|
@@ -544,6 +544,17 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
|
|
|
//EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true);
|
|
|
}
|
|
|
|
|
|
+void VisualShaderEditor::_input(const Ref<InputEvent> p_event) {
|
|
|
+ if (graph->has_focus()) {
|
|
|
+ Ref<InputEventMouseButton> mb = p_event;
|
|
|
+
|
|
|
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
|
|
|
+ add_node->get_popup()->set_position(get_viewport()->get_mouse_position());
|
|
|
+ add_node->get_popup()->show_modal();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
void VisualShaderEditor::_notification(int p_what) {
|
|
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
|
|
@@ -700,6 +711,7 @@ void VisualShaderEditor::_bind_methods() {
|
|
|
ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
|
|
|
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
|
|
|
ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
|
|
|
+ ClassDB::bind_method("_input", &VisualShaderEditor::_input);
|
|
|
}
|
|
|
|
|
|
VisualShaderEditor *VisualShaderEditor::singleton = NULL;
|
|
@@ -813,12 +825,14 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
|
|
|
//editor->animation_panel_make_visible(true);
|
|
|
button->show();
|
|
|
editor->make_bottom_panel_item_visible(visual_shader_editor);
|
|
|
+ visual_shader_editor->set_process_input(true);
|
|
|
//visual_shader_editor->set_process(true);
|
|
|
} else {
|
|
|
|
|
|
if (visual_shader_editor->is_visible_in_tree())
|
|
|
editor->hide_bottom_panel();
|
|
|
button->hide();
|
|
|
+ visual_shader_editor->set_process_input(false);
|
|
|
//visual_shader_editor->set_process(false);
|
|
|
}
|
|
|
}
|