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Эх сурвалжийг харах

Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint.

Grosskopf 8 жил өмнө
parent
commit
f8c7d32987

+ 25 - 0
doc/classes/ConeTwistJoint.xml

@@ -1,8 +1,12 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 <class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		A twist joint between two 3D bodies
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint].
+		The twist axis is initiated as the x-axis of the [Joint].
+		Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -30,28 +34,49 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="bias" type="float" setter="set_param" getter="get_param">
 		<member name="bias" type="float" setter="set_param" getter="get_param">
+			The speed with which the swing or twist will take place.
+			The higher, the faster.
 		</member>
 		</member>
 		<member name="relaxation" type="float" setter="set_param" getter="get_param">
 		<member name="relaxation" type="float" setter="set_param" getter="get_param">
+			Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
 		</member>
 		</member>
 		<member name="softness" type="float" setter="set_param" getter="get_param">
 		<member name="softness" type="float" setter="set_param" getter="get_param">
+			The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
 		</member>
 		</member>
 		<member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span">
 		<member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span">
+			Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+			The swing span defines, how much rotation will not get corrected allong the swing axis.
+			Could be defined as looseness in the [ConeTwistJoint].
+			If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
 		</member>
 		</member>
 		<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span">
 		<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span">
+			Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+			Twist is locked if below 0.05.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="PARAM_SWING_SPAN" value="0">
 		<constant name="PARAM_SWING_SPAN" value="0">
+			Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+			The swing span defines, how much rotation will not get corrected allong the swing axis.
+			Could be defined as looseness in the [ConeTwistJoint].
+			If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
 		</constant>
 		</constant>
 		<constant name="PARAM_TWIST_SPAN" value="1">
 		<constant name="PARAM_TWIST_SPAN" value="1">
+			Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+			Twist is locked if below 0.05.
 		</constant>
 		</constant>
 		<constant name="PARAM_BIAS" value="2">
 		<constant name="PARAM_BIAS" value="2">
+			The speed with which the swing or twist will take place.
+			The higher, the faster.
 		</constant>
 		</constant>
 		<constant name="PARAM_SOFTNESS" value="3">
 		<constant name="PARAM_SOFTNESS" value="3">
+			The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
 		</constant>
 		</constant>
 		<constant name="PARAM_RELAXATION" value="4">
 		<constant name="PARAM_RELAXATION" value="4">
+			Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
 		</constant>
 		</constant>
 		<constant name="PARAM_MAX" value="5">
 		<constant name="PARAM_MAX" value="5">
+			End flag of PARAM_* constants, used internally.
 		</constant>
 		</constant>
 	</constants>
 	</constants>
 </class>
 </class>

