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MainLoop: Remove deprecated methods

HaSa1002 4 years ago
parent
commit
f8ac4c4d75
2 changed files with 0 additions and 37 deletions
  1. 0 5
      core/os/main_loop.cpp
  2. 0 32
      doc/classes/MainLoop.xml

+ 0 - 5
core/os/main_loop.cpp

@@ -33,11 +33,6 @@
 #include "core/script_language.h"
 #include "core/script_language.h"
 
 
 void MainLoop::_bind_methods() {
 void MainLoop::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
-	ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
-	ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
-	ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
-
 	BIND_VMETHOD(MethodInfo("_initialize"));
 	BIND_VMETHOD(MethodInfo("_initialize"));
 	BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
 	BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
 	BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));
 	BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));

+ 0 - 32
doc/classes/MainLoop.xml

@@ -78,38 +78,6 @@
 				If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
 				If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="finish">
-			<return type="void">
-			</return>
-			<description>
-				Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0.
-			</description>
-		</method>
-		<method name="idle">
-			<return type="bool">
-			</return>
-			<argument index="0" name="delta" type="float">
-			</argument>
-			<description>
-				Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0.
-			</description>
-		</method>
-		<method name="init">
-			<return type="void">
-			</return>
-			<description>
-				Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0.
-			</description>
-		</method>
-		<method name="iteration">
-			<return type="bool">
-			</return>
-			<argument index="0" name="delta" type="float">
-			</argument>
-			<description>
-				Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0.
-			</description>
-		</method>
 	</methods>
 	</methods>
 	<signals>
 	<signals>
 		<signal name="on_request_permissions_result">
 		<signal name="on_request_permissions_result">