasterizer_scene_gles2.cpp

+ 0 - 1
drivers/gles2/rasterizer_scene_gles2.cpp

@@ -1869,7 +1869,6 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false);
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false);
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false);
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false);
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false);
 	state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false);
-	state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, false);
 
 
 	if (!p_light) { //no light, return off
 	if (!p_light) { //no light, return off
 		return;
 		return;