+ 73 - 0
doc/classes/Generic6DOFJoint.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 <class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -120,146 +122,217 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+			The amount of rotational damping across the x-axis.
+			The lower, the longer an impulse from one side takes to travel to the other side.
 		</member>
 		</member>
 		<member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
 		<member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+			If [code]true[/code] rotation across the x-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x">
+			When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
 		</member>
 		</member>
 		<member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+			The maximum amount of force that can occur, when rotating arround x-axis.
 		</member>
 		</member>
 		<member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x">
 		<member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x">
+			The minimum rotation in negative direction to break loose and rotate arround the x-axis.
 		</member>
 		</member>
 		<member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+			The amount of rotational restitution across the x-axis. The lower, the more restitution occurs.
 		</member>
 		</member>
 		<member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+			The speed of all rotations across the x-axis.
 		</member>
 		</member>
 		<member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x">
 		<member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x">
+			The minimum rotation in positive direction to break loose and rotate arround the x-axis.
 		</member>
 		</member>
 		<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+			The amount of rotational damping across the y-axis. The lower, the more dampening occurs.
 		</member>
 		</member>
 		<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
 		<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+			If [code]true[/code] rotation across the y-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y">
+			When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
 		</member>
 		</member>
 		<member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+			The maximum amount of force that can occur, when rotating arround y-axis.
 		</member>
 		</member>
 		<member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y">
 		<member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y">
+			The minimum rotation in negative direction to break loose and rotate arround the y-axis.
 		</member>
 		</member>
 		<member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+			The amount of rotational restitution across the y-axis. The lower, the more restitution occurs.
 		</member>
 		</member>
 		<member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+			The speed of all rotations across the y-axis.
 		</member>
 		</member>
 		<member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y">
 		<member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y">
+			The minimum rotation in positive direction to break loose and rotate arround the y-axis.
 		</member>
 		</member>
 		<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+			The amount of rotational damping across the z-axis. The lower, the more dampening occurs.
 		</member>
 		</member>
 		<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
 		<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+			If [code]true[/code] rotation across the z-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z">
+			When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
 		</member>
 		</member>
 		<member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+			The maximum amount of force that can occur, when rotating arround z-axis.
 		</member>
 		</member>
 		<member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z">
 		<member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z">
+			The minimum rotation in negative direction to break loose and rotate arround the z-axis.
 		</member>
 		</member>
 		<member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+			The amount of rotational restitution across the z-axis. The lower, the more restitution occurs.
 		</member>
 		</member>
 		<member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+			The speed of all rotations across the z-axis.
 		</member>
 		</member>
 		<member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z">
 		<member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z">
+			The minimum rotation in positive direction to break loose and rotate arround the z-axis.
 		</member>
 		</member>
 		<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
 		<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+			If [code]true[/code] a rotating motor at the x-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+			Maximum acceleration for the motor at the x-axis.
 		</member>
 		</member>
 		<member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x">
+			Target speed for the motor at the x-axis.
 		</member>
 		</member>
 		<member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
 		<member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+			If [code]true[/code] a rotating motor at the y-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+			Maximum acceleration for the motor at the y-axis.
 		</member>
 		</member>
 		<member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y">
+			Target speed for the motor at the y-axis.
 		</member>
 		</member>
 		<member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
 		<member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+			If [code]true[/code] a rotating motor at the z-axis is enabled.
 		</member>
 		</member>
 		<member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+			Maximum acceleration for the motor at the z-axis.
 		</member>
 		</member>
 		<member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z">
+			Target speed for the motor at the z-axis.
 		</member>
 		</member>
 		<member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+			The amount of damping that happens at the x-motion.
 		</member>
 		</member>
 		<member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
 		<member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+			If [code]true[/code] the linear motion across the x-axis is enabled.
 		</member>
 		</member>
 		<member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x">
+			The minimum difference between the pivot points' x-axis.
 		</member>
 		</member>
 		<member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+			The amount of restitution on the x-axis movement The lower, the more momentum gets lost.
 		</member>
 		</member>
 		<member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+			A factor applied to the movement across the x-axis The lower, the slower the movement.
 		</member>
 		</member>
 		<member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x">
 		<member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x">
+			The maximum difference between the pivot points' x-axis.
 		</member>
 		</member>
 		<member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+			The amount of damping that happens at the y-motion.
 		</member>
 		</member>
 		<member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
 		<member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+			If [code]true[/code] the linear motion across the y-axis is enabled.
 		</member>
 		</member>
 		<member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y">
+			The minimum difference between the pivot points' y-axis.
 		</member>
 		</member>
 		<member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+			The amount of restitution on the y-axis movement The lower, the more momentum gets lost.
 		</member>
 		</member>
 		<member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+			A factor applied to the movement across the y-axis The lower, the slower the movement.
 		</member>
 		</member>
 		<member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y">
 		<member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y">
+			The maximum difference between the pivot points' y-axis.
 		</member>
 		</member>
 		<member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+			The amount of damping that happens at the z-motion.
 		</member>
 		</member>
 		<member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
 		<member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+			If [code]true[/code] the linear motion across the z-axis is enabled.
 		</member>
 		</member>
 		<member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z">
+			The minimum difference between the pivot points' z-axis.
 		</member>
 		</member>
 		<member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+			The amount of restitution on the z-axis movement The lower, the more momentum gets lost.
 		</member>
 		</member>
 		<member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+			A factor applied to the movement across the z-axis The lower, the slower the movement.
 		</member>
 		</member>
 		<member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z">
 		<member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z">
+			The maximum difference between the pivot points' z-axis.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="PARAM_LINEAR_LOWER_LIMIT" value="0">
 		<constant name="PARAM_LINEAR_LOWER_LIMIT" value="0">
+			The minimum difference between the pivot points' axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_UPPER_LIMIT" value="1">
 		<constant name="PARAM_LINEAR_UPPER_LIMIT" value="1">
+			The maximum difference between the pivot points' axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
 		<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+			A factor applied to the movement across the axes The lower, the slower the movement.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_RESTITUTION" value="3">
 		<constant name="PARAM_LINEAR_RESTITUTION" value="3">
+			The amount of restitution on the axes movement The lower, the more momentum gets lost.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_DAMPING" value="4">
 		<constant name="PARAM_LINEAR_DAMPING" value="4">
+			The amount of damping that happens at the linear motion across the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LOWER_LIMIT" value="5">
 		<constant name="PARAM_ANGULAR_LOWER_LIMIT" value="5">
+			The minimum rotation in negative direction to break loose and rotate arround the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_UPPER_LIMIT" value="6">
 		<constant name="PARAM_ANGULAR_UPPER_LIMIT" value="6">
+			The minimum rotation in positive direction to break loose and rotate arround the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="7">
 		<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="7">
+			The speed of all rotations across the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_DAMPING" value="8">
 		<constant name="PARAM_ANGULAR_DAMPING" value="8">
+			The amount of rotational damping across the axes. The lower, the more dampening occurs.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_RESTITUTION" value="9">
 		<constant name="PARAM_ANGULAR_RESTITUTION" value="9">
+			The amount of rotational restitution across the axes. The lower, the more restitution occurs.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_FORCE_LIMIT" value="10">
 		<constant name="PARAM_ANGULAR_FORCE_LIMIT" value="10">
+			The maximum amount of force that can occur, when rotating arround the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_ERP" value="11">
 		<constant name="PARAM_ANGULAR_ERP" value="11">
+			When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
 		<constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
+			Target speed for the motor at the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
 		<constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
+			Maximum acceleration for the motor at the axes.
 		</constant>
 		</constant>
 		<constant name="PARAM_MAX" value="14">
 		<constant name="PARAM_MAX" value="14">
+			End flag of PARAM_* constants, used internally.
 		</constant>
 		</constant>
 		<constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0">
 		<constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0">
+			If [code]set[/code] there is linear motion possible within the given limits.
 		</constant>
 		</constant>
 		<constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1">
 		<constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1">
+			If [code]set[/code] there is rotational motion possible.
 		</constant>
 		</constant>
 		<constant name="FLAG_ENABLE_MOTOR" value="2">
 		<constant name="FLAG_ENABLE_MOTOR" value="2">
+			If [code]set[/code] there is a rotational motor across these axes.
 		</constant>
 		</constant>
 		<constant name="FLAG_MAX" value="3">
 		<constant name="FLAG_MAX" value="3">
+			End flag of FLAG_* constants, used internally.
 		</constant>
 		</constant>
 	</constants>
 	</constants>
 </class>
 </class>

+ 22 - 0
doc/classes/HingeJoint.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="HingeJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 <class name="HingeJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		A hinge between two 3D bodies.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		Normaly uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -48,50 +50,70 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="angular_limit/bias" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/bias" type="float" setter="set_param" getter="get_param">
+			The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
 		</member>
 		</member>
 		<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
 		<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
+			If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
 		</member>
 		</member>
 		<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
 		<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
+			The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
 		</member>
 		</member>
 		<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param">
+			The lower this value, the more the rotation gets slowed down.
 		</member>
 		</member>
 		<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
 		</member>
 		</member>
 		<member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit">
 		<member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit">
+			The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
 		</member>
 		</member>
 		<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag">
 		<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag">
+			When activated, a motor turns the hinge.
 		</member>
 		</member>
 		<member name="motor/max_impulse" type="float" setter="set_param" getter="get_param">
 		<member name="motor/max_impulse" type="float" setter="set_param" getter="get_param">
+			Maximum acceleration for the motor.
 		</member>
 		</member>
 		<member name="motor/target_velocity" type="float" setter="set_param" getter="get_param">
 		<member name="motor/target_velocity" type="float" setter="set_param" getter="get_param">
+			Target speed for the motor.
 		</member>
 		</member>
 		<member name="params/bias" type="float" setter="set_param" getter="get_param">
 		<member name="params/bias" type="float" setter="set_param" getter="get_param">
+			The speed with wich the two bodies get pulled together when they move in different directions.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="PARAM_BIAS" value="0">
 		<constant name="PARAM_BIAS" value="0">
+			The speed with wich the two bodies get pulled together when they move in different directions.
 		</constant>
 		</constant>
 		<constant name="PARAM_LIMIT_UPPER" value="1">
 		<constant name="PARAM_LIMIT_UPPER" value="1">
+			The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
 		</constant>
 		</constant>
 		<constant name="PARAM_LIMIT_LOWER" value="2">
 		<constant name="PARAM_LIMIT_LOWER" value="2">
+			The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
 		</constant>
 		</constant>
 		<constant name="PARAM_LIMIT_BIAS" value="3">
 		<constant name="PARAM_LIMIT_BIAS" value="3">
+			The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
 		</constant>
 		</constant>
 		<constant name="PARAM_LIMIT_SOFTNESS" value="4">
 		<constant name="PARAM_LIMIT_SOFTNESS" value="4">
 		</constant>
 		</constant>
 		<constant name="PARAM_LIMIT_RELAXATION" value="5">
 		<constant name="PARAM_LIMIT_RELAXATION" value="5">
+			The lower this value, the more the rotation gets slowed down.
 		</constant>
 		</constant>
 		<constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6">
 		<constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6">
+			Target speed for the motor.
 		</constant>
 		</constant>
 		<constant name="PARAM_MOTOR_MAX_IMPULSE" value="7">
 		<constant name="PARAM_MOTOR_MAX_IMPULSE" value="7">
+			Maximum acceleration for the motor.
 		</constant>
 		</constant>
 		<constant name="PARAM_MAX" value="8">
 		<constant name="PARAM_MAX" value="8">
+			End flag of PARAM_* constants, used internally.
 		</constant>
 		</constant>
 		<constant name="FLAG_USE_LIMIT" value="0">
 		<constant name="FLAG_USE_LIMIT" value="0">
+			If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
 		</constant>
 		</constant>
 		<constant name="FLAG_ENABLE_MOTOR" value="1">
 		<constant name="FLAG_ENABLE_MOTOR" value="1">
+			When activated, a motor turns the hinge.
 		</constant>
 		</constant>
 		<constant name="FLAG_MAX" value="2">
 		<constant name="FLAG_MAX" value="2">
+			End flag of FLAG_* constants, used internally.
 		</constant>
 		</constant>
 	</constants>
 	</constants>
 </class>
 </class>

+ 6 - 0
doc/classes/Joint.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
 <class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		Base class for all 3D joints
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -68,12 +70,16 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
 		<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
+			If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
 		</member>
 		</member>
 		<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
 		<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
+			The [Node], the first side of the Joint attaches to.
 		</member>
 		</member>
 		<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
 		<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
+			The [Node], the second side of the Joint attaches to.
 		</member>
 		</member>
 		<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
 		<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
+			The order in wich the solver is executed compared to the other [Joints], the lower, the earlier.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>

+ 88 - 82
doc/classes/Physics2DServer.xml

@@ -21,7 +21,7 @@
 			<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
 			<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+				Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_attach_object_instance_id">
 		<method name="area_attach_object_instance_id">
@@ -32,7 +32,7 @@
 			<argument index="1" name="id" type="int">
 			<argument index="1" name="id" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Assign the area to a descendant of [Object], so it can exist in the node tree.
+				Assigns the area to a descendant of [Object], so it can exist in the node tree.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_clear_shapes">
 		<method name="area_clear_shapes">
@@ -41,14 +41,14 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later.
+				Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_create">
 		<method name="area_create">
 			<return type="RID">
 			<return type="RID">
 			</return>
 			</return>
 			<description>
 			<description>
-				Create an [Area2D].
+				Creates an [Area2D].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_object_instance_id" qualifiers="const">
 		<method name="area_get_object_instance_id" qualifiers="const">
@@ -57,7 +57,7 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Get the instance ID of the object the area is assigned to.
+				Gets the instance ID of the object the area is assigned to.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_param" qualifiers="const">
 		<method name="area_get_param" qualifiers="const">
@@ -68,7 +68,7 @@
 			<argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter">
 			<argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return an area parameter value.
+				Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_shape" qualifiers="const">
 		<method name="area_get_shape" qualifiers="const">
@@ -79,7 +79,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the [RID] of the nth shape of an area.
+				Returns the [RID] of the nth shape of an area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_shape_count" qualifiers="const">
 		<method name="area_get_shape_count" qualifiers="const">
@@ -88,7 +88,7 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the number of shapes assigned to an area.
+				Returns the number of shapes assigned to an area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_shape_transform" qualifiers="const">
 		<method name="area_get_shape_transform" qualifiers="const">
@@ -99,7 +99,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the transform matrix of a shape within an area.
+				Returns the transform matrix of a shape within an area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_space" qualifiers="const">
 		<method name="area_get_space" qualifiers="const">
@@ -108,7 +108,7 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the space assigned to the area.
+				Returns the space assigned to the area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_space_override_mode" qualifiers="const">
 		<method name="area_get_space_override_mode" qualifiers="const">
@@ -117,7 +117,7 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the space override mode for the area.
+				Returns the space override mode for the area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_get_transform" qualifiers="const">
 		<method name="area_get_transform" qualifiers="const">
@@ -126,7 +126,7 @@
 			<argument index="0" name="area" type="RID">
 			<argument index="0" name="area" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the transform matrix for an area.
+				Returns the transform matrix for an area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_remove_shape">
 		<method name="area_remove_shape">
@@ -137,7 +137,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Remove a shape from an area. It does not delete the shape, so it can be reassigned later.
+				Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_collision_layer">
 		<method name="area_set_collision_layer">
@@ -148,7 +148,7 @@
 			<argument index="1" name="layer" type="int">
 			<argument index="1" name="layer" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Assign the area to one or many physics layers.
+				Assigns the area to one or many physics layers.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_collision_mask">
 		<method name="area_set_collision_mask">
@@ -159,7 +159,7 @@
 			<argument index="1" name="mask" type="int">
 			<argument index="1" name="mask" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set which physics layers the area will monitor.
+				Sets which physics layers the area will monitor.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_monitor_callback">
 		<method name="area_set_monitor_callback">
@@ -172,7 +172,7 @@
 			<argument index="2" name="method" type="String">
 			<argument index="2" name="method" type="String">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
+				Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
 				1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
 				1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
 				2: [RID] of the object that entered/exited the area.
 				2: [RID] of the object that entered/exited the area.
 				3: Instance ID of the object that entered/exited the area.
 				3: Instance ID of the object that entered/exited the area.
@@ -190,7 +190,7 @@
 			<argument index="2" name="value" type="Variant">
 			<argument index="2" name="value" type="Variant">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
+				Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_shape">
 		<method name="area_set_shape">
@@ -203,7 +203,7 @@
 			<argument index="2" name="shape" type="RID">
 			<argument index="2" name="shape" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Substitute a given area shape by another. The old shape is selected by its index, the new one by its [RID].
+				Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_shape_disabled">
 		<method name="area_set_shape_disabled">
@@ -216,6 +216,7 @@
 			<argument index="2" name="disable" type="bool">
 			<argument index="2" name="disable" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
+				Disables a given shape in this area if [code]disable is true[/code]
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_shape_transform">
 		<method name="area_set_shape_transform">
@@ -228,7 +229,7 @@
 			<argument index="2" name="transform" type="Transform2D">
 			<argument index="2" name="transform" type="Transform2D">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the transform matrix for an area shape.
+				Sets the transform matrix for an area shape.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_space">
 		<method name="area_set_space">
@@ -239,7 +240,7 @@
 			<argument index="1" name="space" type="RID">
 			<argument index="1" name="space" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Assign a space to the area.
+				Assigns a space to the area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_space_override_mode">
 		<method name="area_set_space_override_mode">
@@ -250,7 +251,7 @@
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode">
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
+				Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="area_set_transform">
 		<method name="area_set_transform">
@@ -261,7 +262,7 @@
 			<argument index="1" name="transform" type="Transform2D">
 			<argument index="1" name="transform" type="Transform2D">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the transform matrix for an area.
+				Sets the transform matrix for an area.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_add_collision_exception">
 		<method name="body_add_collision_exception">
@@ -272,7 +273,7 @@
 			<argument index="1" name="excepted_body" type="RID">
 			<argument index="1" name="excepted_body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Add a body to the list of bodies exempt from collisions.
+				Adds a body to the list of bodies exempt from collisions.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_add_force">
 		<method name="body_add_force">
@@ -285,7 +286,7 @@
 			<argument index="2" name="force" type="Vector2">
 			<argument index="2" name="force" type="Vector2">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Add a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
+				Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_add_shape">
 		<method name="body_add_shape">
@@ -298,7 +299,7 @@
 			<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
 			<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+				Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_apply_impulse">
 		<method name="body_apply_impulse">
@@ -311,7 +312,7 @@
 			<argument index="2" name="impulse" type="Vector2">
 			<argument index="2" name="impulse" type="Vector2">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
+				Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_attach_object_instance_id">
 		<method name="body_attach_object_instance_id">
@@ -322,7 +323,7 @@
 			<argument index="1" name="id" type="int">
 			<argument index="1" name="id" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Assign the area to a descendant of [Object], so it can exist in the node tree.
+				Assigns the area to a descendant of [Object], so it can exist in the node tree.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_clear_shapes">
 		<method name="body_clear_shapes">
@@ -331,7 +332,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Remove all shapes from a body.
+				Removes all shapes from a body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_create">
 		<method name="body_create">
@@ -342,7 +343,7 @@
 			<argument index="1" name="init_sleeping" type="bool" default="false">
 			<argument index="1" name="init_sleeping" type="bool" default="false">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
+				Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_collision_layer" qualifiers="const">
 		<method name="body_get_collision_layer" qualifiers="const">
@@ -351,7 +352,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the physics layer or layers a body belongs to.
+				Returns the physics layer or layers a body belongs to.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_collision_mask" qualifiers="const">
 		<method name="body_get_collision_mask" qualifiers="const">
@@ -360,7 +361,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the physics layer or layers a body can collide with.
+				Returns the physics layer or layers a body can collide with.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_continuous_collision_detection_mode" qualifiers="const">
 		<method name="body_get_continuous_collision_detection_mode" qualifiers="const">
@@ -369,7 +370,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the continuous collision detection mode.
+				Returns the continuous collision detection mode.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_direct_state">
 		<method name="body_get_direct_state">
@@ -378,6 +379,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
+				Returns the [Physics2DDirectBodyState] of the body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_max_contacts_reported" qualifiers="const">
 		<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -386,7 +388,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
+				Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_mode" qualifiers="const">
 		<method name="body_get_mode" qualifiers="const">
@@ -395,7 +397,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the body mode.
+				Returns the body mode.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_object_instance_id" qualifiers="const">
 		<method name="body_get_object_instance_id" qualifiers="const">
@@ -404,7 +406,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Get the instance ID of the object the area is assigned to.
+				Gets the instance ID of the object the area is assigned to.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_param" qualifiers="const">
 		<method name="body_get_param" qualifiers="const">
@@ -415,7 +417,7 @@
 			<argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter">
 			<argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the value of a body parameter.
+				Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_shape" qualifiers="const">
 		<method name="body_get_shape" qualifiers="const">
@@ -426,7 +428,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the [RID] of the nth shape of a body.
+				Returns the [RID] of the nth shape of a body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_shape_count" qualifiers="const">
 		<method name="body_get_shape_count" qualifiers="const">
@@ -435,7 +437,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the number of shapes assigned to a body.
+				Returns the number of shapes assigned to a body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_shape_metadata" qualifiers="const">
 		<method name="body_get_shape_metadata" qualifiers="const">
@@ -446,7 +448,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the metadata of a shape of a body.
+				Returns the metadata of a shape of a body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_shape_transform" qualifiers="const">
 		<method name="body_get_shape_transform" qualifiers="const">
@@ -457,7 +459,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the transform matrix of a body shape.
+				Returns the transform matrix of a body shape.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_space" qualifiers="const">
 		<method name="body_get_space" qualifiers="const">
@@ -466,7 +468,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the [RID] of the space assigned to a body.
+				Returns the [RID] of the space assigned to a body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_get_state" qualifiers="const">
 		<method name="body_get_state" qualifiers="const">
@@ -477,7 +479,7 @@
 			<argument index="1" name="state" type="int" enum="Physics2DServer.BodyState">
 			<argument index="1" name="state" type="int" enum="Physics2DServer.BodyState">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return a body state.
+				Returns a body state.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_is_omitting_force_integration" qualifiers="const">
 		<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -486,7 +488,7 @@
 			<argument index="0" name="body" type="RID">
 			<argument index="0" name="body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+				Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_remove_collision_exception">
 		<method name="body_remove_collision_exception">
@@ -497,7 +499,7 @@
 			<argument index="1" name="excepted_body" type="RID">
 			<argument index="1" name="excepted_body" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Remove a body from the list of bodies exempt from collisions.
+				Removes a body from the list of bodies exempt from collisions.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_remove_shape">
 		<method name="body_remove_shape">
@@ -508,7 +510,7 @@
 			<argument index="1" name="shape_idx" type="int">
 			<argument index="1" name="shape_idx" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Remove a shape from a body. The shape is not deleted, so it can be reused afterwards.
+				Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_axis_velocity">
 		<method name="body_set_axis_velocity">
@@ -519,7 +521,7 @@
 			<argument index="1" name="axis_velocity" type="Vector2">
 			<argument index="1" name="axis_velocity" type="Vector2">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
+				Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_collision_layer">
 		<method name="body_set_collision_layer">
@@ -530,7 +532,7 @@
 			<argument index="1" name="layer" type="int">
 			<argument index="1" name="layer" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the physics layer or layers a body belongs to.
+				Sets the physics layer or layers a body belongs to.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_collision_mask">
 		<method name="body_set_collision_mask">
@@ -541,7 +543,7 @@
 			<argument index="1" name="mask" type="int">
 			<argument index="1" name="mask" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the physics layer or layers a body can collide with.
+				Sets the physics layer or layers a body can collide with.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_continuous_collision_detection_mode">
 		<method name="body_set_continuous_collision_detection_mode">
@@ -552,7 +554,7 @@
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode">
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the continuous collision detection mode from any of the CCD_MODE_* constants.
+				Sets the continuous collision detection mode from any of the CCD_MODE_* constants.
 				Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
 				Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
 			</description>
 			</description>
 		</method>
 		</method>
@@ -568,7 +570,7 @@
 			<argument index="3" name="userdata" type="Variant" default="null">
 			<argument index="3" name="userdata" type="Variant" default="null">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_max_contacts_reported">
 		<method name="body_set_max_contacts_reported">
@@ -579,7 +581,7 @@
 			<argument index="1" name="amount" type="int">
 			<argument index="1" name="amount" type="int">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
+				Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_mode">
 		<method name="body_set_mode">
@@ -590,7 +592,7 @@
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode">
 			<argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the body mode, from one of the constants BODY_MODE*.
+				Sets the body mode, from one of the constants BODY_MODE*.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_omit_force_integration">
 		<method name="body_set_omit_force_integration">
@@ -601,7 +603,7 @@
 			<argument index="1" name="enable" type="bool">
 			<argument index="1" name="enable" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+				Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_param">
 		<method name="body_set_param">
@@ -614,7 +616,7 @@
 			<argument index="2" name="value" type="float">
 			<argument index="2" name="value" type="float">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set a body parameter (see BODY_PARAM* constants).
+				Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_shape">
 		<method name="body_set_shape">
@@ -627,7 +629,7 @@
 			<argument index="2" name="shape" type="RID">
 			<argument index="2" name="shape" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Substitute a given body shape by another. The old shape is selected by its index, the new one by its [RID].
+				Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_shape_as_one_way_collision">
 		<method name="body_set_shape_as_one_way_collision">
@@ -640,6 +642,7 @@
 			<argument index="2" name="enable" type="bool">
 			<argument index="2" name="enable" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
+				Enables one way collision on body if [code]enable is true[/code].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_shape_disabled">
 		<method name="body_set_shape_disabled">
@@ -652,6 +655,7 @@
 			<argument index="2" name="disable" type="bool">
 			<argument index="2" name="disable" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
+				Disables shape in body if [code]disable is true[/code].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_shape_metadata">
 		<method name="body_set_shape_metadata">
@@ -664,7 +668,7 @@
 			<argument index="2" name="metadata" type="Variant">
 			<argument index="2" name="metadata" type="Variant">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
+				Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_shape_transform">
 		<method name="body_set_shape_transform">
@@ -677,7 +681,7 @@
 			<argument index="2" name="transform" type="Transform2D">
 			<argument index="2" name="transform" type="Transform2D">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the transform matrix for a body shape.
+				Sets the transform matrix for a body shape.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_space">
 		<method name="body_set_space">
@@ -688,7 +692,7 @@
 			<argument index="1" name="space" type="RID">
 			<argument index="1" name="space" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Assign a space to the body (see [method create_space]).
+				Assigns a space to the body (see [method create_space]).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_set_state">
 		<method name="body_set_state">
@@ -701,7 +705,7 @@
 			<argument index="2" name="value" type="Variant">
 			<argument index="2" name="value" type="Variant">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set a body state (see BODY_STATE* constants).
+				Sets a body state (see BODY_STATE* constants).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="body_test_motion">
 		<method name="body_test_motion">
@@ -718,7 +722,7 @@
 			<argument index="4" name="result" type="Physics2DTestMotionResult" default="null">
 			<argument index="4" name="result" type="Physics2DTestMotionResult" default="null">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
+				Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="damped_spring_joint_create">
 		<method name="damped_spring_joint_create">
@@ -733,7 +737,7 @@
 			<argument index="3" name="body_b" type="RID">
 			<argument index="3" name="body_b" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+				Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="damped_string_joint_get_param" qualifiers="const">
 		<method name="damped_string_joint_get_param" qualifiers="const">
@@ -744,7 +748,7 @@
 			<argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam">
 			<argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the value of a damped spring joint parameter.
+				Returns the value of a damped spring joint parameter.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="damped_string_joint_set_param">
 		<method name="damped_string_joint_set_param">
@@ -757,7 +761,7 @@
 			<argument index="2" name="value" type="float">
 			<argument index="2" name="value" type="float">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
+				Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="free_rid">
 		<method name="free_rid">
@@ -766,7 +770,7 @@
 			<argument index="0" name="rid" type="RID">
 			<argument index="0" name="rid" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Destroy any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
+				Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="get_process_info">
 		<method name="get_process_info">
@@ -775,7 +779,7 @@
 			<argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo">
 			<argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
+				Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="groove_joint_create">
 		<method name="groove_joint_create">
@@ -792,7 +796,7 @@
 			<argument index="4" name="body_b" type="RID">
 			<argument index="4" name="body_b" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
+				Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="joint_get_param" qualifiers="const">
 		<method name="joint_get_param" qualifiers="const">
@@ -803,7 +807,7 @@
 			<argument index="1" name="param" type="int" enum="Physics2DServer.JointParam">
 			<argument index="1" name="param" type="int" enum="Physics2DServer.JointParam">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the value of a joint parameter.
+				Returns the value of a joint parameter.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="joint_get_type" qualifiers="const">
 		<method name="joint_get_type" qualifiers="const">
@@ -812,7 +816,7 @@
 			<argument index="0" name="joint" type="RID">
 			<argument index="0" name="joint" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the type of a joint (see JOINT_* constants).
+				Returns the type of a joint (see JOINT_* constants).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="joint_set_param">
 		<method name="joint_set_param">
@@ -825,7 +829,7 @@
 			<argument index="2" name="value" type="float">
 			<argument index="2" name="value" type="float">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
+				Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="pin_joint_create">
 		<method name="pin_joint_create">
@@ -838,7 +842,7 @@
 			<argument index="2" name="body_b" type="RID">
 			<argument index="2" name="body_b" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+				Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="set_active">
 		<method name="set_active">
@@ -847,7 +851,7 @@
 			<argument index="0" name="active" type="bool">
 			<argument index="0" name="active" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Activate or deactivate the 2D physics engine.
+				Activates or deactivates the 2D physics engine.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="shape_create">
 		<method name="shape_create">
@@ -856,7 +860,7 @@
 			<argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType">
 			<argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Create a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
+				Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="shape_get_data" qualifiers="const">
 		<method name="shape_get_data" qualifiers="const">
@@ -865,7 +869,7 @@
 			<argument index="0" name="shape" type="RID">
 			<argument index="0" name="shape" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the shape data.
+				Returns the shape data.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="shape_get_type" qualifiers="const">
 		<method name="shape_get_type" qualifiers="const">
@@ -874,7 +878,7 @@
 			<argument index="0" name="shape" type="RID">
 			<argument index="0" name="shape" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the type of shape (see SHAPE_* constants).
+				Returns the type of shape (see SHAPE_* constants).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="shape_set_data">
 		<method name="shape_set_data">
@@ -885,14 +889,14 @@
 			<argument index="1" name="data" type="Variant">
 			<argument index="1" name="data" type="Variant">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
+				Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_create">
 		<method name="space_create">
 			<return type="RID">
 			<return type="RID">
 			</return>
 			</return>
 			<description>
 			<description>
-				Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
+				Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_get_direct_state">
 		<method name="space_get_direct_state">
@@ -901,7 +905,7 @@
 			<argument index="0" name="space" type="RID">
 			<argument index="0" name="space" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
+				Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_get_param" qualifiers="const">
 		<method name="space_get_param" qualifiers="const">
@@ -912,7 +916,7 @@
 			<argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter">
 			<argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return the value of a space parameter.
+				Returns the value of a space parameter.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_is_active" qualifiers="const">
 		<method name="space_is_active" qualifiers="const">
@@ -921,7 +925,7 @@
 			<argument index="0" name="space" type="RID">
 			<argument index="0" name="space" type="RID">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Return whether the space is active.
+				Returns whether the space is active.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_set_active">
 		<method name="space_set_active">
@@ -932,7 +936,7 @@
 			<argument index="1" name="active" type="bool">
 			<argument index="1" name="active" type="bool">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Mark a space as active. It will not have an effect, unless it is assigned to an area or body.
+				Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="space_set_param">
 		<method name="space_set_param">
@@ -945,7 +949,7 @@
 			<argument index="2" name="value" type="float">
 			<argument index="2" name="value" type="float">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
+				Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
 			</description>
 			</description>
 		</method>
 		</method>
 	</methods>
 	</methods>
@@ -960,8 +964,10 @@
 			Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
 			Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
 		</constant>
 		</constant>
 		<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
 		<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
+			Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
 		</constant>
 		</constant>
 		<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
 		<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
+			Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
 		</constant>
 		</constant>
 		<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
 		<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
 			Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
 			Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
@@ -985,7 +991,7 @@
 			This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
 			This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
 		</constant>
 		</constant>
 		<constant name="SHAPE_CONVEX_POLYGON" value="6">
 		<constant name="SHAPE_CONVEX_POLYGON" value="6">
-			This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form, in fact, a convex polygon.
+			This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
 		</constant>
 		</constant>
 		<constant name="SHAPE_CONCAVE_POLYGON" value="7">
 		<constant name="SHAPE_CONCAVE_POLYGON" value="7">
 			This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
 			This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.

+ 1 - 1
doc/classes/Physics2DServerSW.xml

@@ -4,7 +4,7 @@
 		Software implementation of [Physics2DServer].
 		Software implementation of [Physics2DServer].
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
-		Software implementation of [Physics2DServer]. This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
+		This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 207 - 9
doc/classes/PhysicsServer.xml


+ 2 - 0
doc/classes/PhysicsServerSW.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="PhysicsServerSW" inherits="PhysicsServer" category="Core" version="3.0.alpha.custom_build">
 <class name="PhysicsServerSW" inherits="PhysicsServer" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		Software implementation of [PhysicsServer].
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		This class exposes no new methods or properties and should not be used, as [PhysicsServer] automatically selects the best implementation available.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>

+ 12 - 0
doc/classes/PinJoint.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 <class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		Pin Joint for 3D Shapes.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -30,18 +32,28 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="params/bias" type="float" setter="set_param" getter="get_param">
 		<member name="params/bias" type="float" setter="set_param" getter="get_param">
+			The force with wich the pinned objects stay in positional relation to each other.
+			The higher, the stronger.
 		</member>
 		</member>
 		<member name="params/damping" type="float" setter="set_param" getter="get_param">
 		<member name="params/damping" type="float" setter="set_param" getter="get_param">
+			The force with wich the pinned objects stay in velocity relation to each other.
+			The higher, the stronger.
 		</member>
 		</member>
 		<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
 		<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
+			If above 0, this value is the maximum value for an impulse that this Joint produces.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="PARAM_BIAS" value="0">
 		<constant name="PARAM_BIAS" value="0">
+			The force with wich the pinned objects stay in positional relation to each other.
+			The higher, the stronger.
 		</constant>
 		</constant>
 		<constant name="PARAM_DAMPING" value="1">
 		<constant name="PARAM_DAMPING" value="1">
+			The force with wich the pinned objects stay in velocity relation to each other.
+			The higher, the stronger.
 		</constant>
 		</constant>
 		<constant name="PARAM_IMPULSE_CLAMP" value="2">
 		<constant name="PARAM_IMPULSE_CLAMP" value="2">
+			If above 0, this value is the maximum value for an impulse that this Joint produces.
 		</constant>
 		</constant>
 	</constants>
 	</constants>
 </class>
 </class>

+ 1 - 0
doc/classes/PinJoint2D.xml

@@ -28,6 +28,7 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="softness" type="float" setter="set_softness" getter="get_softness">
 		<member name="softness" type="float" setter="set_softness" getter="get_softness">
+			The higher this value, the more the bond to the pinned partner can flex.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>

+ 50 - 0
doc/classes/SliderJoint.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="SliderJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 <class name="SliderJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
 	<brief_description>
 	<brief_description>
+		Piston kind of slider between two bodies in 3D.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
+		Slides across the x-axis of the [Pivot] object.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -30,96 +32,144 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="angular_limit/damping" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping of the rotation when the limit is surpassed.
+			A lower damping value allows a rotation initiated by body A to travel to body B slower.
 		</member>
 		</member>
 		<member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular">
 		<member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular">
+			The lower limit of rotation in the slider.
 		</member>
 		</member>
 		<member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution of the rotation when the limit is surpassed.
+			Does not affect damping.
 		</member>
 		</member>
 		<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
 		<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the all rotation once the limit is surpassed.
+			Makes all rotation slower when between 0 and 1.
 		</member>
 		</member>
 		<member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular">
 		<member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular">
+			The upper limit of rotation in the slider.
 		</member>
 		</member>
 		<member name="angular_motion/damping" type="float" setter="set_param" getter="get_param">
 		<member name="angular_motion/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping of the rotation in the limits.
 		</member>
 		</member>
 		<member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution of the rotation in the limits.
 		</member>
 		</member>
 		<member name="angular_motion/softness" type="float" setter="set_param" getter="get_param">
 		<member name="angular_motion/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the all rotation in the limits.
 		</member>
 		</member>
 		<member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param">
 		<member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping of the rotation across axes orthogonal to the slider.
 		</member>
 		</member>
 		<member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution of the rotation across axes orthogonal to the slider.
 		</member>
 		</member>
 		<member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param">
 		<member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the all rotation across axes orthogonal to the slider.
 		</member>
 		</member>
 		<member name="linear_limit/damping" type="float" setter="set_param" getter="get_param">
 		<member name="linear_limit/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping that happens once the limit defined by [member linear_limit/lower_distance] and [member linear_limit/upper_distance] is surpassed.
 		</member>
 		</member>
 		<member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param">
 		<member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param">
+			The minimum difference between the pivot points on their x-axis before damping happens.
 		</member>
 		</member>
 		<member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.
 		</member>
 		</member>
 		<member name="linear_limit/softness" type="float" setter="set_param" getter="get_param">
 		<member name="linear_limit/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
 		</member>
 		</member>
 		<member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param">
 		<member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param">
+			The maximum difference between the pivot points on their x-axis before damping happens.
 		</member>
 		</member>
 		<member name="linear_motion/damping" type="float" setter="set_param" getter="get_param">
 		<member name="linear_motion/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping inside the slider limits.
 		</member>
 		</member>
 		<member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution inside the slider limits.
 		</member>
 		</member>
 		<member name="linear_motion/softness" type="float" setter="set_param" getter="get_param">
 		<member name="linear_motion/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
 		</member>
 		</member>
 		<member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param">
 		<member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param">
+			The amount of damping when movement is accross axes orthogonal to the slider.
 		</member>
 		</member>
 		<member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param">
 		<member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param">
+			The amount of restitution when movement is accross axes orthogonal to the slider.
 		</member>
 		</member>
 		<member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param">
 		<member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param">
+			A factor applied to the movement accross axes orthogonal to the slider.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="PARAM_LINEAR_LIMIT_UPPER" value="0">
 		<constant name="PARAM_LINEAR_LIMIT_UPPER" value="0">
+			The maximum difference between the pivot points on their x-axis before damping happens.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_LIMIT_LOWER" value="1">
 		<constant name="PARAM_LINEAR_LIMIT_LOWER" value="1">
+			The minimum difference between the pivot points on their x-axis before damping happens.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
 		<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+			A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_LIMIT_RESTITUTION" value="3">
 		<constant name="PARAM_LINEAR_LIMIT_RESTITUTION" value="3">
+			The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_LIMIT_DAMPING" value="4">
 		<constant name="PARAM_LINEAR_LIMIT_DAMPING" value="4">
+			The amount of damping once the slider limits are surpassed.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_MOTION_SOFTNESS" value="5">
 		<constant name="PARAM_LINEAR_MOTION_SOFTNESS" value="5">
+			A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_MOTION_RESTITUTION" value="6">
 		<constant name="PARAM_LINEAR_MOTION_RESTITUTION" value="6">
+			The amount of restitution inside the slider limits.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_MOTION_DAMPING" value="7">
 		<constant name="PARAM_LINEAR_MOTION_DAMPING" value="7">
+			The amount of damping inside the slider limits.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
 		<constant name="PARAM_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
+			A factor applied to the movement accross axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
 		<constant name="PARAM_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
+			The amount of restitution when movement is accross axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_LINEAR_ORTHOGONAL_DAMPING" value="10">
 		<constant name="PARAM_LINEAR_ORTHOGONAL_DAMPING" value="10">
+			The amount of damping when movement is accross axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_UPPER" value="11">
 		<constant name="PARAM_ANGULAR_LIMIT_UPPER" value="11">
+			The upper limit of rotation in the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_LOWER" value="12">
 		<constant name="PARAM_ANGULAR_LIMIT_LOWER" value="12">
+			The lower limit of rotation in the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="13">
 		<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="13">
+			A factor applied to the all rotation once the limit is surpassed.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_RESTITUTION" value="14">
 		<constant name="PARAM_ANGULAR_LIMIT_RESTITUTION" value="14">
+			The amount of restitution of the rotation when the limit is surpassed.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_LIMIT_DAMPING" value="15">
 		<constant name="PARAM_ANGULAR_LIMIT_DAMPING" value="15">
+			The amount of damping of the rotation when the limit is surpassed.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_MOTION_SOFTNESS" value="16">
 		<constant name="PARAM_ANGULAR_MOTION_SOFTNESS" value="16">
+			A factor applied to the all rotation in the limits.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_MOTION_RESTITUTION" value="17">
 		<constant name="PARAM_ANGULAR_MOTION_RESTITUTION" value="17">
+			The amount of restitution of the rotation in the limits.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_MOTION_DAMPING" value="18">
 		<constant name="PARAM_ANGULAR_MOTION_DAMPING" value="18">
+			The amount of damping of the rotation in the limits.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
+			A factor applied to the all rotation across axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
+			The amount of restitution of the rotation across axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_DAMPING" value="21">
 		<constant name="PARAM_ANGULAR_ORTHOGONAL_DAMPING" value="21">
+			The amount of damping of the rotation across axes orthogonal to the slider.
 		</constant>
 		</constant>
 		<constant name="PARAM_MAX" value="22">
 		<constant name="PARAM_MAX" value="22">
+			End flag of PARAM_* constants, used internally.
 		</constant>
 		</constant>
 	</constants>
 	</constants>
 </class>
 </class>

+ 2 - 2
servers/physics/joints/pin_joint_sw.h

@@ -86,8 +86,8 @@ public:
 	void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; }
 	void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; }
 	void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; }
 	void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; }
 
 
-	Vector3 get_position_a() { return m_pivotInB; }
-	Vector3 get_position_b() { return m_pivotInA; }
+	Vector3 get_position_a() { return m_pivotInA; }
+	Vector3 get_position_b() { return m_pivotInB; }
 
 
 	PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
 	PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
 	~PinJointSW();
 	~PinJointSW();

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